This is pretty cool. A few things that are missing that would be very useful:
Some bugs:
- Homeworlds (for N.E.W. characters). They give one free skill point (as well as shifting an attribute point around), so it's not something you'd want to skip most of the time.
- Exploits that grant skill levels. It can important to figure out those skills when you pick the career because they usually only add level 1 of a skill, and you might want to take more levels in later career picks. If you have to sort them out manually at the end, you sort of need to figure out the skill levels retroactively.
- Maybe even free-form skill entries?
- A typo: The Marine exploit "Battle Scars" is written "Battle Scares".
- A few skills have multiple spellings in different lists. I made a character who got levels in both "intimidate" (from the skill lists for the Police Officer and Detective) and "intimidation" (from the list for the Gangster).
Fixed those typos. Thanks!
Unfortunately, applying exploits automatically is not feasible. It's a big enough job just getting the exploit descriptions in there, but applying them would mean writing a custom little computer program for each of a thousand unique exploits. I'm afraid exploits will have to be applied manually. Sorry!
I do plan to add homeworlds, but I want to get all the exploit descriptions in there first.