The new subchapter on the wiki about races on the Gallows is very nice. I particularly like how the gnoll cackling adds more weight to the island name. My original basis was to combine the idea of pirates escaping justice (laughing at the gallows), and turning the punishment on its head by applying it to those who wrong them (betraying the secrets that keep the isle a haven for pirates). I figured that when the hanged victim was found, he/she would have a smile on their face, to add to the myth.
However, I would recommend opening this section with a few lines that point out that there're quite a number of races on the Gallows. "Kobolds are the third race", gives the impression that the only races on the isle are those listed.
Gith are the original DnD pirates... they sailed the astral plane chopping of silver cords long before anybody else. And gith-as-pirates/raiders appeared in both Spelljammer and (I think) darksun. (Though everybody's a raider in ds really).
That was also my main reason for including giths on the Gallows. I think the problem is that I approached it from the wrong angle; I wrote them as standard Astral empire githyankis stationed on the isle with waning discipline slowly turning a subset to piracy, whereas it would have been more prudent to work with Spelljammer-esque Pirates of Gith who are quite culturally distinct from typical githyanki.
I’ll do some research on the latter and come up with a different take of their inclusion on the Gallows.
Here’s the Asylum of Silence as it was:
Asylum of Silence
Isolated far from Slydove Bay and sheltered a good deal by the mountainside you can find a lone githyanki fortress, termed the Asylum of Silence by Nesters. Having supposedly fled their Astral homes beyond this world in the aftermath of a great disaster, this warband crashed with a giant flying ship and found themselves stranded for years on the island. To this day they remain holed up in a well-guarded fortress and keep silent of their activities there, though spies have reported gith excavation sites nearby where strange relics are uncovered.
Usually no one gets into the Asylum unless they have trade goods, information, or other means that could interest the commander Myn’Keth - a stern and deadly woman with powers over the mind. The gith have been known to walk the streets of the Nest, usually in heavily armed squads, though they remain tightlipped about motives for dealing with the pirates.
Most giths on the Gallows are loyal soldiers under their commander, though a few individuals have been known to desert and turn to piracy after decades of waning discipline in the company of Nesters.