Are the desiginers trying to make turning undead useless? This mainly applies to the Monster Manual 3 Undead. Almost all of whom have hit dice at least twice their CR.
Boneclaw CR 5, 10 Hd +2 Turn Resistance
Bonedrinker CR 6, 11 Hd
Charnelhound CR 13, 21 Hd
Deathshrieker CR 15, 18 Hd +4 Turn Resistance
Drowned CR 8, 20 Hd!
Dust Wight CR 7, 16 Hd
Ephemeral swarm CR 5, 12 Hd
Grimweird CR 11, Hd 12 (finally one the cleric has a shot at)
Necronaut CR 14, Hd 32!
Plague Spewer CR 10, Hd 16
Salt Mummy CR 8, Hd 12
Even rolling a 20 on a turning check a cleric will not turn most of these critters that they face as an equal CR challenge. Is turning being turned into a class feature to power divine feats and deal with skeletons and zombies?
Boneclaw CR 5, 10 Hd +2 Turn Resistance
Bonedrinker CR 6, 11 Hd
Charnelhound CR 13, 21 Hd
Deathshrieker CR 15, 18 Hd +4 Turn Resistance
Drowned CR 8, 20 Hd!
Dust Wight CR 7, 16 Hd
Ephemeral swarm CR 5, 12 Hd
Grimweird CR 11, Hd 12 (finally one the cleric has a shot at)
Necronaut CR 14, Hd 32!
Plague Spewer CR 10, Hd 16
Salt Mummy CR 8, Hd 12
Even rolling a 20 on a turning check a cleric will not turn most of these critters that they face as an equal CR challenge. Is turning being turned into a class feature to power divine feats and deal with skeletons and zombies?