While trying to find a muse I could talk to for a 4e campaign idea, I recalled the old GameBoy game Final Fantasy Legend 2. During the course of the game, you pick up small collectible items that you could equip on a character and they'd get a small boon out of it (usually just an effective ability score increase).
It struck me: it would be neat it create rules for some type of collectible object (mana stones/shards, god's breath, tarrasque pellets, whatever) that would let you exchange an action point for a neat ability.
As I see it, a 4th level ritual would be cast to 'attune' the object to you (for flavor and control/limitation reasons). Throught the day you may spend an action point to get to use this object's ability. I don't see this as being a simple magic item that has a daily use (although I do see these having item levels). You could use it whenever you could use an action point. This would, to me, peg it's power level somewhere between an encounter power and a daily. It could be use more times per day than a daily (probably twice at most) but needs on par with or arguably better than an encounter power of the same level.
Here is an example of what I'm talking about:
"Hit and Heal"
Action Point * Weapon
Immediate Reaction Melee or Ranged
Target: target enemy hit with a basic attack or power this turn
Attack: "number of collectible items have max 3" vs. Reflex
Hit: 2d6 + "number of collectable items have max 3" damage.
Effect: All allies within "number of collectable items have max 3" regain "number of collectible items have max 3" hit points
Does anyone else thing this is a neat idea? Please let me know!
I haven't dumped a lot of thought into this - it came to me when I went to take a walk. What other considerations would I have to make?
It struck me: it would be neat it create rules for some type of collectible object (mana stones/shards, god's breath, tarrasque pellets, whatever) that would let you exchange an action point for a neat ability.
As I see it, a 4th level ritual would be cast to 'attune' the object to you (for flavor and control/limitation reasons). Throught the day you may spend an action point to get to use this object's ability. I don't see this as being a simple magic item that has a daily use (although I do see these having item levels). You could use it whenever you could use an action point. This would, to me, peg it's power level somewhere between an encounter power and a daily. It could be use more times per day than a daily (probably twice at most) but needs on par with or arguably better than an encounter power of the same level.
Here is an example of what I'm talking about:
"Hit and Heal"
Action Point * Weapon
Immediate Reaction Melee or Ranged
Target: target enemy hit with a basic attack or power this turn
Attack: "number of collectible items have max 3" vs. Reflex
Hit: 2d6 + "number of collectable items have max 3" damage.
Effect: All allies within "number of collectable items have max 3" regain "number of collectible items have max 3" hit points
Does anyone else thing this is a neat idea? Please let me know!
I haven't dumped a lot of thought into this - it came to me when I went to take a walk. What other considerations would I have to make?