Is WOTC/Hasbro mismanaging D&D?

Is WOTC/Hasbro mismanaging D&D?

  • Yes

    Votes: 154 63.6%
  • No

    Votes: 88 36.4%

Wolfwood said:
Those people who were let go will more than likely find jobs with other companies or start more D20 companies of their own. Bringing more new and innovative ideas to market and making D&D stronger as a whole.

Well, Jim Ward is the president of Fast Forward Games, Monte Cook owns Malhavoc Press, Gary Gygax has written Necropolis, and Dave Arneson's bringing back Blackmoor. Heck, Judge's Guild is coming back.

Dunno how many of you were 1st ed AD&D, but much product released by TSR was uninspiringly terrible. Sure, there wheat in the chaff, and much of today's d20 material isn't the best, but with more companies writing d20 material, the competition for your d20 dollar is more fierce, and that can't but raise the quality of successful d20 products. That may not be good news for all these new businesses, but it's certainly good for us.


Cedric.
aka. Washu! ^O^
 

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Re: Ahhhh, napalm!

Khur said:
If my memory of working in the video game arena serves me, Hasbro sold its electronic media rights to Infogrames long, long ago (two years or more, maybe). Whether legal issues on that sale "nerfed" e-tools is beyond me, but I'd like to see where you get your data. Will you share?

The bearing of this point on Hasbro's/WotC's mismanagement of D&D is nebulous. If the legal issues from the Infogrames sale interfered with e-tools, it was purely coincidental ... unforeseen ramifications, if you will.

[/B]

Basically, WotC (against the fan's opinions) designed a 3D mapping utility complete with 3D models, and networking software to allow you to play over the net. With the sale of all electronic game rights to Infogrames, fluid had cut these features, despite that all this work had already been done. With that cut, master tools got cut back into a product that I can't see any reason to buy. And I was really looking forward to it. :(

More generally, I tend to think that there's a war of philosophy going on. Running a business around the OGL is a new thing, and they need to find the right balance between releasing material to the SRD to stimulate the industry, and giving everything away.

I agree that they'd be better off at least letting people reference books and materials. After all, if I publish a campaign setting that uses the prestige classes in the splatbooks, wouldn't that help splatbook sales? There's a lot of things that could be done with the ELH and MotP as well.
 

Rune said:
Sir Edgar, I think that you should consider that the update to 3e was not just an update to the rules, but also to the "feel" and style of the D&D genre. They're reshaping the image of the game, even while they try to hold to "sacred cows."


Yes, the "feel" and "style" are different. As I have said before, I see it as "scientific" rather than "artistic". For a DM, it confines his/her ability to be creative within the set of rules. For players, it makes them focus on the rules rather than roleplaying. Hence, emergence of a vast army of "rules lawyers" like never before.

But 3e rules have many good points in that they provide a logical framework and leaves out a lot of guesswork for creating your own rules. I think it is an improvement overall, despite being so cumbersome.

As for you analysis of my logic, you will need to read other people's posts as well as my own to understand that I was quoting another person on point "C".
 
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ced1106 said:


Well, Jim Ward is the president of Fast Forward Games, Monte Cook owns Malhavoc Press, Gary Gygax has written Necropolis, and Dave Arneson's bringing back Blackmoor. Heck, Judge's Guild is coming back.

Dunno how many of you were 1st ed AD&D, but much product released by TSR was uninspiringly terrible. Sure, there wheat in the chaff, and much of today's d20 material isn't the best, but with more companies writing d20 material, the competition for your d20 dollar is more fierce, and that can't but raise the quality of successful d20 products. That may not be good news for all these new businesses, but it's certainly good for us.


Cedric.
aka. Washu! ^O^

Yes, I think it's great that a lot of independent companies with original talent will be getting into the business. I'm very curious to see how Judge's Guild turns out.

I'd have to disagree about OAD&D being "uninspiringly terrible". While some of it may look a bit clumsy today, you have to understand that the creators then had no precedent to work off of. Today, creators have over 25 years of prior examples of work to compare notes with.

Anyhow, if you're talking about say post 1983 stuff, then I'd have to agree with you. But what about all those great modules like C2 "Ghost Tower of Inverness", D3 "Vault of the Drow", T1 "Village of Hommlet", or Q1 "Queen of the Demonweb Pits"?
 

Sir Edgar said:
Anyhow, if you're talking about say post 1983 stuff, then I'd have to agree with you. But what about all those great modules like C2 "Ghost Tower of Inverness", D3 "Vault of the Drow", T1 "Village of Hommlet", or Q1 "Queen of the Demonweb Pits"?

