It usually starts with a dinner party

The Dwarf I'm looking to play (Wodrix Stonejudge) is going to be a cleric on one side and a wizard/runesmith on the other, so he'll be walking around in heavy armor with shield. He'll be as much a fighter as a cleric is. So not terrific on the front line, but not bad either.
 

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ok here is a shot-in-the-dark backstory, let me know what ya'll think please :P

also what system for char generation are we using for charecters?


a0x3 stood by silently, watching the fight before him. Two human fighters, armed with staffs, were sparring. a0x3 could tell from their basic movements that both were masters of their craft. a0x3 studied their movements for a moment, taking in the flow of battle. Quickly calculating the flows from both combatants, a0x3 theorized that the man in silver would win shortly.


True to his prediction, the man in silver won shortly after. Looking around, he spotted a0x3 standing to the side. A big grin split his face as he trotted over.


"Welcome back my friend!" said the man "How did the trip go?"
"Good enough" a0x3 replied "had a few problems with some bandits attacking the priests under my care, but nothing that your teachings could not handle."
"my teachings?" the man laughed "You have embraced them and turned them into your own, in many ways expanding on what I taught you. Well since you are back, would you care to spar?"
"No, but thank you for the offer." a0x3 replied, sadly. "I have a message for you from the magistrate who governed the priests I escorted."
"Ah do you? Well let me go change and then I’ll look over that letter."



The man waked away briskly, heading towards his office. a0x3 watched him go, then turned his attention back to the sparring ring. His memories of the place were almost all he had. What he did remember of his past was fragmented. What was clear was that he was in a great battle, and that he was a leader in that battle, and that they had been crushed absolutely. He knew almost nothing else, until he was reactivated by the man in silver.
 
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OK, here is my submission.

I see my character as an ascetic follower of the silver flame. He's a monk/psion, with the vow of poverty feat.

I know little of the Emberron campaign setting (although I own the book) so any assistance in the background will be appreciated.

Please let me know if the concept is accepted. I'll wait for approval before continuing working on the character.

Thanks & cheers,

SG

[sblock]
Name: Kalandar the enlightened
Class: Monk 8 / Psion 8
Race: Human
Size: M
Gender: male
Alignment: LG
Deity: Silver flame

Str: 10 (+0)
Dex: 14 (+2)
Con: 14 (+2)
Int: 14 (+2)
Wis: 18 (+4)
Cha: 14 (+2)

Level: 8
BAB: +6

Reach : 5ft

Speed: 50
Init: + 2


HP: TBD

Code:
     [b]Total [/b] Base Armor  Shld  Dex  Size  Nat  exalted  insight  Deflection[/B]
[b]AC:  25[/b]      10    +0    +0   +2   +0   +1     +6       +5         +1     

[B]Touch:[/B] 18               
[B]Flatfooted:[/B] 17


Code:
	Base    Mod     misc    [B]Total[/B]
Fort:...+6......+2......+1.........+9				
Ref:....+6......+2......+1.........+9				
Will:...+6......+4......+1.........+11*  

Notes: 
* Additional +2 against school of enchantement from Still mind
* Additional +1 so spells and spell like effects (nimph's kiss)

immune to detect thoughts, discern lies and detection of alignment from vow of poverty feat
Evasion class ability 

Misc: +1 from vow of poverty
Purity of Body (Ex): immunity to all diseases except for supernatural and magical diseases.


Weapon: unarmed strike
Attack: +12/+7 hit, 1d10+3/1d10+3 damage

Weapon: unarmed strike with flurry of blows
Attack: +11/+11/+6 to hit, 1d10+3/1d10+3/1d10+3 damage

Weapon, ranged: Dagger
Attack: +13 to hit, 1d4+1 damage, 19-20/x2, 10 ft., Piercing or slashing


Note:
To hit: base +4 (wis-from intuitive strike feat) +1 (magic, from vow of poverty) +1 weapon focus
Damage: +1 (magic, from vow of poverty) +2 (weapon specialization)
Flurry of blows: +5/+5/0

Languages: Common, Dwarf, Elf

Racial features:
4 skill points at 1st level
+1 skill point per level
bonus feat at 1st level

Class Features, monk:
flurry of blows, unarmed strike, evasion, Still mind, Ki strike (magic), slow fall 40 ft., Wholeness of body

Class Features, psion:
Psionic powers
PP:



Feats:
- Sacred vow (level 1): +2 perfection bonus on diplomacy checks
- vow of poverty (human bonus feat):
- Nimph's kiss (Sacred vow 1st level bonus feat): +1
- Up the wall (Psion 1st level bonus): movement on vertical surface

