I've got a rep!


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Undead creations and clerics who make them
Large Floating Orbs and their little known brethren
Illithid brain hunters with mental sting
These are a few of my favourite things.


D
 
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Spellcasters make horrible prisoners. Yet, spellcasters are usually the last person in an enemy group left standing. *shrug*

I'm well known for surrendering foes. If the tide of battle has turned and there's an easily identifiable cleric or paladin of a do-gooder redemptive diety, that surviving spellcaster, assasin, or grunt will very often throw up his hands and grovel for mercy with the best of them. And then try like the dickens to break out of whatever holding facility they've stuck him in, to plague them another day.

My players have threatened a pox on the genius that invented Templates. :) I get alot of mileage out of templated and changed monsters.

To go along with my Templating flair, I'm feared for my ability to jank a CR to the last edges of space and time. Often we complete a hard-won encounter and I hand out XP and the players say: "You're ****ing me, right?" I sometimes give out a +10% Frank's A Rat-Bastage bonus for horribly challenging encounter design.

By the same token, alot of my players have me put their characters together for them, since I "can break anything". They give me a concept, I give them a viable character build.

But, as horribly challenging as the encounters may be, as tough as any monster may be irreflective of its CR, I've never had a TPK and I haven't had to fudge to keep from going there. It's something I, personally, pride myself on as a strength as a DM. The party is always in danger, there's usually a lynch-pin that can fail and send them all crashing down, but I stress them to the max and they always know they CAN pull it out if they think smart. It's hard to do.

--fje
 

Crothian said:
a good deed never goes unpunished
sighs I apparently also have this reputation, as my players say that sometimes. I'll have to work on that. :heh:

Another thing that struck me was my players got me a bumper sticker with skull and crossbones that says "When the GM smiles, it's already too late."

One thing that struck me last session was when I answered a question from a successful knowledge check, one of the players said, "He's the DM. You can always trust sugguestions from him." So apparently my rep is not entirely one direction.
 


I hear this "shouldn't we be getting more xp and treasure for all the stuff we killed".

The treasure part is a little unfounded though.
 

I have a rep as a vicious spell nerfer, a world-builder, biased in favour of guys (& girls, IMO) with big swords (aka "heroes"), a hard-Gamist GM, etc.
 

I have a reputation, somewhat fairly earned, with my group from home for tentacles. I love Lovecraft, and inspiration from his style tends to seep into my games, overtly or not. I also have one player who's given me a reputation for intestines. Between the vilewight (negative energy shot from snake-like intestines) and the morgh (beating people to death with intestines), he gets nervous around them.

My group at school has given me a reputation for being really, really creepy. I don't have a problem with this. I also have a rep for betrayals and set-ups. And they suspect that any mysterious figure they encounter is going to be an illithid. They've only been right twice...

Demiurge out.
 

Negative: I house rule. I world build. I run campaigns that have definitive ends.

Positive (sorta): I use character's backgrounds within my campaigns, or as sub-campaigns, to pull the players' interest into the story. I'm known to twist and pull on those backgrounds, and my players joke about not wanting to give me too much ammunition to use against them.
 

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