Island Empire, Part III, The Lich's Curse


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Upon treading the final step you find another above it and then another that leaves you standing in the middle of a large round gallery. There are a dozen such little niches arranged in the floor leading down two steps and ending in a pool of blackness from which you just emerged. Each of your companions appears climbing the steps in a subsequent bay in the floor. I occurs to you that this is acheived because the tower is slowly rotating in the air. For presumably you are now standing in the Floating Tower of Ulat Seur. All around you are colorful images floating in the air. Each depicts a religious scene. The images are about 5' cubes displaying their story in the semi-transparent images. The level of detail and artistic skill displayed is impressive. Gnurl, seeing them as a variation on a permanent illusion finds the technical ability of the casters to be quite good. The guard waits indulgently, no doubt used to first time visitors pausing to look around. Geoffrey, having seen them before is still struck by the beauty and religious awe the images inspire. He stands before the image of St. Eloise the Bright a look of divine rapture on her shining face above her battered and mortally wounded body as she shouts a final holy word that destorys the demonspawn Suroth the Mad.
 

Mingo Frasse & Anson & Mig

Scotley said:
Upon treading the final step you find another above it and then another that leaves you standing in the middle of a large round gallery. There are a dozen such little niches arranged in the floor leading down two steps and ending in a pool of blackness from which you just emerged. Each of your companions appears climbing the steps in a subsequent bay in the floor. I occurs to you that this is acheived because the tower is slowly rotating in the air. For presumably you are now standing in the Floating Tower of Ulat Seur. All around you are colorful images floating in the air. Each depicts a religious scene. The images are about 5' cubes displaying their story in the semi-transparent images. The level of detail and artistic skill displayed is impressive. The guard waits indulgently, no doubt used to first time visitors pausing to look around.
OOC: I cut the parts about the other PCs.

Mingo stares in awe at the detail to the images. The tower is beyond anything she has ever seen. The religious scenes before her create a sense of longing and belonging at the same time. Until the guard indicates that they should move on, Mingo stares up at the images, studying each one in turn.

Anson blinks and blinks as magic he never considered possible unfolds before him. Mig rotates her head from side to side at the images of people and places float in the air in front of her. Mig quickly trots to Anson's side and moves in close, looking around in wonder. Feeling Mig against his leg, Anson looks down at the anxious dog and smiles, wondering what Mig thinks about all this. Anson's not sure what he thinks.
 

Gnurl Whiskerling

Gnurl carefully studies the illusions floating above him. He is curious about such things as:
1. whether they are the result of arcane or divine magic,
2. what level of spell was used to create them,
3. whether they have been here very long,
4. whether the passage of time has affected the scenes that they depict at all,
5. whether they could even possibly be dispelled, and
6. about a million other things.
[sblock=Spellcraft Checks]Here are some rolls: 34, 45, 45, 29, 35, 36, 46, 35
http://invisiblecastle.com/roller/view/1568221/
and
http://invisiblecastle.com/roller/view/1568237/
[/sblock]
 
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Finn Hunter

Being of a mostly non-religious nature (not an atheist, or even a non-believer, just mostly secularly driven), Finn is not highly impressed by the religious exhibitions. To does spend a moment getting his bearing, looking over the room for threats both seen and unseen. If none are apparent, he will step over to the waiting guard and say, "Whenever the rest are ready, lead on, MacDuff."
 

Radoon

Radoon emerges from the staircase and is awestruck with the images around him. He looks around but finds none of the scenes familiar to him and as a result can't really connect with them. He then falls in line behind the guard.
 

Off to Consult

Pasuing at the beatuy of St. Eloise, Geoffrey will softly commet "Truly a great moment of faith" and will then indicate to the guard that they are ready to proceed.
 

Gnurl Whiskerling

OOC: Gnurl is still studying the images with all the professional curiosity of an accomplished illusionist (see post 255 for the questions I'm asking our illustrious DM). He'll linger for as long as he can, but try not to let the others totally leave him behind.
 

Leif said:
Gnurl carefully studies the illusions floating above him. He is curious about such things as:
1. whether they are the result of arcane or divine magic,
2. what level of spell was used to create them,
3. whether they have been here very long,
4. whether the passage of time has affected the scenes that they depict at all,
5. whether they could even possibly be dispelled, and
6. about a million other things.
[sblock=Spellcraft Checks]Here are some rolls: 34, 45, 45, 29, 35, 36, 46, 35
http://invisiblecastle.com/roller/view/1568221/
and
http://invisiblecastle.com/roller/view/1568237/
[/sblock]

[sblock=Gnurl]Gnurl's professional eye gleans much knowledge from the images around him. The images themselves were created with arcane phantasm magic of fairly median level, perhaps 4th or 5th, but they are maintained by a mixed divine/arcane effect that seems to be a feature of the tower or at least the room. (more on this in a moment) It is hard to determine the age of the images, but it seems that some of them may be fairly new while he has the sense that others are older. Having only viewed them one time, makes it more difficult to judge, but perhaps subsequent viewing over time might reveal this. His instinct is that little degradation has occured. The are just spells maintained by the additional magic of the tower so in theory they should be dispellable. However, the strange divine/arcane magic of the tower makes it difficult to say what might happen if a dispel was attempted. The magic of the tower might try to defend itself. For as Gnurl takes his attention from the tower and examines the magic of the tower itself he learns seveal things. First, have a divine aura of good about it that would make any evil person or being that entered the tower uncomfortable (similar to the effect that good planes have). The magic has a sentience about it no unlike an intelligent magic weapon. He sense that the magic is watching the visitors to the tower. The magic is also likely what makes the tower fly. He suspects that the magic of the tower was created by a combination of divine and arcane spells from many casters as well as divine ritual magic of considerable power. He finally realizes that the last of his companions is leaving the room via a currently open concealed door that leads to stair way spiralling up along the outside wall of the tower. [/sblock]
 

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