Island Empire, Part III, The Lich's Curse


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Initiative:
Hounds initiative (1d20+3=18)
Geoffrey 15
H'Roosh 11
Gnunl 11
Radoon 9
Zurrik 7

Suddenly the hounds grow silent. You strain to watch the jungle for any sign of the beasts who seemed to be on your trail just moments ago. They prove to be both fast and stealthy. They come along the edge of the treeline unseen. They are practically on top of you before you know what happened. They continue forward.

OOC: Actions please. Sorry can't get attachments to work for a map. If it is still down tomorrow I will email.
 
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Gnurl Whiskerling

Gnurl moves to the center of our group, as near as he can estimate, and casts Improved Invisibility Sphere, hopefully encompassing all of us. Spell cast on Gnurl himself. Gnurl will stand in P8 to cast his spell. "Everyone gather close to me, and we'll stand a much better chance if they can't see us!"
 
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Zurrik Odeil 47/54 (max66) AC 25/T15/FF22 Con 12/14

Zurrik blasts the hound at C15 with an Sickening Eldritch Blast.

[sblock=OOC and rolls]
*Sigh* The one thing Zurrik doesn't have is an area of effect ability.

Eldritch Blast +13 +12 7d6 20/x2 [Sickening Blast (DC 14, FortNeg, sickened 1 min; L2)]

Attack/Damage Roll: 20 19 to hit ranged touch attack; Damage = 26

Range is >30 ft, so it's +12 and not +13.
[/sblock]
 
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Post 1167 edited with coordinates for Gnurl's Improved Invisibility Sphere spell.

OOC: I think it's kinda funny that 3.5 changed the name of the spell from Improved Invisibility to Greater Invisibility, but the authors of my School of Illusion book seem to have missed that memo.

OOC: Looks like it might be time for a new thread once this fight is over.
 

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