Happy Monkey said:
In regard to the slaver Greenslime, if he was repentant, misguided, whatever, he should have acted much sooner to reform or quit.
Those who commit evil, like this slaver can't expect to be able to say sorry when they are beaten and just expect to be believed. Being good does not mean you have to suffer the insincere.
Justice without giving the accused an opportunity to defend themselves is not justice. Its vigilantism. The "whatever" phrase of your statement covers coercion, domination, and a whole list of other reasons why the NPC ended up doing what he did. But it matters not, because he has EVIL on his sheet, and you have GOOD on yours, so whatever you do it is good and just. You can't know he is being insincere. The character in question WAS, saying he was free to go and then murdering him.
Happy Monkey said:
In short, waste em I say. If they were seriously trying to turn their life around they put it off one day too late. Just because they are intelligent and humanoid does not mean they automatically get to walk for being (or rather more likely, acting) repentant.
Who said anything about walking? Is that the only alternative to mindless slaughter? Steal a bicycle and get wasted? Seems very black and white to me. How Evil does someone have to be to deserve "wastefulness"?
Happy Monkey said:
When does killing become murder? If this slaver was going to be put to the sword before the charm, why does charming them first to get intelligence make a difference? The charm was never to be used for the slavers benefit, using charm is an insidious aggressive action. To think that the charmer is responsible for the safety of the charmed that they were trying to slay is a bit much.
It aint the charm. It is saying he is free to go and then killing him. Good characters are expected to be morally better than the evil dudes, or there is no difference. While the charm was an offensive act, it become murder once the slaver has no chance for self-defence. BTW, I'm of the attitude that the
charm and
domination spells are at best Neutral, due to their removal of free will.
Happy Monkey said:
BTW I am not advocating mindless bloodshed, but you decide when to talk and when to fight, you also decide carefully whom to fight and why. But once decided you do not let up.
I agree. But it is important to remember for what goal, and why you are fighting them. Destroying an organisation rarely requires killing all the members.
It is important to remember WHY good is better than Evil. Because it doesn't use all the same nasty tricks.
Happy Monkey said:
Also, the taking of prisoners requires one to surrender and another to accept surrender. Now maybe the charmed slaver may have wanted to surrender given the hopeless odds but this does not mean you need to accept his surrender.
Until you consider Good and Evil. By accepting the surrender, by showing mercy, the players MAY be attacked at a later date by this character. MAYBE. IF the character attacks at a later date, the PCs will be rightfully wroth, and of course having defeated him once before, should do so again, most likely with fatal results.
On the other, they may also gain a valuable ally, a reformed evil-doer, who is prepared to go to great lengths to aide and protect the PCs, for the mercy they have shown. The value to the PCs of an insider should not be underrated.
Happy Monkey said:
I consider the above to be quite compatible even for, say, a paladin. One of the better classes.
I wouldn't. But I point that out to players before they start mismanaging paladins in my game.
I know some people like their games B&W. It strikes me that yours is one. Not that I feel that it is better or worse than mine. I just happen to like lots of grey areas for PCs to fall into. YMMV