Ankh-Morpork Guard said:
Again, a single critical hit canNOT bring a much-loved character to an end. Unconscious, yes, but it is very hard to actually KILL from that. And again, it DOES fit the source material. Stop focussing on the death part, as its overexaggerated to how common/possible it is in the first place.
A Crit is death when
Your dealing with 4d8(+) lightsaber damage, plus strength (or dex, Form IV mastery)
Your con is lower than 14 (max damage on a rifle is 24, assuming no customization, weapon specializaiton, point blank shot, etc)
Your facing a bounty hunter with sneak attack (up to 4d6 extra wound damage)
Your poisoned (con damage)
Your the last/only one there (one on one duels). You think a Sith would leave a Jedi wounded/alive?
Your opponent has Force Mastery and likes to Force Grip the wounded (no lie on that one either).
Some of these are RBDM and not really the fault of V/WP. However, a Crit can drop you to unconsciousness in one hit, which makes a.) the Player no longer involved and b.) an open target to an opptunistic opponent. And unlike D&D, there is no quick fix that gets you back into the action (Cures) so when your PC is dropped, you can go grab a smoke or something, cuz its a long night before you can recover.
Almost all of our combats end with us dragging the other half our our party over our shoulders.
As an Aside: Its easier to get crits when your Jedi CAN get 7 or so attacks. How? Well, theres TWF, Rapid Strike (Jedi Weapon Master), Normal Attacks, and of course, Heroic Surge. We've faced an NPC Dark Jedi which could hit each of us (6 players) all once without benefit of Whirlwind Atk. That was an encounter with 2 PCs dragging the unconsious (and de-limbed, remember my take-a-limb rule?) back to the ship.