- Unarmed strike (monk 1st level)
- Stunning fists (monk 1st level bonus feat)
- Combat reflexes (monk 2nd level bonus feat): additional AoO = dex bonus
- Nimbus of light (Sacred vow 2nd level bonus feat): Shed light as a lamp at will (bright light 5ft, shadowy illumination 5 ft), +2 diplomacy & sense motive checks with good creatures

- Weapon focus - unarmed strike (3rd level bonus feat)
- Intuitive attack (Sacred vow 4th level bonus feat): use wis bonus instead of str bonus for attacks
- TBD (Psion 5th level bonus)
- Improved trip (monk 6th level bonus feat)

- Weapon specialization - unarmed strike (6th level bonus feat)
- Touch of golden ice (Sacred vow 6th level bonus feat)
- Holy radiance (Sacred vow 8th level bonus feat): 1d4 damage to all undead within 10ft


Code:
[B]Skill Points:[/B] 85 [level 1: 4*(4 base monk +2 int) +4 human +1 nimph's kiss, levels 2-8: (4 base monk +2 int) +1 human +1 nimph's kiss]

Skills                       Total    Ranks  Mod     Misc  
Balance (Dex)                +13      +9      +2     +2 tumble synergy
Concentration (Con)          +12      +10     +2		
Diplomacy (Cha)              +8*      +0      +2     +2 (nimph's kiss) +2sacred vow  +2 sense motive synergy   * +2 with good creatures (nimbus of light)
Hide (Dex)                   +11      +9      +2 
Jump (Str)                   +11      +9      +0     +2 tumble synergy
Listen (Wis)                 +14      +10     +4 
Move Silently (Dex)          +11      +9      +2               
Sense Motive (Wis)           +14      +10     +4     +2 with good creatures (nimbus of light) 
Spot (Wis)                   +14      +10     +4
Tumble (Dex)                 +14      +10     +2     +2 jump synergy  

Note+ +2 to cha related checks (nimph's kiss)

Age: Age: 19
Height: 5'9"
Weight: 160lb
Eyes: Blue
Hair: black
Skin: tanned

Background
Ascetic monk of the silver flame.


Equipment
Soft leather boots
Monk's tunic
Belt with pouch (contains Marbles & caltrops)
dagger
[/sblock]
 
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Ratcatcher

Masleh, I decided to have propose a human bounty hunter. Here’s my concept, enjoy:

Ratcatcher’s parents were bounty hunters, until that tragic day. His parents were catching the most ugly, vile, and evil scum you ever can imagine. Just a second more to catch a renegade dwarf, and then a “SLASH SLASH!” Both parents fell to the ground.
It was hard for him to live. He lost his home, and learned to live on his own. After a while he took up the life of a bounty hunter. He became what he is today because he wants revenge on the mystery criminal. His personality is that he is serious and never finds anything amusing, except when it involved dwarves. He does not trust any dwarf, and finds reasons not to like them.
Ratcatcher seeks to find and hunt his mysterious dwarf down. He is saving his bounties to pay a cleric to use magic to find that dwarf. Deep down in his heart he is nicer than he seems. He gives some of his money to the orphanage he sometimes grew up in. He is now 32. He is always dusty from the road, with a chain wrapped around his right forearm, with a scruffy appearance.

Ranger 1/Fighter 4/Bounty Hunter 3//Rogue 8
Chain-fighter tripper combat style.

Thanks
Obi459 :)
 


Oskar Mroranon, Visionary of the Church of the Sovereign Host.

Oskar has had visions for as long as he can remember. At a young age, the sect of the Church of the Sovereign Host in the Mror Holds took a keen interest in him. He was taken in by them for examination, and later, when it was determined that he was not possessed, training. His keen interest and natural scholarly abilities served him well, and he rose through the ranks in the church. His skills in divination were nearly unsurpassed, and his knowledge of all manner of topics proved quite useful. As his knowledge and power grew, he sought out one of the few arcane tutors in the Mror Holds, a gnome wizard by the name of Graflith. With his aid, Oskar became quite adept in the ways of wizardry, and did a fair amount of travelling. During a foray into a ruined temple in the Mournlands, a vision led him to discover a dwarven tome detailing some of the practices of rune magic. The tome also contained many writings on topics that the Church would consider heretical. He has kept his discovery a secret, even from his superiors in the church, for fear that an inquisitor might use it as a reason to declare him a heretic. Secretly, he believes that knowledge of these dark topics could help his people in the times to come, and takes any opportunity he can to leave on archeological expeditions to various sites in the hopes he can find out more.

Oskar's skills have made him highly sought after by those who can afford the donations for his services. Several wealthy bankers, clergy, and clan leaders have sought him out to cast and interpret the runes for them on a variety of subjects ranging from where to invest, what political rivals to trust, and even how best to impress a love interest. While his readings are just as sufficiently cryptic as most others, his reputation grown all the same.

