Sefotron
Doom of Player Characters
Wow! The OP pretty much exactly summed up my groups' and my own thoughts and feelings about our beloved game over the years (though I started playing with the Red Box), and definitely about 4th edition. 
4th ed may be great, but unless it does, somehow, revolutionise our games, and open vistas of play undreamed of at present (which given the flexibility and high degree of customisation we get with 3.5 and various add ons is unlikely), I think we will cherry pick any cool ideas for our 3.5 games, and stick with what we have.
...Of course, if 4th edition does do something incredible...well...I'm sure we could be persuaded to change
				
			4th ed may be great, but unless it does, somehow, revolutionise our games, and open vistas of play undreamed of at present (which given the flexibility and high degree of customisation we get with 3.5 and various add ons is unlikely), I think we will cherry pick any cool ideas for our 3.5 games, and stick with what we have.
...Of course, if 4th edition does do something incredible...well...I'm sure we could be persuaded to change

 
				 
 
		 
 
		 This is not recognizable anymore by me as D&D.  It has begun to fall into the realm of games like Paladium which obviously have similar base but are different.
 This is not recognizable anymore by me as D&D.  It has begun to fall into the realm of games like Paladium which obviously have similar base but are different. In designing characters, I feel very straight jacketed.  Not just by class level, but within a class itself.  I can't sneak attack with a big stick?  My Ranger must be Drizzt or Legolas?
 In designing characters, I feel very straight jacketed.  Not just by class level, but within a class itself.  I can't sneak attack with a big stick?  My Ranger must be Drizzt or Legolas? Skill Challenges?  Really?  Did anyone in design/playtesting work out the math here?
 Skill Challenges?  Really?  Did anyone in design/playtesting work out the math here? In 3.0, I was
 In 3.0, I was  All this talk of new options in combat is really bunk - options exisited in 3.x combat as well,  Grapple, Charge, Sunder, Disarm, Trip, Bull Rush, ect.  Movement in combat was a perfectly viable option, even if some weren't able to see the tactical advantage of it.
 All this talk of new options in combat is really bunk - options exisited in 3.x combat as well,  Grapple, Charge, Sunder, Disarm, Trip, Bull Rush, ect.  Movement in combat was a perfectly viable option, even if some weren't able to see the tactical advantage of it. Like many other perfectly good rules sets, that may be reasonably well balanced, and fun, this is most likely going to be just another game that I'm not going to support or run.
 Like many other perfectly good rules sets, that may be reasonably well balanced, and fun, this is most likely going to be just another game that I'm not going to support or run. 
 
		 
  
  
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		