Nail said:Not my system...I take no credit.It's right here, in one of the SRD sites.
Quite possibly.
Given the PCs are 2nd level, though, they are "made of paper", so the encounters are probably on the challenging side. A good stiff wind will...._________.![]()
Ah, I'd forgotten Hypertext had that. I find its far more fitting to tailor the EL and xp award by how difficult it was to get through the encounter rather than a static number based on the critters CR. And I don't mean difficult as in bad dice rolls.
For example:My players have a 10.9 PL according to Calculator. They at one point faced a Bloodhulk Crusher (CR8) and a 12 lvl Cleric of Vecna (human ECL12) According to the calculator this was a EL13 (Very Difficult). They walked through it in 3 rounds of combat, I didn't give them near the awards the static numbers had since despite its high EL it wasn't much of a challenge. Fast forward to a later encounter with a pair of Stone Golems (same EL 13 Very Difficult) and they nearly lost half the party. I gave them larger EXP awards for it
My point was that the static numbers alone do not reflect the actual difficulty of the encounters.