Well, as I said, there's wheat in the chaff. The CM and Immortal series of modules, Fiend Folio, MM2, Dieties and Demigods (hardcover statbooks), Unearthed Arcana, Battlesystem, Hollow World and other forgotten campaign settings, retail store D&D introductory adventure games, Creature Compendium, and Chainmail were greeted, IIRC, by the AD&D audience with a resounding thud. (I sure liked the FF, though!)

Anyway, back to mismanagement. Apologies if anyone already said it (and what I'm misremembering), but two pre-Hasbro management errors come to mind:

* TSR almost went bankrupt with Dragon Dice and the D&D novels. DD was expensive to produce, and the novels were returnable. Producing (and not selling) both resulted in cash flow (?) problems which almost put the company out of business.

* Pre-Hasbro, WotC "cooked the books" to make the company seem more profitable than it really was. GamingReport.com would have more info on that.

Given that Hasbro hasn't bankrupted WotC (indeed, in the company I used to work for, the parent company was instrumental in its demise), I'll pick the lesser of two evils and say that Hasbro / WotC is the better manager. (I'm not sure how smart it is to sell of a house organ. After all, anything Dungeon or Dragon publishes will reflect on WotC. Has anyone heard any comments about #300? (:

And, finally, as an alternative to the MM, EnWorld does have its Creature Catalog. I must admit it's a little dry without the artwork, but the variety and price can't be beat. The site even has a "How to Create a Monster" download you can use if your favorite monster is missing. Great job!!!

Creature Catalog
http://www.enworld.org/cc/default.asp


Cedric.
aka. Washu! ^O^
 

I voted Yes, and I have my reasons....

The Splatbooks: Are a mixture of completely useless, slightly usefull, and usefull. One of the things I do become slightly irritated about is the fact that many of the contents of the splatbooks were posted on the internet on non-WotC boards over a year before the various books came back.
The Splatbooks are in my possession, but my players don't really enjoy them, and don't really use them. Sword and Fist did not really provide that much for fighter, nor did Defenders of the Faith really provide interesting material for Clerics and Paladins.
That's just my opinions. I bought them, I'm stuck with them, but I think a much better job could have been done on them.
The Core Books: Excellent work, but there are some typos, which is to be expected, and some things were dropped (Tremorsense and Engulf in the MM's Special Abilities section) Very good for my money, and gave me a lot of hope.
The Modules: Yawn. Not very good in my opinion. Even Return to the Elemental Temple of Evil was not that good in my opinion, but then, I left modules behind because they need major revision to fit into my campaign world and provide a challenge to my PC's.
Additional materials (Ie: Deities and Demigods, Epic Level Handbook, Strongbuilder's Guidebook) I know that these are supposed to be bland mechanics books, not edge of my sheet thrillers. Stronghold Builders Guidebook is OK, but the Castle Guide (the old 2E bluebook) was much better. But let's face it, a lot of material was covered regarding kingdoms and royalty, which people at the time felt had no place in a book about building castles.

My problem with Hasbro/WotC is not in the products themselves, but in the way they are handled, and thier website. I know, many of you have no problem navigating that site, but guess what, I only go there about once or twice a month, and it's confusing and a welter of broken or misplaced links. The message board is slow and clunky, at best.
E-Tools was a pile of garbage. For $29, I'd drive the 3 hours to Seattle, go to WotC itself, and demand my money back in person. It was falsley blown up, and reminds me of the old DM's Toolkits made by SSI about 20 years ago. They could have made e-tools run on a commodore-64 and it would be the same.
I think that Hasbro is mismanaging WotC on a business level. They are still under the impression that gamers are like other people who buy toys. Most of Hasbro's target demographic don't know how to read or write yet, and if they can, are not aware that you can write in and complain about the way the product is made.
They do not realize the level of intelligence it takes to play this game, and the fact that gamers are some of the most opinionated people on the internet and in real life. So they think that they can cut a lot out of the WotC budget, to "streamline" it and drop a lot of the excess fat.
That's not going to work.
Hasbro makes crap games. Let's face it. I have bought some of their video games, and the most innovation I've seen was thier Star-Wars Monopoly. In the field of board games and many toys, they are the undisputed master.
They do not understand that WotC uses artists in a different manner than Hasbro toys. The artwork on Monopoly and the other board games has not changed in 50 years, and they can get away with substandard art. You put that same art on a gaming product, and then expect to be able to use the same 4 pieces of art on every product, the gaming community will tear you up.
Hasbro bought up WotC, not to get ahold of D&D 3E, but rather to lay thier hands on Pokemon an Tragic the Splattering. By doing that, they grabbed ahold of the majority of the trading card game market. D&D was just a plus.
I believe Hasbro is mismanaging WotC, mainly because thier experiences in handling game producing companies lies in a totally different field, but the board of directors can't see that.
But at the same time, I can remember a time when Hasbro publically denounced AD&D as a game that was corrupting the youth of America, so perhaps this mismanagement is not accidental.
 


