I'm looking at Weapon of Myrdoon's Shard (Dragon 364).
Lvl 4, +1 item. Spear. Crit: +1d8 lightning damage. Powers: At Will: Make a melee attack with reach +1 greater than normal. Attack is lightning damage. Daily: Free action, Use power when hit with weapon: push 2, target and each creature adjacent take 1d8 lightning damage.
Compare that to the level 5 lightning weapon. +1, 1d6 crit, powers: at will, convert all damage to lightning. Daily: when hit with this weapon, target and each enemy within 2 squares takes 1d6 lightning.
It looks like the only thing limiting the Myrdoon's Shard is that 1) it's a spear, not any weapon, and 2) each adjacent creature takes the damage, rather than any enemy within 2 of the target.
Is that enough to balance it? What if a player used the ritual feat to swap the properties of the spear into a different weapon?
Lvl 4, +1 item. Spear. Crit: +1d8 lightning damage. Powers: At Will: Make a melee attack with reach +1 greater than normal. Attack is lightning damage. Daily: Free action, Use power when hit with weapon: push 2, target and each creature adjacent take 1d8 lightning damage.
Compare that to the level 5 lightning weapon. +1, 1d6 crit, powers: at will, convert all damage to lightning. Daily: when hit with this weapon, target and each enemy within 2 squares takes 1d6 lightning.
It looks like the only thing limiting the Myrdoon's Shard is that 1) it's a spear, not any weapon, and 2) each adjacent creature takes the damage, rather than any enemy within 2 of the target.
Is that enough to balance it? What if a player used the ritual feat to swap the properties of the spear into a different weapon?