Island Empire, Part III, The Lich's Curse

Radoon

Radoon will spend some time whittling down small branches or large sticks to points and begin burying them in the sand with their points up. Radoon will bring water from the sea to help create a study spot for each stick so that they will remain upright as the sand is disturbed. These will be just covered with sand so that hopefully as the fighting begins and the sand is disturbed, they will take affect. He will position these in the corridor in many locations at random except for a narrow strip on the left side of each corridor as you enter from either side. Radoon will make sure H'Roosh knows this so he will not be affected.

Not sure if these will help much but my thinking is as the fighting begins, they might be enough of a distraction to affect their to hit rolls if they also have to concentrate on not stepping on these. They might also have a larger affect on any 4 footed creature. (OCC - see I'm thinking here)

Radoon would also like to make a sterotypical rope trap near his tree and Zurrik's tree. This would be attached to a bent tree or something that when triggered from their position in the tree would close around the feet of the foe and raise them into the air inverted.

rope use for traps (1d20+7=20, 1d20+7=13)

OOC - Unfortunately the time spent making these is futile because both my rolls suck. Not sure if I can't construct them or if I did but when needed they will fail. For Scott to have fun with I guess.

I think I am about out of time now. We need to make sure Todd can beavailable for this fight though or we are all toast!
 

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The party having chosen it's ground for a last stand..Geoffrey take a silver dagger from his kit and quickly draw a circle with various wards of protection inscribed within in. He concludes his drawing by walking the permieter while softly singing a hyme of protection. He will then back up and once again trace the wards with the siver dagger while saying the appropiate praye..

There that may help some..
 

Midnight approaches and the Count's dogs can be heard baying in anticipation of the hunt.

OOC: One last chance for preparations. Post coming tomorrow morning evening. :-)
 
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Zurrik Odeil HP 47/54 (66) AC 25 Con 12/14

Zurrik tries to aid Radoon in his trap-making.

Zurrik drinks his potions of healing for Gnurl and asks for a spare green cloak, changing from his yellow cloak.

Zurrik then examines the nearby trees for sturdiness, teleporting to the top of several, looking for a spot to hide. Once he has settled on one, he tells the others, "I'm going to start out hidden at the top of one of those trees. I will attack from there until time for melee."


[sblock=OOC]
Aid Another: Use Rope +6 Rolls: 11, 9

2 Potions of CLW from Gnurl: 10

Look at trees left of A8 and A9.
[/sblock]
 

Gnurl Whiskerling hp73/76,AC23

Noting the wisdom of Zurrik's action, Gnurl will follow suit and drink one of his own potions of CLW. Gnurl will sit in I,9 and get comfortable.

OOC: Don't forget about Featherwind scouting for the approach of the enemy, and her instructions to return to Gnurl when we have about 10 minutes lead time. ;)

Potion, clw cl1, Gnurl's potion of clw (1d8+1=6), reflected in hp total above.
 
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H'Roosh

H'Roosh stands calmly, meditating and preparing his body for the stress of combat.

OOC: Leave H'Roosh where he is. I don't know exactly where Radoon wants the traps, but in general I'd say put them all 'round H'Roosh, with some room for the monk to maneuver between them during combat. He'll do his best to memorize their locations as Radoon and Zurik place them.
 

Gnurl Whiskerling hp73/76,AC23

Gnurl will take careful note of the locations of the snares and the safe routes between/around them, as he anticipates leaving this open area shortly after the battle begin in earnest.
 

Radoon

Scott, I ma guessing what is shown on the map is the corridor? I have placed "x"s in the areas where I'd like to have the mostly buried spikes (which is pretty much what I described below).

I'd like if everyone would find a place to fight from outside the corridor so we can block their exit (unless they wade into the water). H'Roosh has agreed to stay and fight in the corridor.

I would like to find a spot in a tree as well.
 

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Gnurl Whiskerling hp73/76,AC23

Gnurl will go to I,7 on Radoon's map. (That's just back in the woods a little bit, right?) (Both maps have the same coordinates, don't they?)
 
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