Steve Gorak
Adventurer
isidorus said:Hi Steve, I intended to keep the players at six, but if you are willing to play a ranger I will allow a seventh player.
Hey Isidorus,
OK, I'm game for a ranger (thanks for making a spot for me!

FYI, this is my first attempt at making a character with 4e, so I apologize in advance if I fudge some numbers up. Ill update the character sheet in the following days:
[sblock]
The character
Name: Gimlak Silveraxe
Race: Dwarf
Class: Ranger
Role: Striker
Level: 1
[sblock=Abilities]
Code:
[U]Ability scores[/U]
Strength : [B]16 (+2)[/B] Hit points : [B]33[/B]
Constitution : [B]14 (+2)[/B] Bloodied : [B]16[/B]
Dexterity : [B]16 (+4) [/B] Surges : [B] 8[/B]
Intelligence : [B]10 [/B] Surges/day : [B] 9[/B]
Wisdom : [B]16 [/B] Initiative : [B]+3[/B]
Charisma : [B]10 (+1) [/B]
[U]Defenses:[/U]
Armour class : [B]16 [/B]
Fortitude : [B]14[/B]
Reflex : [B]14[/B]
Will : [B]13 [/B]
+5 against poison
[U]Skills[/U]
Athletics (Str): [B]+ 8 [/B] (trained)
Dungeoneering (Wis): [B]+ 10 [/B] (trained, +2 dwarf)
Endurance (Con): [B]+ 5 [/B] (+2 dwarf)
Nature (Wis): [B]+ 8 [/B] (trained)
Perception (Wis): [B]+ 8 [/B] (trained)
Stealth (Dex): [B]+ 8 [/B] (trained)
Common, Dwarven
Racial traits
Dwarven resilience (use second wind as a minor action)
Encumbered speed
Stand your ground
Class features
Two blade fighting style, hunter's quarry, prime shot
Feats
Level 1: Dwarven weapon training (+2 damage axes and hammers),
Ranger: Toughness (+5hp)
Weapon Proficiency:
Simple melee, military melee, simple ranged, military ranged
Size: Medium
Speed: 5 squares
Vision: Low-light[/sblock]
[sblock=Powers]
Basic attack
Battle axe
Attack: +5 vs. AC; Damage: 1d10 +5
Long bow
Attack: +5 vs. AC; Damage: 1d10 + 3

Long bow

At-will:
Twin attack (Class)
Standard Action; Attack: +5 vs. AC, two attacks Damage: 1d10 +2, 2 attacks
Hit and run (Class)
Standard Action; Attack: +5 vs. AC Damage: 1d10 +5
-- If you move in the same turn after this attack, leaving
the first square adjacent to the target does not provoke an
opportunity attack from the target.--

Hit and run (Class)

-- If you move in the same turn after this attack, leaving
the first square adjacent to the target does not provoke an
opportunity attack from the target.--
Encounter:
Evasive Strike (Class)
Standard Action, Attack: +5 vs. AC Damage: 2d10 +5
--- Special: You can shift a number of squares equal to 4 either before or after the attack. ---

--- Special: You can shift a number of squares equal to 4 either before or after the attack. ---
Daily:
Jaws of the Wolf (Class)
Standard Action; Attack: +5 vs. AC, two attacks Damage: 2d10 +5, two attacks
--- Miss: Half damage per attack. ---
[/sblock][sblock=Equipment]

--- Miss: Half damage per attack. ---
Code:
[U]Currency:[/U]
30 gp.
[U]Equipment Price Weight Other[/U]
Hide armour 30 gp 25 lb. Light armour
Battle axe 15 gp 6 lb.
Battle axe 15 gp 6 lb.
Battle axe 5 gp 6 lb. Off-hand
Hand axe (2x) 1 gp 1 lb. heavy thrown
Dagger 1 gp 1 lb. light thrown
Adventurer's kit 28 gp 30 lb.
Backpack 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 1/2 lb.
Rations, trail 5 gp 10 lb. 10 days
Rope, silk 10 gp 5 lb. 50 ft.
Sunrod (4) 8 gp 4 lb.
Waterskin 1 gp 4 lb.
Climber's kit 2 gp 11 lb. +2 for climbing
Grappling hook 1 gp 4 lb.
Hammer 5 sp 2 lb.
Pitons (10) 5 sp 5 lb.
[B]Total xx gp xx lb.[/B]
Normal load: 160 lb.
Heavy load: 320 lb.
Max. drag load: 800 lb.
[/sblock]
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