It's good to be... ah nevermind!

maddman75 said:
Basically, WotC (against the fan's opinions) designed a 3D mapping utility complete with 3D models, and networking software to allow you to play over the net. With the sale of all electronic game rights to Infogrames, fluid had cut these features, despite that all this work had already been done. With that cut, master tools got cut back into a product that I can't see any reason to buy. And I was really looking forward to it.
Thanks for the info. I actually read the same info from another source last night, because your statement intrigued me. I appreciate your informing me again, nonetheless. It is sad that Master Tools got cut back, but the mapper wasn't just cut because of the Infogrames agreement. It was also the investment ... the mapper was going to be big bucks.

Warlord Ralts said:
The Splatbooks, The Core Books, The Modules, Additional materials....
I have to agree with much of what you say, but consider the value of some material as examples to new players. My players and I have all used at least a few items from each of the splatbooks.

The core books really facilitate play, even though not everything is to my taste. I change what I want, per Monte Cook's admonition in the DMG and the customization suggestions in the PHB.

The Sunless Citadel was one of the first modules I played in 3E, but of course I changed it to fit my campaign. What experienced DM doesn't? The point is that I had enough info to make something really good, instead of having to make something from scratch. Further, the plot hooks in the module, coupled with some of my own material and stuff from other sources made the simple question "Where did these kobolds come from?" into a whole other story. Comparing what I got out of the module to other forms of entertainment, I'd say I got a whole heck of a lot of value.

The other materials have the good and the bad. Like everything else, personal mileage may vary.

My problem with Hasbro/WotC is not in the products themselves, but in the way they are handled, and thier website. I know, many of you have no problem navigating that site, but guess what, I only go there about once or twice a month, and it's confusing and a welter of broken or misplaced links. The message board is slow and clunky, at best.

E-Tools was a pile of garbage. For $29, I'd drive the 3 hours to Seattle, go to WotC itself, and demand my money back in person. It was falsley blown up, and reminds me of the old DM's Toolkits made by SSI about 20 years ago. They could have made e-tools run on a commodore-64 and it would be the same.
I understand the problem with the website (which I've never had, even though I visit only a little more often than you.) Your statement about e-tools, however, seems to indicate you haven't actually used it. If not, how can you say it's bad or have any valid opinion at all? I'm not trying to be insulting, your opinions are as valid and valuable as anyone else's, but I see a lot of blather on message boards about how something or another sucks, by people who haven't read or used the material in question. Those opinions are neither valuable, nor valid.

They do not realize the level of intelligence it takes to play this game, and the fact that gamers are some of the most opinionated people on the internet and in real life. So they think that they can cut a lot out of the WotC budget, to "streamline" it and drop a lot of the excess fat. That's not going to work.

Hasbro makes crap games. Let's face it. I have bought some of their video games, and the most innovation I've seen was thier Star-Wars Monopoly. In the field of board games and many toys, they are the undisputed master.

They do not understand that WotC uses artists in a different manner than Hasbro toys. The artwork on Monopoly and the other board games has not changed in 50 years, and they can get away with substandard art. You put that same art on a gaming product, and then expect to be able to use the same 4 pieces of art on every product, the gaming community will tear you up.
Actually, I can't agree with these statements. I think WotC does realize who gamers are, but I think Hasbro, like most corporations, cares more about bottom line than anything else. Further, they're interested in eliminating competition, and only selling what makes good money for a long time. In my earlier post, I think I showed how Hasbro could turn WotC into this type of organization, without hurting the d20 market at all. But, it's not that Hasbro doesn't know, it's that caring about such things doesn't fit into their corporate culture.

Look back to the time when Hasbro bought Microprose (the makers of Civilization II) and closed them down or the Avalon Hill incident. Hasbro is not in the business of making games, my friend. They are in the business of making money in a specific market, a goal they strive for by buying hot items, eliminating the creative end, and remarketing said items over and over. Star Wars Monopoly was not innovation so much as it was wrapping an old stand-by in new and novel clothing, hoping to sell more copies and sell to those who already own Monopoly proper.

I assure you that Hasbro understands perfectly how the RP gaming industry uses artists and writers. They just want to streamline by not having to pay $45k a year for one of those guys (that figure may be high, but is meant to include benefits, and etc.). If you were running a company and you could maintain streamlined and experienced R&D, business, and legal departments (for the OGL), and then dip into an extremely talented pool of contractors for, say, $100k a year less than it would cost you to maintain a large staff of creatives, what would you do? By streamlining WotC, Hasbro will save more that $100k a year, I assure you. They'll probably save like half a million or more. Despite how you or I feel about the great staff at WotC getting canned, it wasn't an emotional decision on the part of Hasbro; it was a numbers decision. It always is.

