<Off Topic Nitpick>Silveras said:In FR, where the level of magic is a bit higher than "standard"...
Eridanis said:This is what bugs me about WotC releases. Every time I've bought a book and find a spell reprinted for the third, fourth, or fifth time, I get a little grumpy - and I'm grumpier when the same spell has slight variations from book to book. Sometimes, a spell will be reprinted twice in a three-month period, with slight but functional differences, but you just can't know which is the "authoritative" one.
Sammael said:I.e. a free +5 to spell DC for druid spells (on top of owl's Wisdom, even). It was originally in MoF, and I was hoping they'd get rid of it. It's way too much.
Moon-Lancer said:its also suseptible to damage reduction per a bolt so... it has its drawbacks.
this is how it reads in far corners of the world
Splinterbolt
Evocation
Level: Druid 2, Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more streams of splinters
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You cause a long, thin, sharp beam of splinters to lance out of your outstretched hand to strike a target in range. You must make a ranged attack (not a ranged touch attack) to hit the target; if you hit, the splinterbolt deals 4d6 points of piercing damage. The splinterbolt threatens a critical hit on an 18-20 and deals x3 damage on a successful critical hit.
You can fire one additional splinterbolt for every four levels beyond 3rd (to a maximum of three splinterbolts at 11th level). You can fire these splinterbolts at the same or different targets, but all splinterbolts must be aimed at targets within 30 feet of each other and fired simultaneously.
If you cast this spell in forested terrain, the splinterbolts are treated as cold iron magic weapons, and they deal an additional +4 points of damage on a hit.
Material Component: A splinter of wood.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.