Ridley's Cohort
First Post
Celebrim,
I do not really disagree with any of your points. I am coming at the issue from an orthogonal direction: I am trying to give fairly easy to execute practical advice on how to run a successful campaign using 3.5 rules, to address the OP's concerns.
So rather than delve into a laundry list of issues with 3.5, I am pointing to one particular thing a DM can do that will band-aid over the worst of the problems without much effort. My suggestion is: give REALLY cool weapons and armor (and ignore the WBL to accomplish this).
My observation of players at the table is that they do not care about abstract notions of balance. They care about having fun. As long as they are having fun, they can easily be distracted away from power balance considerations. Interesting and powerful weapons will do a good enough job of helping the fightery classes seize enough limelight time to not care about how much more powerful the wizard is.
I do not really disagree with any of your points. I am coming at the issue from an orthogonal direction: I am trying to give fairly easy to execute practical advice on how to run a successful campaign using 3.5 rules, to address the OP's concerns.
So rather than delve into a laundry list of issues with 3.5, I am pointing to one particular thing a DM can do that will band-aid over the worst of the problems without much effort. My suggestion is: give REALLY cool weapons and armor (and ignore the WBL to accomplish this).
My observation of players at the table is that they do not care about abstract notions of balance. They care about having fun. As long as they are having fun, they can easily be distracted away from power balance considerations. Interesting and powerful weapons will do a good enough job of helping the fightery classes seize enough limelight time to not care about how much more powerful the wizard is.