D&D 4E I've created a 4e character!

Nathan P. Mahney

First Post
Ok, so we've had a race for a while, and now we have a class. Only makes sense to combine the two, doesn't? So here is my best guess as to what an elven rogue would looklike, based on what we know so far. (And just a teensy bit of extrapolation.)

Name: Erdan
Race: Elf
Class: Rogue
Level: 1
Alignment: Unaligned

Height: 6'0"
Weight: 130 lb.

Size: Medium

Speed: 7 squares

Vision: Low-light

Languages: Common, Elven

Strength: 13 (+1)
Dexterity: 18 (+4)
Constitution: 11 (--)
Intelligence: 11 (--)
Wisdom: 12 (+1)
Charisma: 13 (+1)

Hit Points: 23 (11 Bloodied)

Healing Surges: 6

Armor Class: 16 (+0 level bonus, +2 armor bonus, +4 Dex bonus)
(17 against opportunity attacks)
Reflex Defense: 16 (+0 level bonus, +2 class bonus, +4 Dex bonus)
Fortitude Defense: 10 (+0 level bonus)
Will Defense: 11 (+0 level bonus, +1 Wis bonus)

Initiative: +4 (+0 level bonus, +4 Dex)

Trained Skills: Acrobatics (+9), Bluff (+6), Insight (+6), Perception (+10), Stealth (+9), Thievery (+9)
Other Skill Bonuses: +2 Nature

Feats: Alertness, Trapfinding (it's been mentioned that rogues get this for free)

Weapon Proficiencies: Dagger, hand crossbow, longbow, short sword, shortbow, shuriken, sling
Armor Training: Leather

Equipment: Leather Armor, Short Sword, Dagger

RACIAL POWERS

Elven Accuracy (Encounter/Free Action/Personal): Reroll an attack roll. Use the second roll, even if it is lower.

Wild Step: Ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares.

Group Awareness: You grant non-elf allies within 5 squares a +1 racial bonus to Perception checks.

CLASS FEATURES

First Strike: At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.

Rogue Tactics – Artful Dodger: You gain a bonus to AC equal to your Charisma modifier (+1) against opportunity attacks.

Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.

Sneak Attack: Once per round, when you have combat advantage against an enemy and are using a light blade, a crossbow, or a sling, your attacks against that enemy deal +2d6 extra damage.

ROGUE POWERS

Piercing Strike (At Will/Standard Action): When wielding a light blade you can slip your weapon past armor, making an attack with Dex vs. Reflex. You deal 1[W]+4 damage.

Deft Strike (At Will/Standard Action): When wielding a crossbow, light blade, or a sling, you can move 2 squares before the attack before making an attack with Dex vs. AC. You deal 1[W]+4 damage.

Tumble (Emcounter/Move Action/Personal): You can shift 3 squares (ignoring difficult terrain due to being an elf).

Crimson Edge (Daily/Standard Action): When wielding a light blade, you make an attack with Dex vs. Fortitude. On a hit you deal 2[W]+4 damage, and the target takes ongoing damage equal to 6 and grants combat advantage to you (save ends both). On a miss you deal half damage.
 

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Cool, you need to tweak it a little though:

Crimson Edge is a Rogue9 power and is not available for your first level rogue. From the preview builds Trapfinding (if free for rogues is not available at first level) Tumble is a Rogue2 power and is also not available.
 

Ah, thanks. For some reason I'd thought that the included powers were all included in the two builds, and thus available at first level. They're not, which means those numbers in the powers probably DO indicate level requirement.

The problem is that the powers I'd be able to use aren't detailed. So I'm leaving my elven rogue as is!

And Maelstorm, somehow I think the Spined Devil would be a more viable opponent...
 


I would add that your ability modifiers seem off from what is projected for 4e (no negative modifiers, so bonuses start earlier and scale higher).
 

darkbard said:
I would add that your ability modifiers seem off from what is projected for 4e (no negative modifiers, so bonuses start earlier and scale higher).
Blame the projection, not the character sheet -- the projection you're using was debunked.
 

Um...Crimson Edge is a 9th level power; your 1st level rogue can't have it yet.

...dang...I need to read better...someone got there first.

DC
 

Defense Adjustment

I believe that the level adjustment is 1 per level, not 1/2 level if it is the same as SWSE. So add 1 to each.

This also just an assumption but I do believe you only get to choose 1 rogue power.

SWSE breaks down like this for each class:

1st level - class power
2nd level - class feat
3rd level - class power + bonus feat
4th level - class feat + 2 ability point allocations
5th level - class power
6th level - class feat + bonus feat
7th level - class power
8th level - class feat + 2 ability point allocations
9th level - class power + bonus feat
10th level - class feat

each class has 3 talent trees for its class powers and many of the choices have prerequisites such as the class power before it.

From the desription I have read it appears they only have two tier choices (at least publicized). Yet, the term Attack 1 in many of the powers descriptions would lead me to believe that there is a logical progression.
 
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