Island Empire, Part III, The Lich's Curse

H'Roosh (AC: 25; HP: 62/72)

H'Roosh quickly examines himself, running hands over the most grievous of his wounds. As his palms cross his injuries, many of them disappear. He then touches the jade sea turtle on his silver torque, murmuring a quick word. Finally, he rummages through his duffel and pulls out a potion bottle. Quickly consuming the potion, he turns to his companions and states his readiness to continue.

"I have but one healing magic left, and would prefer to save it for dire emergency as it can stabilize even the most seriously wounded person from a distance. However, if any of you believes the wisest course is to use it now I will apply it to you."

[sblock=Actions]Using Wholeness of Body to heal 14 HP, then two uses of the Amulet of Emergency Healing (2d4+10=14). Finally, Potion of Greater Magic Fang to enhance attack/damage capability.[/sblock]

[sblock=DM]Scott, what caster level for the Magic Fang potion?[/sblock]
 

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[sblock=H'Roosh]5th, so +2 for five hours. Enjoy![/sblock]

A bit more exploring leads you to 3 likely points for your defense. You find a sheltered cove where two spurs of rock run parallel into the sea leaving a narrow stretch of beach with a wall to either side and the sea behind you.

There is a thick grove of palm trees next to the beach at another point. From there you could fight from the tree tops.

Finally, you find a point of high ground that stands about 15' above the sea on a small head land. Again this would limit your attackers approach.
 

Gnurl Whiskerling,76/76 hp, AC 21 (w/ mage armor)

"Not that anyone asked me, but I like the thought of fighting from treetops the least among our three best choices. I would choose to force our foe to come to us in the little cove. Or, I would also agree with H'Roosh about the high ground." *shrug*
 
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H'Roosh

"I do not use missile weapons myself, but the high ground would give those of us who do a slight advantage, while still limiting our enemies' approach."
 

Radoon

Scotley said:
OOC: Radoon manages to recover a dose of venom from each of the 5 dead venomous snakes. That is is enough to cover 5 medium weapons or 10 dagger or pointy sticks. He will need a rope use roll of 25 for each successful snare trap.

OCC - Scott, if any of the party members have any helping skills, could I get the target number down?

Also, the sheltered cove you mentioned, Would it force our opponents into what would effectively be a hallway, with ways out only at the two ends? Would this also be single file or how many could be shoulder to shoulder?
 

Zurrik Odeil HP 37/54 (66) AC 25 Con 12/14

"I would like some open space to attack from a distance, say 250 ft."

Seeing Radoon scouting for locations to set traps, Zurrik offers to help, "I have some skill at disarming such devices. What do you have in mind?"

OOC: Zurrik is DD +12 and OL +9
 

OCC - Scott, if any of the party members have any helping skills, could I get the target number down?

Also, the sheltered cove you mentioned, Would it force our opponents into what would effectively be a hallway, with ways out only at the two ends? Would this also be single file or how many could be shoulder to shoulder?

OOC: Each successful aid another check on rope use or craft trapmaking will net you a +2.

The cove does indeed form a hallway with the jungle at one end and the sea at the other. At its most narrow point the hallway would be 15' wide or room for three abreast. It is not impossible for someone to come over the walls at you, just difficult.
 

Radoon

"Well my friends, I can see possibilities for all three of these locations. Personally, I kinda like the tree tops, it allows us cover and high ground but would allow them to surround us. The small hill allows us high ground and forces our foe to come from only one direction but does leave us pretty exposed. The hallway limits their approach the most but does not give us any higher ground. I prefer ranged attacks until I must approach so whichever location is chosen, I will hang back a bit and try to flank. I think we should agree on a location and I will begin setting up whatever traps might work best. I would appreciate whatever help you might be able to give for the next couple hours."

OOC - I think out DM has though this through pretty well. :(

OOC - Lou, I am open to suggestions to types of traps.
 

Gnurl Whiskerling,76/76 hp, AC 21 (w/ mage armor)

"I'll defer to the warriors in the group as to where we position ourselves. Just tell me where to go, and I'm there!"
 


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