Particle_Man
Explorer
Vow of Poverty rule #1: As the character with Vow of Poverty increases in level, the probability of that character becoming a light source approaches 1. 

1) The RAW back me up.
Animate Objects(C6th), Antilife Shell (C6th), Astral Projection (C9th), Augury (C2nd), Bane (C1), Banishment (C6), Bestow Curse (C3), Blade Barrier (C6), Bless Water (C/P1), Bless Weapon (C/P1), Blindness/Deafness (C3), Break Enchantment (C5/P4), Cat's Grace (C/P2), Cat's Grace, Mass (C6), Cause Fear (C1), Cloak of Chaos (C8), Command (C1), Contagion (C3), Continual Flame (C3), Control Weather (C7), Create Food and Water (C3), Create Water (C0/P1), Cure Critical Wounds (C4), Cure Critical Wounds, Mass (C8), Cure Light Wounds (C/P1), Cure Light Wounds (C5), Cure Minor Wounds (C0), Cure Moderate Wounds (C2/P3), Cure Moderate Wounds, Mass (C6), Cure Serious Wounds (C3/P4), Cure Serious Wounds, Mass (C7), Daylight (C/P3), Death Ward (C/P4), Destruction (C7), Detect Magic (C0), Detect Poison (C0/P1), Dictum (C7), Dimension Door (Travel 4), Dimensional Anchor (C4), Dimensional Lock (C8), Disguise Self (Trickery1), Dispel Magic (C/P3), Dispel Magic, Mass (C6), Disrupting Weapon (C5), Divination (C4), Dominate Animal (Animal3), Elemental Swarm (Air/Earth/Fire/Water9), Endure Elements (C/P1), Energy Drain (C9), Enlarge Person (Strength1), Enthrall (C2), Entropic Shield (C1), Ethereal Jaunt (C7), Etherealness (C9), False Vision (Trickery5), Find the Path (C6), Find Traps (C2), Fire Seeds (Fire/Sun6), Fire Storm (C8/Fire7), Fog Cloud (Water2), Gate (C9), Geas/Quest (C6), Glyph of Warding (C3), Glyph of Warding, Greater (C6), Guidance (C0), Harm (C6), Heal (C6), Heal, Mass (C9), Heal Mount (P3), Hold Animal (Animal2), Holy Aura (C8), Holy Smite (Good4), Holy Sword (P4), Holy Word (C7), Implosion (C9), Incendiary Cloud (Fire8), Inflict Critical Wounds (C4), Inflict Critical Wounds, Mass (C8), Inflict Light Wounds (C1), Inflict Light Wounds (C5), Inflict Minor Wounds (C0), Inflict Moderate Wounds (C2), Inflict Moderate Wounds, Mass (C6), Inflict Serious Wounds (C3), Inflict Serious Wounds, Mass (C7), Invisibility Purge (C3), Legend Lore* (Knowledge7), Longstrider (Travel1), Make Whole (C2), Mending (C0), Mind Blank (Protection8), Miracle* (C9), Mislead (Luck/Trickery6), Moment of Prescience (Luck8), Mordenkainen's Disjunction (Magic9), Nondetection (Trickery3), Nystul's Magic Aura (Magic1), Obscuring Mist (C1), Order's Wrath (Law4), Plane Shift (C5), Power Word Blind (War7), Power word Kill (War9), Power Word Stun (War 8), Prismatic Sphers (Protection/Sun9), Produce Flame (Fire2), Protection from Spells (Magic8), Purify Food and Drink (C0), Read Magic (C0/P1), Refuge (C7), Remove Blindness/Deafness (C/P3), Remove Curse (C/P3), Remove Disease (C3), Remove Fear (C1), Remove Paralysis (C/P2), Repel Wood (Plant6), Restoration (C/P4), Restoration, Greater (C7), Restoration, Lesser (C2/P1), Screen (Trickery7), Searing Light (Sun3), Shambler (Plant9), Shapechange (Animal9), Shield of Faith (C1), Shield of Law (C8), Shield Other (C/P2), Silence (C2), Slay Living (C5), Soul Bind (C9), Status (C2), Stoneskin (Earth/Strength6), Storm of Vengeance (C9), Symbol of Death (C8), Symbol of Fear (C6), Symbol of Insanity (C8), Symbol of Pain (C5), Symbol of Persuasion (C6), Symbol of Sleep (C5), Symbol of Stunning (C7), Symbol of Weakness (C7), Teleport (Travel5), Teleport, Greater (Travel7), Time Stop (Trickery9), True Seeing (C5), Undetectible Alignment (C/P2), Wail of the Banshee (Death9), Wall of Thorns (Plant5), Word of Chaos (C7), Word of Recall (C6)
That is exactly why the character has to beg from another character to use the component on the spot
BoED p30One option is for ascetic characters to beg components from party members, who are probably gaining as much benefit from having ths spell cast as the caster is.
2) The FAQ backs me up.
3) The 15 gp for an empty spellbook is buying you paper that is bound. <snip> A wizard with VoP would be hurting, and would be well advised to take the Spell Mastery feat as often as possible.
The 15 gp for an empty spellbook is buying you paper that is bound. Paper is not without cost in D&D, and neither is the binding service or materials. If you do not think that a blank book has any material value, I suggest you try to take one out of a book store without paying for it and see what happense. Carrying around an empty spellbook is like carrying around a "blank" book (say a diary or journal), and violating one's vow.
(BoED p30-31, emphasis mine)Having a character in the party who has taken a vow of poverty should not neccessarily mean that the other party members get bigger shares of treasure! An ascetic character must be as extreme in works of charity as she is in self denial. The majority of her share of party treasure (or the profits from the sale thereof) should be donated to the needy, either directly...or indirectly..."
One of those exceptions is the "spell component pouch". NOT "the spell component pouch (with any expensive components, foci, etc., you can jam into it)". "The spell component pouch". This item is defined in the equipment list of the phb very clearly.
Dannyalcatraz said:BoED p30
Absolutely no mention is made of the timing of the begging.
Bront said:FYI, technicaly, he also needs to take the feat to multiclass as a Paladin.
A wizard with VoP is very weak. You can only get so many Spell Mastery feats.Mistwell said:No, not at all. A sorceror or wizard with VoP is too powerful.