Jolly Giant
First Post
Long post, but I hope you'll tough it out...
I've gone and put myself in a pretty trickey situation lately. Now I wonder if anyone on these boards have any ideas on how to deal with it. Maybe some of you have even been in the same situation?
I've been DMing a campaign with evil PCs for some years now. It's been great fun, with plenty of stuff that would give Eric's grandma a stroke. The problem is, one of the players are studying in an out of town school, so we only play whenever he's home for his holidays. To ensure everyone (including me) got their D&D fix, I agreed to DM a second campaign we could play while he is out of town.
The evil party (where the PCs have reached ECL 30 by now) are about become the catalysts for a vast interplanar war between the good and evil deities. They'll be leading armies of demons, yugoloths and undead into Elysium, Arborea and Ysgard while the deities fight between themselves.
I thought it would be fun to let the players see things from both sides, show them how what repercussions this war would have for people on the material plane. So that became the theme for my second campaign...
The players went from playing fiendish level 30 characters to playing level 1 good guys (I restricted alignement to NG or LG for this campaign). The real problem is that it's taken a lot longer than expected before we get to play the evil campaign again, and there's been plenty of time to play the good guy campaign, so now the good guys are way ahead of the evil ones on my game world's calendar.
They have climbed rapidly in levels, taking some insane risks and going up against opponents that should be way out of their league; yet somehow surviving. The PCs are currently at level 11-12, have access to planeshift and are eager to get involved in the war they know their deities are fighting. But of course, I don't want to give away anything major that will one day take place in the evil campaign and I can't really be sure what will have happened until we've played through it either...
I've tried my best to keep the PCs occupied on the material plane, but they are eager to get to the roots of all the catastrophies happening on the material plane and they know the source of it all must be the war raging on the outer planes...
I'm starting to think I'll just have to put the campaign on hold for a while, but then we won't get to play at all! None of the other players want to DM... Anybody ever been in a similar situation? Anybody have any good ideas? Please..?
I've gone and put myself in a pretty trickey situation lately. Now I wonder if anyone on these boards have any ideas on how to deal with it. Maybe some of you have even been in the same situation?
I've been DMing a campaign with evil PCs for some years now. It's been great fun, with plenty of stuff that would give Eric's grandma a stroke. The problem is, one of the players are studying in an out of town school, so we only play whenever he's home for his holidays. To ensure everyone (including me) got their D&D fix, I agreed to DM a second campaign we could play while he is out of town.
The evil party (where the PCs have reached ECL 30 by now) are about become the catalysts for a vast interplanar war between the good and evil deities. They'll be leading armies of demons, yugoloths and undead into Elysium, Arborea and Ysgard while the deities fight between themselves.
I thought it would be fun to let the players see things from both sides, show them how what repercussions this war would have for people on the material plane. So that became the theme for my second campaign...
The players went from playing fiendish level 30 characters to playing level 1 good guys (I restricted alignement to NG or LG for this campaign). The real problem is that it's taken a lot longer than expected before we get to play the evil campaign again, and there's been plenty of time to play the good guy campaign, so now the good guys are way ahead of the evil ones on my game world's calendar.
They have climbed rapidly in levels, taking some insane risks and going up against opponents that should be way out of their league; yet somehow surviving. The PCs are currently at level 11-12, have access to planeshift and are eager to get involved in the war they know their deities are fighting. But of course, I don't want to give away anything major that will one day take place in the evil campaign and I can't really be sure what will have happened until we've played through it either...
I've tried my best to keep the PCs occupied on the material plane, but they are eager to get to the roots of all the catastrophies happening on the material plane and they know the source of it all must be the war raging on the outer planes...
I'm starting to think I'll just have to put the campaign on hold for a while, but then we won't get to play at all! None of the other players want to DM... Anybody ever been in a similar situation? Anybody have any good ideas? Please..?