Planeswalker Maloran
First Post
I have seen good and evil characters interact quite well, as long as their immediate goals were similar and neither did anything to upset or disgust the other. The good fighter wants to kill the evil monster that's threatening the town (and will gladly take its loot as a reward). The evil mage wants the monster's loot, and will gladly use the monster for target practice on the way. As long as the DM provides quests that accomplish both good and personal gain, good and evil characters can get along just fine if they want to.
That said, Kmart Kommando summed it up really well with Chaotic Retarded and Lawful Stupid. A chaotic evil character might live perfectly well in a good society, and never cause more trouble than disturbing the peace. He won't go on a rampage unless he truly believes he can get away with it; which typically would mean he's an idiot, because no matter how powerful you are, there's someone stronger. He'll cause as much trouble as he can get away with, and no more, unless he gets aggravated to the breaking point and just snaps.
On the other hand, a Paladin who lusts for the kill is blatantly evil, even if he only goes after evil things. There is a huge difference between protecting a village from goblin raiding parties, and attempting the annihilation of all goblins everywhere. There is a fine line between punishment, revenge, and "preventative" genocide.
So, good and evil characters can get along just as well as lawful and chaotic characters can, and both can fit in equally well in the typical adventuring party, as long as they are played intelligently and with some degree of maturity.
Now, if your players are too immature to play them right, I'd say by all means forbid evil characters. Maybe forbid Paladins, at the same time, as immature players almost always play lawful good and chaotic evil exactly the same "except for the dialog".
However, I disagree with Kmart Kommando about one thing. While chaotic evil people are often sociopaths, a great many of them are not in fact locked up or shot. A trait shared by a great many sociopaths is the level of intelligence required to seem like normal, functional members of society; amusing themselves by doing as much emotional and psychological damage as possible, while seeming quite innocent of any intentional wrongdoing. Only those who lack finess typically resort to violence and are locked away or executed.
That said, Kmart Kommando summed it up really well with Chaotic Retarded and Lawful Stupid. A chaotic evil character might live perfectly well in a good society, and never cause more trouble than disturbing the peace. He won't go on a rampage unless he truly believes he can get away with it; which typically would mean he's an idiot, because no matter how powerful you are, there's someone stronger. He'll cause as much trouble as he can get away with, and no more, unless he gets aggravated to the breaking point and just snaps.
On the other hand, a Paladin who lusts for the kill is blatantly evil, even if he only goes after evil things. There is a huge difference between protecting a village from goblin raiding parties, and attempting the annihilation of all goblins everywhere. There is a fine line between punishment, revenge, and "preventative" genocide.
So, good and evil characters can get along just as well as lawful and chaotic characters can, and both can fit in equally well in the typical adventuring party, as long as they are played intelligently and with some degree of maturity.
Now, if your players are too immature to play them right, I'd say by all means forbid evil characters. Maybe forbid Paladins, at the same time, as immature players almost always play lawful good and chaotic evil exactly the same "except for the dialog".
However, I disagree with Kmart Kommando about one thing. While chaotic evil people are often sociopaths, a great many of them are not in fact locked up or shot. A trait shared by a great many sociopaths is the level of intelligence required to seem like normal, functional members of society; amusing themselves by doing as much emotional and psychological damage as possible, while seeming quite innocent of any intentional wrongdoing. Only those who lack finess typically resort to violence and are locked away or executed.