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Island Empire Part 1, to Mermaid's Rest

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Scotley said:
The raging Morwyn attacks with startling ferocity as he swings (1d20+6=17, 1d20+6=18) with both fists putting extra power into each blow. His first blow striking (1d3+7=8) a pig farmer (PF9) and putting him on the ground. His other blow against the Tattooed pig farmer hits (1d3+5=8) and is equally powerful, but the man remains up.

OOC: Scott, if Morwyn is raging, then his effective Attack Bonus is +10 (BAB +5, and S +5)

I presume you used Power Attack to reduce his AB. That reduction would correspond to an increase in damage. However, I think there's a problem with the math: either his attack bonus should be +8 instead of +6 (-2 or -4), or the damage should be +9/+7 (S +5/+3 Power Attack +4) instead of +7/+5 (S +5/+3 Power Attack +2).

Since I'm able to log on (today only), I'll take a try at round 3 actions.

IC: I'll concentrate both attacks on the Tattooed pig farmer:
primary attack (1d20 + 6=26)
for a critical hit
Morwynrolls 1d20+6, getting [12,6] = (18)
crit threat
http://invisiblecastle.com/find.py?id=68606

and a hit
secondary attack (1d20+6=23)

Doing damage of:
critical hit (2d3 + 18=22)
and
secondary damage (1d3 + 7=9)
for a total of 31 points, non-lethal

OOC: I took -4 to hit for a Power Attack of +4; also note that without armor and raging, my AC is 11 (10 +1 natural armor +2 Dex -2 Rage)
 

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OOC: I forgot to format for EZBoard on my crit threat.

Sorry Scott, my bad about the math; I was forgetting the -2 for fighting two fisted. That makes my AB +4 instead of +6, but I don't think that makes a difference, except possibly to the critical threat followup.

I'll try rolling multiple dice at a later time; since this was my first real attempt, I wanted to keep things simple.
 

Michael Storm (warlock)

Michael will stand his ground and draw his rapier. He will also at this time say in a firm commanding voice "Grond to me".


For the DM Only [sblock]Michael will also use this as an opportunity to ready the thunderstone and flashstone in his left hand. As he is speak Grond's name he will also try to stage it like it is a summoning. Not for sure which dice i will need to roll or what type of check i will need to make. Do you have any idea?[/sblock]
 

Streets of Cambre

OOC: For Radoon, getting a critical hit is is two stage process. First, you need a d20 roll in your range 19-20 for a typical dagger. At this point you have a critical threat. You now need to make a second attack roll at the same bonuses as the first. If this roll would be a hit you have then made a critical hit and get to do double damage. Think of it almost like getting an extra attack--if the second attack succeds then you get to do the extra damage. I'll go ahead and let this one stand, but in future make the second roll.
 

Streets of Cambre

Michael Storm draws a rapier with a flourish and begins to move his other hand in magical gestures. He says "Ground to me". Currently, no opponent faces him.

With remarkable speed Radoon produces a pair of daggers and strikes out with the hilts, the first blow catches the pig farmer in the solar plexus and as the wind wheezes out of him he topples to the ground. The other blow is a flawlessly aimed uppercut to the jaw of the second farmer which literally lifts the man off his feet. He is unconscious before he hits the ground with a meaty thump. (PF6 was already down Radoon just took out PF1 and 7).

Rook is in motion once again tumbling through the melee. The nearest two farmers swing at him, but their blows are almost comical in their inability to even get close to the tumbling black man. As he tumbles past the leader of the pig farmers things change, the man’s foot lashes out in a vicious kick that connects with Rook’s shoulder (5 points of non-lethal damage). Rook ends his tumble in a slightly miscalculated attack that narrowly misses the pig farmer now before him, perhaps owing to the surprisingly well aimed blow by the kicking farmer. The big man is no ordinary farm boy and battles with a skill suggesting some years of experience as a fighter. Owing to more bad luck the farmer Rook tried to hit had picked up a barrel stave earlier and takes a swing at Rook. (I am assuming you did not take improved unarmed strike so the man gets an attack of opportunity as he is armed and you are not.) However, the curved stave proves to be a poor weapon and the man misses. Undaunted he swings again and once more Rook easily avoids the blow. If the stave were only somewhat larger Rook might enjoy the breeze in this late afternoon heat. Another farmer (PF2) steps up and is similarly unable to hit Rook.

