Is your love for 3E waning? Waxing? Staying steady?


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About the same. I've never been a one-system GM, and I can run GURPS, D&D, StoryTeller, Palladium, HERO, Cyberpunk... and heck, most of my campaigns use barely any system mechanics at all.

That's not to say that the system doesn't matter, because it does. GURPS campaigns tend to be heavy on skill use; D&D campaigns tend to be heavy on combat; StoryTeller campaigns tend to be heavy on cheesy wuxia effects; etc. But for me, personally, D&D is something that will come and go, depending on what setting, style, and focus I want.

With all that said, I would say that 3rd edition has definitely waxed my enjoyment of the D&D series as a whole. Stat blocks are still unwieldy, but that really can't be helped, I think.
 

3E was partly responsable for the start of my second weekly D&D campaign (or the restart of a 2E campaign as a 3E campaign, to be precise). So I guess it is waxing for me.
 

Declining. I need a more low magic rule system now that campaigns actually have a chance of lasting after 10th level (and actually reaching it). As we used to play 2e only upto about 7th level, we could uphod a tolkienish feel of sorts. In 3e, this seems impossible.

LotR RPG might be the way to go for me? I don't know, mail me a recommendation if you wish. it has to be fantasy though!

Rav
 

Rav said:
Declining. I need a more low magic rule system now that campaigns actually have a chance of lasting after 10th level (and actually reaching it). As we used to play 2e only upto about 7th level, we could uphod a tolkienish feel of sorts. In 3e, this seems impossible.

LotR RPG might be the way to go for me? I don't know, mail me a recommendation if you wish. it has to be fantasy though!

Rav

Take a look at the Kingdoms of Kalamar Campaign system if you haven't already. Its very "low magic" in a lot of ways. Very Human oriented as well.
 

Waxing for sure. Almost every day I come up with a character concept that would be fun to try, or an encounter location, or an item.

On the other hand, I am weeding out some of my d20 collection - I just spent way too much money last year, and now I've gotten the Civil War DVD set, the Babylon 5 season 1 DVD set, and the three-volume, Alan Lee-illustrated Lord of the Rings set from the d20 books I know I'll never use. So now I'm closer to having just what I need - and have gotten things my wife can enjoy as much as I can. :)
 

For D&D, it's waxing. I wasn't too impressed with the announcement of 3e, so I was very much on the fence. However, after reading the required books and trying it out, it got better each time. It still does. I'm *still* in the process of converting all my 2e world/campaign notes over to 3e, and I'm very pleased at seeing how concepts I had planned that didn't quite "fit" in 2e are now (under the 3e ruleset) ending up to be exactly what my intentions originally were. Woo!

For d20, it's waning (for what little there was in the first place). d20 is going in directions that it isn't cut out for (eg. Mecha Crusade, while I am impressed that they tried, is awful using the d20 rules). There are far superior systems that can do high-speed futuristic campaigns. (Star Wars d20 is acceptable, because since Star Wars is so "archaic sci-fi", d20 is a suitable system to handle it.)
 

No doubt this will irk a lot of people, but my fondness for 3E has been waning lately.

I've found the system just too prone to exploitation and munchkinism. When I run the game, people wind up asking to do these things that I'd rather they not do...then they get upset because "it's in the rules!"

While there are rules available for taking multiple prestige classes or taking certain feats...I don't always want to use them in my game.

This has kind of turned me off to 3E and brought me back to playing 1st edition.

Edit: I would like to add though that the 3rd edition rules are a great rule set. The skill system alone makes the rules worthwhile...D&D has lacked a good skill system since the beginning. I just prefer to limit the game some when I play it...and I've found that players don't like that.

Cedric
 
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Waning, without at doubt.

When a couple of the members of our group suggested we try a different game for a change of pace, there was no resistance. We ditched 3E and haven't looked back.
 

For Hal and Jeph:

d20 Hanna-barbera is a slight misnomer.

Late last year, One of our DM's (who comes up with concepts that make Weird Al Yankovic look perfectly sane) came up with a premise: What if most of the favored cartoon characters of his youth (The Herculoids, Thundercats, He-man, Pac-man, the Smurfs, Birdman, etc.) all existed in the same continuity and world? Our adventuring party consisted of

2 Paxons (Pac-men; think Douglas Adams' little green dude, but yellow and with eyes)

1 Shark-man (Nyuk, Nyuk, Nyuk)

1 Avian (Biiiiiiiiirrd-mannnnn!)

1 Smurf (veeery tiny, but one heck of an enchanter)

1 Thunderan (playing a guardian, with a sword that improved with power as he did)

And the fun was non-stop. My Paxon Cleric, with a small backet strapped to my body) served as a mobile platform for the smurf-mage, who served offensively for me, while I used my spells to keep him from harm.

Believe it or not, we even worked for Skeletor and Evil Lynn in a mercenary capacity for a while - one of our most famous jobs was to take down Trapjaw, who had mutinied against Skeletor and had stolen a skeletal version of the U.S.S. Nimitz from him.

Some of the plots started to get a little weird after a while, so we stopped playing. But it was fun while it lasted! I even still have the Paper-counter I created, that had a picture of my paxon carrying around the smurf in this little basket (think of an air balloon, and you'll get the picture.)
 

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