Island Empire, Part III, The Lich's Curse

Radoon

Radoon wonders aloud without realizing he is doing so, "Why wait till midnight, why not let the killing start here and now. I think our odds may be better right here."
 

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"Very noble of you Captain, but I fear that you alone would not be a very exciting hunt. Your companions will make it much more interesting. Write your letters and I will have my man deliver them, but consider that the time you take to do so is time you could use." He turns to Radoon with a sinister smile, "My entire household would come to my aid here. I have some rather interesting defenses that I'd be happy to test out on you if that is your preference. I tell you fairly that your chances are better as the playing field is much more level out in the wilds of the island. However, I cannot stop you if you prefer an early death." You note that at this threat the various servants have assembled at the doors their hands near their weapons. "I believe the final word is yours Zurrik."
 

Gnurl Whiskerling hp76/76,AC23

To Geoffrey, Gnurl says, "I am grateful for the kind words just now spoken by you, my friend, but I, and I daresay none of us here, would abandon you at this juncture to face this madman alone. We are a team, wedded, as it were, to the same fate, and we would not and we shall not abandon you now! If he is lucky enough to send one or more of us into the great beyond, then so be it. We understood that we faced such a risk when we signed on together and intermingled our fates, for better or for worse. Sheesh, I've got to quit talking like that or one of you numbskulls is going to try to kiss me! Let's go get ready and kill us a Count!"
 

Zurrik Odeil

Zurrik stares at the count, his nephew, and his men as the discussion comes to a close. Turning back to the Count as he is addressed, "I am ready to move out when the others are."

As if in passing, Zurrik says, "I don't suppose you would interested in a more challenging hunt than just the five of us? Since you wouldn't be able to set the rules, it would be much more difficult, of course." Zurrik stares mockingly at the Count.

[sblock=OOC]
Zurrik has been trying to isolate the magical items being worn by the count and his nephew. Still no magic from the orcs?

[/sblock]
 
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Radoon

Radoon turns to the count as he starts speaking, a surprised look in his face. "Sorry, sometimes my thoughts have a habit of finding an exit. I guess we are just lucky some still reside in my thoughts.

You say, you desire a challenge, well then, the more you know of your enemy the better chance you have a defeating said opponent. You have obviously had time to question the prisoners of us yet we know nearly nothing of you. Would you care to enlighten us with some of your let's said 'undead' powers?"
 

Gnurl Whiskerling hp76/76,AC23

"I am also keen to learn what Arcane capabilities exist among your trained monkeys...uh...henchmen, and yourself."
 

"My men are trained as gamekeepers, adept at moving and surviving in the wild. They assist rather than take the game and so have little need of magic. As to my own skills, I am a hunter, and so is my nephew. We prefer to use our own skills and abilities and rely little on the use of magic items. Mainly protection for ourselves and a some weapons to ease the suffering of our quarry." He gestures toward a door. "If there is nothing further?"

[sblock=Zurrik]After careful observation you are confident that both men wear magical chain shirts of some sort. These are potent items (+3 or better). The Count's sword and pistol both radiate magic as well. The sword more so (quite powerful at least +5) than the pistol. Both men wear magic rings. Each of the Orcs has a magic crossbow bolt of some potency. No doubt an unpleasant surprise for any who choose to make trouble within the house. Wilhelm occasionally reaches into a jacket pocket to touch some object of power. Perhaps a wand or rod of some sort. [/sblock]

[sblock=Geoffrey]Not that you need to be told this as I'm sure you more than suspect. But both the count and his nephew are undead of some sort. The orcs however are not.[/sblock]
 

Gnurl Whiskerling hp76/76,AC23

Gnurl clears his little throat, stands, and prepares to meet his doom. "Oh, criminy!"
 

The Orc who first greeted you at the door leads you down a winding stair. At the bottom is a small room with three passages leading toward the far side of the island. He bids you good luck and goes back up.

The first passage is warm and humid and smells vaguely of some beast. Glowing lichen clings to the walls casting a very dim light. The middle passage has a pair of dice carved into the stone above it. The third passage is cool, dark and silent.

The clatter of keys in the lock at the top of the stairs above suggests that the only way to go is one of the tunnels. There is little of interest in the room, but you could search it if you choose.
 

Gnurl Whiskerling hp76/76,AC23

"My vote is for the beastly-smelling, best lit passage, and I really tend to shy away from that cool, dark thing. The dice above the second passage makes me think that it's a crap-shoot whether we'll survive it or not. Any other thoughts, anyone?"
 

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