The Shaman said:Balderdash.
Given what follows, I am not sure this word applies.
Offer the players a setting that responds to their actions and their characters will tell the story.
Stop and consider this for just a moment. How, pray tell, is it at all at odds with what I've stated? Consider that "responds to their actions" and "not random" are not at odds. Consider that "responds to their actions" and "logical consistency" and "high probability of complex interaction with the character personalities" are also not at odds.
Unless, of course, you think that the players will consider random reaction to their actions as interesting. But I think you'll need to support that somewhat.
Really, the "game-master-as-storyteller" is a lot of self-aggrandizing hooey
Ah, yes. Thank you for calling me a self-aggrandizing speaker of hooey.
You are quite welcome to your opinion. Until you are able to present it as objective fact rather than personal opinion, I suggest that you be less flatly insulting about it. Or at least describe to me who this phrasing is supposed to be at all constructive.
...the players bring just as much imagination to the table as the game master.
Right. Now, please tell me where I said otherwise.
Honestly, I can't see anywhere where our positions clash. I don't understand what your beef is.