Afrodyte
Explorer
Let me get this out of the way. I like the idea of spellcasting PCs making their own magic items. I was thrilled with the inclusion of Item Creation feats in the PHB. However, the requirements struck me as very odd. How can they require spellcaster levels but no ranks in Craft? Why the different spellcasting level requirements for different types of magical items? For instance, what makes forging say, a ring of invisibility more difficult (Forge Ring feat; required caster level 12+) than crafting a robe of invisibility (Craft Wondrous Item feat; required caster level 3+)?
What have you done about magic item creation to make it more intuitive?
An idea I have is to have one feat called Craft magical item that allows spellcasters to enchant objects with spells they know how to cast. Aside from making the Craft skill play a larger role, everything else (XP, time required, materials, etc) would be the same. Off the top of my head, it'd go like this:
Craft Magical Item (Item Creation)
You can craft a wide variety of magical items, such as rings, wands, weapons, armor, and other objects.
Prerequisites: Spellcaster. At least four ranks in the appropriate Craft skill. (Since magic items are essentially spells that are rendered permanent, it requires more of the personal touch than temporary enchantments. I'd thought about allowing the Craft skill requirement to be bypassed by being able to cast the Permanency spell, but I could not find the divine caster equivalent, so I did away with it.)
Benefit: You can create magical items provided you meet the prerequisites and have enough XP. If you make the item yourself, you must make a successful masterwork Craft check (depending on the item in question). The types of magical items you can make depends on what Craft skills you have. A cleric with Craft (clothes) cannot create magical weapons. A wizard with Craft (armorsmith) cannot use this feat to make magic wands. Following this, you must enchant the item. Doing so takes days or weeks of concentrated effort. More information can be found in the DMG.
What have you done about magic item creation to make it more intuitive?
An idea I have is to have one feat called Craft magical item that allows spellcasters to enchant objects with spells they know how to cast. Aside from making the Craft skill play a larger role, everything else (XP, time required, materials, etc) would be the same. Off the top of my head, it'd go like this:
Craft Magical Item (Item Creation)
You can craft a wide variety of magical items, such as rings, wands, weapons, armor, and other objects.
Prerequisites: Spellcaster. At least four ranks in the appropriate Craft skill. (Since magic items are essentially spells that are rendered permanent, it requires more of the personal touch than temporary enchantments. I'd thought about allowing the Craft skill requirement to be bypassed by being able to cast the Permanency spell, but I could not find the divine caster equivalent, so I did away with it.)
Benefit: You can create magical items provided you meet the prerequisites and have enough XP. If you make the item yourself, you must make a successful masterwork Craft check (depending on the item in question). The types of magical items you can make depends on what Craft skills you have. A cleric with Craft (clothes) cannot create magical weapons. A wizard with Craft (armorsmith) cannot use this feat to make magic wands. Following this, you must enchant the item. Doing so takes days or weeks of concentrated effort. More information can be found in the DMG.