Asmor
First Post
Nifft said:Odd stat modifiers offend me deeply.
Serious, -- N
Damn, I came in here to say that.
Nifft said:Odd stat modifiers offend me deeply.
Serious, -- N
That's pretty much my take on it as well. It just isn't worth the bother. As for the comfort zone, I first played a female character because the only 'girl' in our group at the time (and one of the best role-players I've ever met) was uncomfortable at having the only female character in a group of high testosterone male characters wandering around the countyside together. Please note that none of the guys ever thought much about it, and we certainly never made fun of it, but she was still uncomfortable anyway - despite having been a player for several years at the time.Rodrigo Istalindir said:I don't find it offensive, but pointless. As Morrus pointed out, PC's are the best of the best. Racial modifiers are largely for flavor and to reflect gross anatomical and cultural differences from human standard. Gender variation within that distribution should be minimal.
And, in any event, why tick off the player? Whereas many feel comfortable playing a different gender, some don't, and penalizing a player for that isn't worth a trivial increase in realism.
Asmor said:Damn, I came in here to say that.
Okay, but you're comparing a select group from one gender against the average of another. Why wouldn't we compare male bodybuilders with female bodybuilers, to keep the comparison fair?Wystan said:I voted option 1, but not so much offends as it is a Wrong Stereotype. I have seen female bodybuilders that can kick the tail of most people here and they would be the ones doing the adventuring.
The point wasn't logic, but consistency. If gender differences are irrelevant because adventurers are a tiny, elite subgroup, then why do racial modifiers still matter? How can we explain away one type of group difference by using the elite nature of the characters, but not also explain away another type of group difference?Morrus said:Races aren't real. Logic doesn't apply. The rules say the fictional, invented species known as "halfling" gets a -2 modifier. Who cares why?
Morrus said:D&D is about heroic exceptions; while there may be differences in real life between the genders, the ones in a D&D adventuring party (i.e. any PCs) are the heroic fighters, wizards or rogues - the strongest, the fastest, the best. There's no need for gender-based differences - we're talking about a tiny, unusual, highly capable, elite subset of the worlds' fantasy society anyway.
Because you're being simulationist about a largely gamist rule.Fifth Element said:The point wasn't logic, but consistency. If gender differences are irrelevant because adventurers are a tiny, elite subgroup, then why do racial modifiers still matter? How can we explain away one type of group difference by using the elite nature of the characters, but not also explain away another type of group difference?
Yeah, that's what I said.Piratecat said:Because you're being simulationist about a largely gamist rule.
The point of racial modifiers is to provide a meaningful, mechanical choice when building a character. It's one of the things that differentiates a halfling from a half-orc. I'd argue that personality-based gender differences are so ingrained that the game simply doesn't need to apply a mechanical modifier to gender in order to make the choice meaningful to a player.