Desdichado
Hero
What is the Rogue problem? I'm not following you there.
Joshua Dyal said:What is the Rogue problem? I'm not following you there.
That's pretty much true for D&D as well (well, that and the clerics, who are tied to the setting via their deity). You have things like halflings being nomads, dwarves and elves not being particularly fond of one another, and so on.Turjan said:Principally, you are right with this assumption. That part of AU that carries the most setting specific information are the races, IMHO.
Turjan said:I was just commenting on some of the intrinsic constraints of D&D, which usually require a party to have a cleric and a rogue. Most other classes are exchangeable. Of course, a DM can adjust the game a bit, but then it's not typical D&D.
Joshua Dyal said:I've never heard of that problem with the Rogue, and I've certainly never heard it called "the Rogue problem." You'd probably make a better case for it being "The Cleric Problem" but even then I'd disagree with you.
Heck, we just had a session last night of "typical D&D" with only a first level rogue (and even then, he only took it for the skills, which he needed for his background amd which aren't very typical Rogue-like; his continued development will be in the Psion class) and no cleric.
Point is, there are basically two "vital" skills in D&D that only one class has: healing, and trap-finding. Now, D&D3E mollified this a bit by giving bards access to both of these. However, the basic point is still relatively valid: without a rogue (or bard) you can't find traps. Not, "you can't find traps very well"--you can't find traps. Similarly, without a cleric (or bard), you basically can't heal. This one's not quite as bad, because you also have paladins, rangers, and druids, on top of bards. There's also the "no turning" element of not having a cleric, but, in general, you can fight appropriate-challenge undead in other ways (spells, hacking), it's just not as easy.Joshua Dyal said:I've never heard of that problem with the Rogue, and I've certainly never heard it called "the Rogue problem." You'd probably make a better case for it being "The Cleric Problem" but even then I'd disagree with you.
Heck, we just had a session last night of "typical D&D" with only a first level rogue (and even then, he only took it for the skills, which he needed for his background amd which aren't very typical Rogue-like; his continued development will be in the Psion class) and no cleric.
I don't think anyone's disputing that. Though i'll counter that i haven't had to make *any* changes to major race relations or race history to make them fit seamlessly into a pseudo-Arabian setting (mostly based on Al Qadim/Zakhara), and i don't think it feels any more like Diamond Throne than Scarred Lands feels like Tolkien.Turjan said:Principally, you are right with this assumption. That part of AU that carries the most setting specific information are the races, IMHO. There's lots of flavour connected to them, and this particular mix of races generates the distinct "Diamond Throne" atmosphere.
So, if you can cause someone to doubt, they lose their magic? If not, then it's not based on faith. Moreover, can someone who believes in a god that the GM knows doesn't actually exist in the world gain magic powers? If not, then it's not based on faith. Finally, i'm talking about a world where there is nothing that those who claim to receive power from the gods can do that those who don't believe can't. IOW, if you really want to keep the true existence of divinities a question, it must be possible for someone to do everything the faithful do without a single iota of faith or belief. So long as you keep the arcane/divine magic divide, and have other things that are "faithful-only" (like turning undead), you're undermining an "ambiguous divinity" paradigm, IMHO.Geoff Watson said:I don't get it.
In Eberron, no one knows if the gods are real, but it still has clerics and paladins (divine magic is based on faith).
What's your point?
Geoff.
woodelf said:I don't think anyone's disputing that. Though i'll counter that i haven't had to make *any* changes to major race relations or race history to make them fit seamlessly into a pseudo-Arabian setting (mostly based on Al Qadim/Zakhara), and i don't think it feels any more like Diamond Throne than Scarred Lands feels like Tolkien.
woodelf said:On the flipside, i think that the D&D3E mix of races is *just* as flavor-carrying as the AU ones. IMHO, if you don't think so, it's just due to familiarity/exposure.