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Guest
My group has always been focused more on story than game.
I thought about running my current low-maintenance campaign as straight game, very little story, using published modules strung together in a loose campaign path. But the players really aren't all that interested in rules and gamesmanship; they are looking for a good story. So the low maintenance game has become a medium-maintenance game as I weave actual plots (*gasp*) into the modules. ;-)
ironregime
I thought about running my current low-maintenance campaign as straight game, very little story, using published modules strung together in a loose campaign path. But the players really aren't all that interested in rules and gamesmanship; they are looking for a good story. So the low maintenance game has become a medium-maintenance game as I weave actual plots (*gasp*) into the modules. ;-)
ironregime