Flamestrike
Legend
On a successful critical hit with this weapon you have advantage on Str checks and saving throws, and attack rolls based on Strength for X (minutes? Hours?)
This is great point, Flamestrike. Unfortunately my group and I can only play for a max of three hours, usually two, a week. This can make it tough to get enough encounters in to tax their resources so I wind up bumping the CR on the few encounters they do have. Not working great so far, admittedly.In 5e you need to be mindful of short and long rest frequencies and thr number of encounters between rests.
The game is largely balanced around 6 or so encounters between long rests, with a short rest every 2 encounters or so.
Start there and everything else will fall into place.
The idea would be that it would last until your next rest.On a successful critical hit with this weapon you have advantage on Str checks and saving throws, and attack rolls based on Strength for X (minutes? Hours?)
There's no reason one game day can't take place over multiple sessions.This is great point, Flamestrike. Unfortunately my group and I can only play for a max of three hours, usually two, a week. This can make it tough to get enough encounters in to tax their resources so I wind up bumping the CR on the few encounters they do have. Not working great so far, admittedly.
Excellent point. A bit off-topic for the thread but any suggestions on how to discourage shorts rests outside of having random encounters interrupt them? I think that's another issue. . . I'm letting them rest too often.There's no reason one game day can't take place over multiple sessions.
Excellent point. A bit off-topic for the thread but any suggestions on how to discourage shorts rests outside of having random encounters interrupt them? I think that's another issue. . . I'm letting them rest too often.
This is great point, Flamestrike. Unfortunately my group and I can only play for a max of three hours, usually two, a week. This can make it tough to get enough encounters in to tax their resources so I wind up bumping the CR on the few encounters they do have. Not working great so far, admittedly.
Time is passing. Maybe that means nothing and they're free to rest. But maybe it means that the one pc who got bit by a vargouille is that much closer to dying, or they are likely to have another random encounter or five (unless they find a safe place to hole up!), or the guy they are trying to rescue is gonna get tortured or killed, or their rivals are that much closer to finding the hooptie both groups are after, or the water will be that much closer to rising and filling the dungeon, or the merchant who wants to hire them is going to have to leave town without them, or......Excellent point. A bit off-topic for the thread but any suggestions on how to discourage shorts rests outside of having random encounters interrupt them? I think that's another issue. . . I'm letting them rest too often.
Excellent point. A bit off-topic for the thread but any suggestions on how to discourage shorts rests outside of having random encounters interrupt them? I think that's another issue. . . I'm letting them rest too often.