A farmer (PF5) steps up beside Radoon once again giving him two opponents, but seeing the pile of unconscious farmers before him they are wary of his blades and do not attack, but merely take a defensive stance (total defense). They look rather nervous and seem to wish they were back in the tavern with a mug before them.

The leader has some fear in his eyes, but continues to attack Morwyn, however, he is unable to hit the raging sailor this time. Another sailor (PF4) takes a swing as well, but is equally unsuccessful.

The last of the men to exit the tavern steps up beside Morwyn and Rook to take a swing, but between the earlier blast and his prodigious consumption of alcohol this day it isn’t clear if he intended to hit Rook or Morwyn.

Meanwhile, Tom Rivers continues to trade blows with the two pig farmers he faces. The belaying pin seems to be evening the odds and Thomas manages to put one of the farmers on the ground, but not before taking a staggering blow from the other. He seems near collapse as well, but remains on his feet belaying pin in hand.

Morwyn’s turn finally comes and he unleashes his rage and power on the tattooed leader of the attacking farmers. His blows crash into the torso of the farmer with a loud double thud, his studded leather armor smilingly no impediment to the power of the strikes. One of the blows strikes with such force that Michael and Rook who are close by hear the sound of ribs cracking. The man staggers under the force of the blows and his eyes start to roll back in his head, but somehow he manages to stay on his feat and bring his fists up for more. Clearly, his is hurting.

Children are now looking down from a nearby roof top shouting encouragement, but you can’t be sure which side they favor. A few faces appear in nearby windows checking out the action as well.

Actions for round 4?
 

Attachments


OOC:

For Michael Storm only: [sblock]This is going to be difficult to pull off in broad daylight. I assume you plan to toss the flash and thunder stones behind the two pig farmers just before Grond enters the area off effect. He will then have to cover 15 feet in the aftermath in order to reach the bad guys. I would call this a complex skill check. You'll need to succeed at sleight of hand, an attack (only to hit AC 5, but a natural one could be problematic), perform, and bluff. That's going to be pretty tricky. Your chances might be better in a dark enclosed environment. Who do you wish to fool? Just the two pig farmers close to you? For that you'd only need to beat like DC15. For the rest of the party members more like DC20 as some of them are actually facing Grond's approach. To fool people looking down from high windows or the roofs would be more like a DC30 and remember we are talking 3 checks. If Grond knows the routine he can attempt to aid your checks. For any of the skills he gets a DC 15 or better on you'd get a plus 2.[/sblock]
 

Michael Storm (warlock)

For the DM only[sblock]I think i will just wait till he arrives, I was readying the stones just in I needed them in the future. No I will let it be assumed by all having heard the affect, that he arrived as just a normal summoning spell, nothing special. When he does get close enought i will have him most likely perfrom a bull rush :). HOw many rounds away is he at this point/[/sblock]
 

Radoon - Mariner/Fighter/Master Thrower

OCC

Scott,

I am confused. I thought If you rolled a 19 or 20, before bonuses on to hit roll it was a crit hit and u just rolled one time for damage and doubled it. In my case, I must roll a 17-20 before bonuses. I don't understand why I must roll twice to see if I hit, I undertand the other way where I rolled again to see where on his body I hit, is that what youa re referring to?

I want to play correctly so I will modify my post, but I am unclear on the proper procedure here.

Sorry
 

OOC: The you usually get a hit with those high rolls. The second roll is a balance feature. Remember than many times really weak opponents only hit with they roll a nutural 20. Thus, if that is all it takes to have a crit you'll have the weakest opponents doing double damage whenever they get a hit. Not a logical situation. That's why it takes two sucessful rolls to do double damage. First you have to get an unmodified roll in your range, 17-20 with the keen dagger. Now you make another roll, but it doesn't have to be as good, it just has to be equal to the opponents AC or better with bonuses. Thus, you get a threat with your 17 to 20 then in the case of the current fight you only need a modified 13 to get the double damage. Our hypothetical weak attacker needs a natural 20 to hit and another natural 20 to confirm the crit and get double damage. If you miss that second roll vs. the target's AC you still got a hit, you just don't get double damage. Does that make sense now?
 

Streets of Cambre

OOC:

For Michael Storm only [sblock]Sounds good, I think this round will pretty much do it for the pig farmer even though at this point they still out number you. So, go ahead and roll init. for him and have him arrive this round. Make the rolls for a bull rush. We want him to have the chance to make an impressive entrance. Be sure and describe him for the other players.[/sblock]
 

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