Alternative Headline: We're gunna need a bigger airship.
So, I'm working on a monster for my game. I'm taking a bulette, and reskinning it as an earth spirit/primal elemental thing, known as the 'Eater of All That Walks'. The current Evil Guy has it bound, and he is about to unleash it on the PCs.
The problem is that the Bulette is an Elite monster, and thus I need to think of something to put in the combat with it to make it interesting. So I decided to turn it into something like the monster from Tremors; an earth kraken, essentially, with tentacles that launch out of the ground, and a giant mouth that will serve as the "head".
Instead of treating it as a solo monster, the Tentacles shall serve as standard monsters, while the Head will have the Bulette stats and be the elite. But I need stats for the tentacles.
Suddenly I'm not sure how to handle them. I know that I want two things for them:
1) The tentacle should be able to knock someone prone, because the Bulette does more damage to a prone target.
2) An attack that basically hits the target and yanks them underground. They are literally stuck underneath the earth, trapped, and supposedly 'here comes the head, aboute to eat you'. But, how should this be represented, stat-wise? Immobilization doesn't imply a certain fear. Stunned? Restrained? The target won't have LoS or LoE, and naturally it's going to want to try and spend actions escaping/friends trying to pull them out. Should the tentacle grab the target, and drag them under, preventing them from attacking no one but the tentacle (and vice versa)?
Other considerations:
How do I answer this question to my pcs: When one of the PCs "Marks" one part of the monster, why aren't the other parts marked also?
When the "head" dies, the tentacles likely should, too. So, how should this effect the tentacle stats? Should this go into the xp matter, given that they're limited in potency?
The tentacles, to me, are sounding very Soldier-like. They knock prone, and capture targets. However, being a soldier means a beefy AC/Defenses. So the PCs are going to get frustrated attacking the tentacles, when they keep missing, and just focus on the head. (This becomes problematic because of the above paragraph).
So, I'm working on a monster for my game. I'm taking a bulette, and reskinning it as an earth spirit/primal elemental thing, known as the 'Eater of All That Walks'. The current Evil Guy has it bound, and he is about to unleash it on the PCs.
The problem is that the Bulette is an Elite monster, and thus I need to think of something to put in the combat with it to make it interesting. So I decided to turn it into something like the monster from Tremors; an earth kraken, essentially, with tentacles that launch out of the ground, and a giant mouth that will serve as the "head".
Instead of treating it as a solo monster, the Tentacles shall serve as standard monsters, while the Head will have the Bulette stats and be the elite. But I need stats for the tentacles.
Suddenly I'm not sure how to handle them. I know that I want two things for them:
1) The tentacle should be able to knock someone prone, because the Bulette does more damage to a prone target.
2) An attack that basically hits the target and yanks them underground. They are literally stuck underneath the earth, trapped, and supposedly 'here comes the head, aboute to eat you'. But, how should this be represented, stat-wise? Immobilization doesn't imply a certain fear. Stunned? Restrained? The target won't have LoS or LoE, and naturally it's going to want to try and spend actions escaping/friends trying to pull them out. Should the tentacle grab the target, and drag them under, preventing them from attacking no one but the tentacle (and vice versa)?
Other considerations:
How do I answer this question to my pcs: When one of the PCs "Marks" one part of the monster, why aren't the other parts marked also?
When the "head" dies, the tentacles likely should, too. So, how should this effect the tentacle stats? Should this go into the xp matter, given that they're limited in potency?
The tentacles, to me, are sounding very Soldier-like. They knock prone, and capture targets. However, being a soldier means a beefy AC/Defenses. So the PCs are going to get frustrated attacking the tentacles, when they keep missing, and just focus on the head. (This becomes problematic because of the above paragraph).
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