Island Empire, Part III, The Lich's Curse

Gnurl Whiskerling hp76/76,AC23

Gnurl's spot check = 26. I'm assuming that the inside of the mansion is shadowy, so I get the +3 from Featherwind :-) (1d20+6=26)

Has Gnurl ever heard of this Zarovych?
Knowledge (History) check = 24 Knowledge (history) check about Zarovych (1d20+8=24)

As we walk to this room, Gnurl will try to engage the servant in conversation, trying to pump him for information. He isn't very successful, though, only scoring a 10. :( untrained gather info. skill check (1d20+4=10)

Gnurl does not eat or drink anything from this place. "Thanks, but I just stuffed myself before I came here!"
 
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Gnurl's attempts to talk up the servant only reveal that the wild hare is particularly good this evening. The count's name sounds only vaguely familiar. Perhaps some minor branch of the royal family of the shield lands way back in history. He can't quite place it.

Radoon finds the cheese is excellent as is the rum.

Geoffrey detects no poison in the room.

Perhaps to ally the suspicions of the guests, the servant pours himself a mug of dark ale from one of the casks and pops a morsel of sausage into his mouth. He grins at Gnurl, "As I said, we are pretty informal here."
 

Zurrik Odeil

Zurrik will sample several items but as is his usual manner, he will eat next to nothing. He appears to be nursing a mug of ale.

OOC: Spot check 8
 

OOC: That damned dragon is turning into a white elephant.

Zurrik finds the ale is likely orcish in origin and quite strong, but good.
 

H'Roosh

As he steps onto the island, H'Roosh whispers discretely to Geoffrey:

"This island is afloat, and quite possibly mobile. If you have a way to do so, you should signal the ships to follow us in case the island begins to 'drift.'"

In the Manor House:

H'Roosh moves gracefully into the room and makes a brief surveillance, doing a slight double take as he notices the head of a mature green dragon gracing the wall.

He partakes only lightly of the refreshments, and takes nothing alcoholic.

[sblock=Spot Check]1d20+12=24[/sblock]
 
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Suddenly a door opens opposite the one you entered through. A chill breeze with an earthy scent to it blows into the room causing candles to flicker momentarily as the light stabilizes a tall dark figure enters the room with another younger man at his side. The man is tall and muscular. His skin and hair are fair and his eyes a pale blue. He wears a tailored jacket of khaki cloth over a blue shirt that matches his eyes. His trousers are covered with dark leather brush guards in front. At his hips are a pistol and a long curved sword. His stout boots seem a good match for the islands jungle terrain. The younger man at his side is similarly clad in hunting clothes and there is enough similarity in their appearance to suggest a familial relationship.

The two orcs in the room turn and bow with a click of the heels as the man enters. He makes his way to the sideboard and pours some whiskey into a tumbler with a couple of cubes of ice. Then he says, "Welcome to my home gentlemen. I am Count Zarovych and this is my Nephew Wilhelm. Thank you for joining me this evening." He turns to Geoffrey. "Captain, I presume you'd like to see your men before we go any further? If you would be so good as to come with me. I'll leave Wilhelm to entertain your friends. It won't take a moment as they are nearby." He motions to a different door than either the one you used or the one he came through. The orc servant opens it and you note that the kitchen is beyond it as you approach.
 

Zurrik Odeil

Zurrik takes a step forward as Geoffrey moves with the Count and then stops as if waiting for something. If Geoffrey turns back, then Zurrik will move to greet the nephew and stay at his side until Geoffrey returns. If Geoffrey does not turn back, then Zurrilk will follow the Count and Geoffrey to see the crewmen.

OOC: Zurrik's law enforcement training compels him to want to see more of the house as well as see for himself that the kidnap victims are healthy.
 

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