The Thayan Menace said:
Uh ... yeah .... :\
Do you play 3.5?
He's quoting 3.5.
SRD - Fireball
Evocation [Fire]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft.+40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
A fireball spell is an explosion of flame that detonates with a
low roar and deals 1d6 points of fire damage per caster
level (maximum 10d6) to every creature within the area.
Unattended objects also take this damage. The explosion
creates almost no pressure.
You point your finger and determine the range (distance
and height) at which the fireball is to burst. A glowing,
pea-sized bead streaks from the pointing digit and, unless
it impacts upon a material body or solid barrier prior to
attaining the prescribed range, blossoms into the fireball
at that point. (An early impact results in an early detonation.)
If you attempt to send the bead through a narrow
passage, such as through an arrow slit, you must "hit" the
opening with a ranged touch attack, or else the bead strikes
the barrier and detonates prematurely.
The fireball sets fire to combustibles and damages
objects in the area. It can melt metals with low melting
points, such as lead, gold, copper, silver, and bronze. If
the damage caused to an interposing barrier shatters or
breaks through it, the fireball may continue beyond the
barrier if the area permits; otherwise it stops at the barrrier
just as any other spell effect does.
Material Component: A tiny ball of bat guano and sulfur.
The Auld Grump