Ivan Van Norman has departed Darrington Press after a four-year stint. The veteran game developer and director announced on LinkedIn that he had departed the company, having left sometime earlier this month. Van Norman was previously the company director, responsible for creative oversight, product development and team collaboration as well as providing a public presence for the company.
No reason was given for the departure, although Van Norman says that he'll be focusing on Hunters Entertainment as well as several other passion projects.
Darrington Press announced earlier this week that they had hired Chris Perkins and Jeremy Crawford as the Creative Director and Game Director for Darrington Press, working on both Daggerheart as well as other new games.
Van Norman's full post can be found below:
As people have been reaching out, I wanted to let everyone know that I am no longer working at Critical Role.
I couldn't be happier to have worked with such an excellent group of people, who have worked so hard and passionately to create great things. While I am proud of everything the Darrington team has accomplished over the last four years, I am excited to move on to new opportunities.
In the meantime, I will be using this time to focus on the company I started 15 years ago, Hunters Entertainment, as well as pursue a few passion projects that I now have time to put effort into.
I have always enjoyed new ventures, and Darrington was the largest one by far. There is no greater joy than bringing talented folks together and making games worth participating in.
I wish everyone at Critical Role and Darrington Press team all the luck with Daggerheart. It is an amazing game, and everyone who worked on it should be proud of what they’ve accomplished.
Onto the next adventure!
I couldn't be happier to have worked with such an excellent group of people, who have worked so hard and passionately to create great things. While I am proud of everything the Darrington team has accomplished over the last four years, I am excited to move on to new opportunities.
In the meantime, I will be using this time to focus on the company I started 15 years ago, Hunters Entertainment, as well as pursue a few passion projects that I now have time to put effort into.
I have always enjoyed new ventures, and Darrington was the largest one by far. There is no greater joy than bringing talented folks together and making games worth participating in.
I wish everyone at Critical Role and Darrington Press team all the luck with Daggerheart. It is an amazing game, and everyone who worked on it should be proud of what they’ve accomplished.
Onto the next adventure!