He now sits as a prelate in the church, and is currently based in Korunda Gate. He serves as an advisor to the arbiter of the Iron Council.

Oskar is of average height and weight, by dwarven standards. As is typical with the Mror dwarves, he clothes himself in finery and jewelry, with a particular fascination for necklaces, amulets, and the like. When he ventures into dangerous territory, he usually favors wearing a suit of mithril full plate that was given to him as a thank you from the last arbiter of the Iron Council. He wears a pensive, thoughtful expression on his face, although anyone not accustomed to dwarves might think it dour. He has a thirst for knowledge that is almost unusual for one of his kind, and he pursues it passionately.

--------------------------------
I'm shooting for (Wizard 5/Runesmith 2/Cataclysm Mage 1) on one side, and (Cleric 5/Divine Oracle 3) on the other side.

Question, how are we doing attributes? Rolling method? Point buy?
 

JonnyFive said:
i'm more familiar with the races of eberron than i am the settings, so for FLF i'd go with a warforged monk/fighter. all i really need is a place to start for my backstory.


I got your e-mail, you can expect a reply sometime this Sunday night

JimAde said:
Actually I was thinking my homebrew. It's a pretty standard-issue D&D world, which is to say nothing like Eberron. Much lower magic, so this guy would have been considered a pretty powerful caster there. Since you want him to be a social power here, I'll make sure to give him a high Diplomacy (the other bonus skill I'll take) and say he's ingratiated himself as a lieutenant to some local power broker (one of the trade houses, maybe?).

Do you have an objection to the Orb spells from Complete Arcane? Some people feel they're too powerful, but I like them for a high-dex character.

Great so far, and I'm fine with the orb spells, but you're going to need a reason to be of intrest once inside Eberron :]

JimAde only [sblock]basic info can be found here on what history you should know is here http://www.wizards.com/default.asp?x=dnd/eb/20040608a and the info on Dragonmarks may be found here http://www.enworld.org/forums/showthread.php?t=94216 The short of my mentioning dragonmarks is that they're very linked to Eberron and its metaplot, a stranger whose wound up on Eberron through planar breach (an event almost unheard of) manifesting an Abberant Dragonmark (a dragon mark unaffilliated with a particular house) is a once in the entiriety of Eberrons existance event. The begining of this game will be focused on a cross-cosmology planar breach (Eberron has an alterante cosmology then the Great Wheel of D&D fare) and the intrigue surrounding it. Since you'll be playing a cross-planar outsider anyway I could have you appear at the same time as the incident. You'll have a greater connection to the story line, but you'll be farther in the spotlight and will have to take the feat Abberant Mark. This feat allows you to cast one listed 1st level spell -I can give you the list if you decide to take the feat. Using this history could also get you a patronage by Morgrave University or any number of intrested wealthy scholar (there's plenty of those in the settting). If all this is too much to worry about for you we can work out a differint backstory[/sblock]

ShaggySpellsword said:
Just for info purposes: Gavin D'Orien is going to be a Fighter4/Mark of Passage Heir 4 and Conjurer(no illusion/necro) 8. He will probably qualify as a frontline, or at least second line fighter. His AC won't be bad (full plate+shield), and he'll be able to dish some damage with his bastard sword. His spell selection will be primarily mobility enhancement (featherfall, dimension door, swift fly, swift expeditious retreat, teleport, etc.) to reflect his House Orien wizard's training, with secondary focus on utility and buff spells. He will not have much in the way of nuking power...though a well-placed Still Spell will let him do a little of that.

He, basically, will have made a career on either getting into tough fights quickly as extra support, or finding those who are in a tough situation and getting them an Evac.

Sounds like a great character, you're fine for inclusion, feel free to post 'im on the Rogues Gallery.

IcyCool said:
The Dwarf I'm looking to play (Wodrix Stonejudge) is going to be a cleric on one side and a wizard/runesmith on the other, so he'll be walking around in heavy armor with shield. He'll be as much a fighter as a cleric is. So not terrific on the front line, but not bad either.

Due to the last two characters recieved I don't think it's going to be much of a problem, I'll bring in a NPC to aid the party if things get really overbalanced, but it looks as if we'll be fine.

JonnyFive said:
ok here is a shot-in-the-dark backstory, let me know what ya'll think please :P

also what system for char generation are we using for charecters? snip

I like it so far, we'll go over the where, when and why of his deactivation and reactivation via E-mail. Point buy system w/38 to spend, 36,000 gp for your character, and HD calculations at 3/4th + con modifier (a d4=3 hp, d6=4 hp, d8=6 hp, etc)

Steve Gorak said:
OK, here is my submission.

