Items that enhance INT and skill points.


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I think that in 3.5, the answer is unequivocally that only inherent and level-based bonuses, and similar permanent (not just long-term, but permanent) bonuses, help with skill points.

In 3.0, any Int increase that you've had for the majority of the preceding level counts, such as a Headband of Intellect that you've been wearing more or less constantly.

In neither case will the skill points be retroactive.
 

ok, if he loses the headband will he lose the skill points then? or if he takes it off? We were arguing about that and I told him I thought you would use your inherent bonus to avoid book keeping hassles. Plus your skills that rely on INT would be better do to the better bonus as it is.
 

I've done it so that if you've worn an INT bonus item for most of a level you get the skill points. If later, the item goes away...it's all good--keep the points--you were smarter when you had the item, so it increased your "learning power"...and that doesn't go away.

:)

I haven't run in to any problems, yet.
 

Flexor the Mighty! said:
ok, if he loses the headband will he lose the skill points then? or if he takes it off? We were arguing about that and I told him I thought you would use your inherent bonus to avoid book keeping hassles. Plus your skills that rely on INT would be better do to the better bonus as it is.
The rules specifically forbid retroactive changes in skill points, either for good or ill. All that the item does is boost your PC's INT score, with the resultant cascading effects upon INT-based skills and spell-casting DCs (for wizards and any other class that uses INT as its spell-casting ability score).
 

The key point is that INT does not determine how many skill points you have. It determines the rate at which you gain skill points as you level.

Once that's happened, it's happened. The only thing that can undo it thereafter is to lose the level, and the only effect that changes to your INT have on skill points is the rate at which you get them upon gaining future levels.

This seems to confuse many people. Note that 3.5 doesn't change any of it; it merely restricts the sorts of INT bonuses that count when you make the skill point determination, so that the question comes up much less often.

Minor correction to Staffan, by the way: the ability increases you get as you gain levels are not "bonuses" of any kind. Your ability score simply changes, it does not acquire a modifier.
 


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