If Hasbro/WotC stopped making any fluff books and focused on evergreen products, the gaming industry would be better for it, not worse. That means WotC's product line expands only very slowly, and then it's mostly crunchy bits of rules and "official example" material, like splatbooks. These things are true, however, only if Hasbro opens the door to licensing for certain product lines so others can produce support material. They've proven they're willing to do this with Ravenloft and Dragonlance 3E. I, for one, would love to see Forgotten Realms go this route too – I think it'd be a better product line if a small press owned it. Then Hasbro wouldn't have to make decisions like, "Should we do things like Silver Marches?" They make money if someone else does it for them through a license, without any of the risk.

(Evergreen – a product that sells reliably, over and over again, and over a long period of time, without the need for creative maintenance or large investment. Like a slinky, or play-doh, or the PHB.)

People need to remember that Hasbro is about making money, not about making games or toys. I'd be glad to see them facilitate the industry that is now supporting WotC's core d20 products by following Hasbro's evergreen policy, and leaving the real creative work to those who DO care about making games. The OGL and other licenses give them the opportunity to make a whole lot of scratch, with little investment on their own end.

Hasbro bought up WotC, not to get ahold of D&D 3E, but rather to lay their hands on Pokemon and Tragic the Splattering. By doing that, they grabbed ahold of the majority of the trading card game market. D&D was just a plus.

But at the same time, I can remember a time when Hasbro publicly denounced AD&D as a game that was corrupting the youth of America, so perhaps this mismanagement is not accidental.
You're absolutely right. Hasbro wanted to make money. They're a corporate entity, not some game-loving geeks who want to make things so everyone has fun. We're the game lovers. Firms like Necromancer Games, Green Ronin, Privateer Press, Mystic Eye, Dark Quest, and etc. are the game lovers. They work long and hard to make games to make money, but also for the sake of making games at all.


It's likely that Hasbro publicly denounced D&D because:

a) They didn't own it at the time, so it wasn't making them any money.
b) It endeared them to a sector of the population that is against D&D. In other words, it was a PR stunt.

Hasbro won't destroy D&D, if it can make them money. They'll sell it, if they think it won't make them enough. As a corporate entity, they do what's in the interest of their annual earnings and stock prices, not what's good according to the morals of what could only be a few of their employees.

The love of money is as sinister as it gets with corporations. That's sinister enough.

ced1106 said:
Given that Hasbro hasn't bankrupted WotC (indeed, in the company I used to work for, the parent company was instrumental in its demise), I'll pick the lesser of two evils and say that Hasbro / WotC is the better manager. (I'm not sure how smart it is to sell of a house organ. After all, anything Dungeon or Dragon publishes will reflect on WotC. Has anyone heard any comments about #300?)
I'm in the same boat with how my old company bit it, and I also agree that Hasbro/WotC are the best managers D&D has had in a while.

As for selling the magazines, it's very smart if...
a) ...you don't want the expense and headache of maintaining a magazine's staff and distribution (WotC doesn't).
b) ...you have a contract that lest you make licensing fees off the magazine (WotC does).
c) ...you have a contract that maintains some control over content (WotC does ... the contents of Dragon have to pass R&D inspection).
d) ...your contract makes sure the magazine's content still supports your products (Dragon supports D&D exclusively, although they may expand material to include general d20 fantasy).

As for Dragon 300, it's the best Paizo run issue so far, despite Tracy Hickman's ill-advised rant. It has far less typos and production defects. The "vile" content is tastefully presented (acknowledging the younger members of the audience), but interesting and makes for a great October/Halloween issue. As for design and art, they've remained top-notch. The page count is a little slimmer than, say, issue 275, but only by 14 pages. The magazine is worth the subscription, for sure.

Further, Paizo will be starting to include OGC in Dragon more and more, and that can only be a good thing.

Cheers!

:D
 
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I voted yes, and it was a barely-yes, based mainly on personal preference. I think there's about as many things WotC is doing right as it is doing wrong.

Doing right: Open Gaming License. That's a big one. Designing the system so that you only need the three core books, which were available for a good price. Also good. In general, the d20 system, friggin excellent.

Doing wrong: Staff shuffling, shoddy editing (I know errata has become an accepted part of gaming publication, but I still won't stand for obvious errors), overpricing (except for the original releases of the three core books.)

In my opinion, the expansion products (esp. the splat books) have all been very poorly done. Main problem seems to be designing from a metagame sense (in splatbooks), and their focus on stat-blocks that only the epickest-level campaigns would use instead of useful, more general information about worship et cetera that would be more commonly used in D&DG. But it's time to run a session so I have to go :)
 

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