Staff of the Undead Slayer Errata
Page 177—Runestaff of Undead Slayer
[Revision]
Substitute deathward with forceward (SC 98),
disrupting weapon with incorporeal nova (SC
121), and searing light with halt undead.
FORCEWARD
Abjuration [Force]
Level: Sorcerer/wizard 4
Components: V, S
Casting Time: 1 round
Range: 15 ft.
Effect: 15-ft.-radius sphere
centered on you
Duration: 1 minute/level
Saving Throw: Will negates;
see text
Spell Resistance:Yes
Waiving your arm about your head to
trace the curve of a dome, you call up a
hemisphere of force as clear as glass.
You create an unmoving, transparent
sphere of force centered on you.
The sphere negates force effects and
provides an impassable barrier against
incorporeal creatures. Spells with the
force descriptor do not affect anything
within the sphere, and any force spell
that overlaps the area, such as wall of
force, is automatically countered. Incorporeal
creatures, or creatures with the
force descriptor must make a Will save
to enter the area of the sphere.
Forceward does not push a creature
out of the way if you move toward an
incorporeal creature or force effect,
and such creatures are treated as if
they automatically succeeded on their
saving throws against this spell.
INCORPOREAL NOVA
Necromancy [Death]
Level: Cleric 5, sorcerer/wizard 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 50-ft.-radius burst
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
A nova of dissolution dissipates the immaterial
bodies of incorporeal and gaseous
creatures, destroying them instantly.
The spell destroys 1d4 HD worth
of creatures per caster level (maximum
20d4) in the area. Usually,
creatures such as shadows, wraiths,
spectres, ghosts, and similar creatures
are destroyed, though vampires and
living creatures in gaseous form are
also affected, as are other incorporeal
creatures. Creatures with the fewest
HD are affected first; among creatures
with equal HD, those that are closest
to the point of origin of the burst are
affected first. No creature with 9 or
more HD is affected, and HD that are
not sufficient to affect a creature are
wasted.