Henry
Autoexreginated
Piratecat said:If you really want to subtly discourage them, have the one guy with all the items get swallowed whole by a monster. That'll scare them!![]()
AHHHH! CUT THEM OUT! CUT THEM OUT!
err, I mean CUT HIM OUT! CUT HIM OUT!
Piratecat said:If you really want to subtly discourage them, have the one guy with all the items get swallowed whole by a monster. That'll scare them!![]()
Obviously not. Also like the One Ring.Jonny Nexus said:Well that's fine for mundane items, but I have to say that to me it doesn't feel right when you're talking about magic items which - traditionally, in legend and story - were usually associated with a single person.
I mean Excalibur was very much Arthur's sword, for example. It wasn't left hanging in a rack beside Camelot's front door for the use of whichever knight of the round table happened to be going out that day!![]()
Extreme ??? Yes Extreme Meta-gamingFeyd Rautha said:Yeah, this is just good play. I'm not sure what the problem is here other than the added workload for the GM. You just have to plan around what they are doing.
For example, in the trapped door situation: The wizard loans him his precious ring of fire resistance 20, the fighter his boots of striding and springing, and the ranger his cloak of resistance +5. This indeed makes a tough rogue and the door opens with a huge bang and the rogue comes out unscathed. However, the pit with the nessian hounds opens behind the party as part of the trap and they rush up and start breathing fire on the wizard and ranger who have just passed away some of their protections against the breath weapons and the fighter can't get back behind them because he doesn't have his boots that will let him tumble through combat without taking a beating and getting knocked prone.
Now this is a bit of an extreme example, but here's some general guidelines.
.
elrobey said:My playing group has a longstanding habit of pooling resources. This is perhaps altruistic, but it's not realistic.
elrobey said:My playing group has a longstanding habit of pooling resources. This is perhaps altruistic, but it's not realistic.
Whenever there is a task to be accomplished by only one or two members of the party, those who are not participating in the task load up those who are participating with every useful magic item that seems relevant. For example, if the rogue is going to go forward and investigate a potentially locked and trapped door, the wizard loans him his ring of resistance, the ranger loans him this, the fighter loans him that ...
It's not a huge unbalancing problem, but it just strikes me as aesthetically bad. What can be done about it?
You can raise the transaction costs by saying that a magic item needs time (hours? days?) to bond with its user before it begins to function, but that's not very satisfying either.