Island Empire OOC, (Closed)

The SRD specifically states under hydra, "Any attack that is not (or cannot be) an attempt to sunder a head affects the body. " So it sounds like our attacks on the heads for damage would affect the body. The fact that this sucker heals 22 hp each round makes killing this thing difficult. We did almost 90 hp the first round, not counting any damage Geoffrey does. At 12d10+63 (129 hp), we are roughly halfway to killing it if we continue at this pace.

I guess we'll have to see what kind of hydra Scotley is running.:eek:
 

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As freaked out as our characters are, they only have to survive about 3 rounds with the hydra at the current damage they are doing, if I read the SRD correctly. Now how do they survive for those 3 rounds?

Thinking back, did the party ever gain the treasure from the Barghests that Gnurl searched? Scotley mentioned that he would post it http://www.enworld.org/forum/talking-talk/123249-island-empire-ooc-closed-12.html#post4400940 back in July. Perhaps something in that treasure would aid in the fight against the hydra? :angel:

OOC: Damn, I just looked and I don't see where I posed the gear from the Barghests. Very sloppy of me. Unfortunately, I don't know where my notes from that fight are. It may take me a little time to track down what they had. I'm afraid it is unlikely that I will be able to produce this information before Friday. Of course it may be that long before we hear from Geoffry...

You are correct. Attacks that don't sunder do damage to the body--total hp. Keep in mind as you peruse the srd that I very rarerly use monsters exactly as written in the book. :angel:
 

Then does that mean we can keep whacking on a head that's down (with the resulting penalty to AC, of course) and damage the body? Gnurl wants to volunteer for THAT job!
 


I just now realized that it's ALMOST a lock for Gnurl to cast a Cure Light Wounds spell from a scroll. Maybe he can get with Geoffrey when they have some time and commission a few CL5 scrolls of clw from him? Maybe they can work out a trade for something, like a Wand crafted by Gnurl? (I'm thinking equivalent xp expense.)
 

ATTENTION SCOTLEY!! Mikey made an IC post! :D

Ahem, that means it's time to advance the action now and kill a few more of us.
 


As near as I can figure this is the haul from the barghests. I don't think it will do you much good.

+2 slow burst morning star of spell storing--Cure serious wounds.

+2 Large Unholy bastard sword

+1 Mighty (+6) Eager Longbow

4 adamantine arrows

4 +1 Consumptive longbow arrow

Potion of greater magic fang +3
Potion of Barkskin +3
2 potions of cure serious wounds

+2 heartening darkwood heavy shield

Also, don't forget this--Consider yourselves to have the benefit of an Archivist's Dark knowledge when next you face a Lich. You will can +1 to hit, +1 on saves and +1d6 damage on attacks vs. the next Lich you fight--for one encounter. So if you don't manage to destroy it, the next time you fight it will have countered your knowledge.
 

As near as I can figure this is the haul from the barghests. I don't think it will do you much good.

+2 slow burst morning star of spell storing--Cure serious wounds.

+2 Large Unholy bastard sword

+1 Mighty (+6) Eager Longbow

4 adamantine arrows

4 +1 Consumptive longbow arrow

Potion of greater magic fang +3
Potion of Barkskin +3
2 potions of cure serious wounds

+2 heartening darkwood heavy shield

Also, don't forget this--Consider yourselves to have the benefit of an Archivist's Dark knowledge when next you face a Lich. You will can +1 to hit, +1 on saves and +1d6 damage on attacks vs. the next Lich you fight--for one encounter. So if you don't manage to destroy it, the next time you fight it will have countered your knowledge.
Oooh! Cool! Gnurl wants that morning star for sure! (That is his weapon of choice, you know?) BTW, what does "slow burst" mean,anyway? Can Gnurl tell what the capacity of the morning star is? Is it one spell of any level, or only up to a 3rd level spell? Give me a second and I'll add a spellcraft check to this post. :) Unfortunately, healing spells are Necromantics, and that's a prohibited school for Gnurl, so his spellcraft skill is "only" +17. Rats.

Gnurl's Spellcraft Check (Necromancy)=1d20+17= 37
1d20+17=37

IC gives me natural twenties at the weirdest times! Almost never for attack rolls, but seemingly more often than it should for skill rolls and crap like that. Like Scotley always says, "IC is just a mofo!"
 
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