I see my character as an ascetic follower of the silver flame. He's a monk/psion, with the vow of poverty feat.

I know little of the Emberron campaign setting (although I own the book) so any assistance in the background will be appreciated.

Please let me know if the concept is accepted. I'll wait for approval before continuing working on the character.

The concept is approved, though there are a couple of things we're going to need to flesh out. Psoinics are unusual outside of Riedra and Khalshatar, some explination might or might not be required ((I'll need to check back with the Eberron setting books) and Nymphs Kiss I have a slight problem with. You can keep it's +2 bonus to Cha related skills, but the extra skill point per level feature I'm removing for balance concerns. The +1 bonus on saving throws against spells functions only against fae or evil descriptor (not simply spells cast by evil characters) spells. We'll work on the fae that's associated with that feat when we flesh out the rest of your character.

Lastly, vow of poverty is a very powerful feat, so I'm more strict on what does and does not violate the vow then even what's described in the book. Your portion of recieved treasure is meted out to charity and other works of good, not spread around the rest of the party. Secondly, the exalted bonus to armor class, due to it's similarity to the AC gained from being a monk, is halved.

Obi459 said:
Masleh, I decided to have propose a human bounty hunter. Here’s my concept, enjoy: snip

The bare bones of the character concept works, & I like the imagery. but I'm going to need alot more in terms of how he relates to the game world, and his place in it. Country, orginizations, etc. How familiar are you with the Eberron setting?

Icycool said:
I'm shooting for (Wizard 5/Runesmith 2/Cataclysm Mage 1) on one side, and (Cleric 5/Divine Oracle 3) on the other side.

Question, how are we doing attributes? Rolling method? Point buy?

Point buy, 38. What book is the Runesmith from?
 

Masleh said:
The concept is approved, though there are a couple of things we're going to need to flesh out. Psoinics are unusual outside of Riedra and Khalshatar, some explination might or might not be required ((I'll need to check back with the Eberron setting books) and Nymphs Kiss I have a slight problem with. You can keep it's +2 bonus to Cha related skills, but the extra skill point per level feature I'm removing for balance concerns. The +1 bonus on saving throws against spells functions only against fae or evil descriptor (not simply spells cast by evil characters) spells. We'll work on the fae that's associated with that feat when we flesh out the rest of your character.

Lastly, vow of poverty is a very powerful feat, so I'm more strict on what does and does not violate the vow then even what's described in the book. Your portion of recieved treasure is meted out to charity and other works of good, not spread around the rest of the party. Secondly, the exalted bonus to armor class, due to it's similarity to the AC gained from being a monk, is halved.

Point buy, 38.

Hey Masleh!

No problem, I'll halve the AC bonus of the VoP feat also, I'm dropping nimph's kiss (too complicated for the backstory) and will take "sanctify martial strike" instead (+1 damage to evil creatures or +1d4 to evil outsiders and evil undead).

My character will be very involved with the poor of whichever city we start in. He sees himself as a protector, that limits the amount of corruption the most vulnerable souls are subject to. Actually, the 9th level feat he'll take is "leadership", with the goal of starting a small organization that helps the poor and the helpless. All money earned in the adventure will go to that end.

For the psionics, I always felt that monks and psionics went well together. I basically saw his psionic power having been born from his dedication to the ascetic lifestyle and the enightnement it brought him. Please let me know if you want to add to this backstory to justify his mind-powers.

I'll have my character mechanically finished within the next couple of days. Please feel free to give me any background bits that fit your campaign and will allow my character to just jump in.

Thanks and cheers,

SG
 

OK, my character's up.

I tweaked the feats. The biggest differences is that I swapped weapon specialization for the leadership feat. So, my character now has followers. I felt it was appropriate, given the "holy" feel I gave him (nimbus of light, stigmata, etc...).

Anyways, I wrote up a VERY bare bones background. Masleh, please let me know if you need me to write up more or if you want to add to it. Since I don't know that much about Emberron, I created a backstory that would make things easier.

Cheers,

SG
 

Masleh said:
Point buy, 38. What book is the Runesmith from?

Runesmith is from Races of Stone. It allows you to replace the somatic component of an arcane spell with an additional material component (carved runes and such) - I'm not sure if this requires two free hands or not. Take note that this would allow him to cast arcane spells in armor with no Arcane Spell Failure chance. I'll understand if you don't want me to take that, and if not, let me know, as I'll probably make some big changes.

I'll need to know what the actual pre-requisites are for Cataclysm mage, so that I can make the character. Also, is Cataclysm Mage a full casting progression prestige class? I'll also need the BAB, Saves, and abilities for the first level of the class.

What book is Cataclysm Mage in?
 
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