I've Whetted My Dice With Blood

Isida Kep'Tukari

Adventurer
Supporter
I've done it. I've killed my first PC. And now I need some help dealing with the unforeseen consequences.

I became a Dungeon Master for the first time during this summer, and have been running a weekly game for some roommates and friends during Saturdays since August.

One fellow joined a few weeks later with a mage character called Dante, an interesting character who mostly buffed himself up and would enter combat with his bastard sword. Here is his tale of death.

There was one zealous magma mephit with an amulet of ooze-riding and a magma ooze mount. He accidentally came to the Prime Material Plane (the PC's world) from the Elemental Plane of Fire through a one-way portal. His brother, cousins, and a few more people from the plane got stuck the same way. He said he'd go try to find a spell to send them all back and struck off northwestward, drawn there by some inner prompting.

But the magma mephit, called Tesh, was being drawn there by an Immoth (ice-based outsider, likes books) who went by the name Immo. Immo had sensed the planar disturbance, but not it's exact nature. Confident he could handle it, he called one of them to him.

Tesh entered Immo's Cold Library, a cave where all the books and scrolls were sealed with ice. His very presence began harming the cave, and Immo ordered him out. Tesh and his mount Kish refused to leave until they had the spell to send his kind home. Immo was annoyed and refused to help. Tesh, furious, went on a rampage, in the process nearly killing Immo three times and destroying several books when they did not contain the information he sought. Three days passed. Enter the PCs.

They had met Tesh's brother and had agreed to help him. Following the scorched trail that Kish has left behind, they found the Cold Library (after making a stop in the town a bit southward to get more information).

At this point, Immo was absolutely furious about the loss of his books and the attempts on his life. Tesh and Kish hated this cold place, but were firmly convinced that the spell they sought was there and were prepared to do anything to get it. The PCs tried to talk with both of them, trying to get Immo to realize his pride at refusing Tesh was destroying the library. Immo, however, felt that if he gave Tesh the scroll he wanted, it would be as if the little attempted murderer had won. During this tense exchange, Dante wandered over to the stacks to search for what Tesh wanted, assuming Immo would be distracted by the party.

(Note, the party was around 7th level, with 5 PCs and two NPCs of 6th level. An Immoth is a CR 9, a challenging encounter.)

Dante managed to find one scroll on planar magic and put in his robes about the time that the party had gotten Immo very reluctantly convinced to hand over the spell in order to get Tesh out of the cave. But when Immo went over to the stack, right next to where Dante was and found a scroll missing (and by a human hand, rather than Tesh's hot claw) called Dante a thief. He demanded he turn his pockets inside out. Dante, not having the scroll in his pockets, complied. Still angry, Immo thundered for him to give it back. Dante said he didn't have it. Immo, who I figured was at the breaking point, lashed out.

An Immoth casts spells as a 12th level sorcerer. Dante took chain lightning to the chest, failing his Reflex save. Because Dante didn't try to give the scroll over, I decided that Immo got off the spell during the surprise round. Dante put a minor globe of invulnerability up and I called for initiative. Immo went first unfortunately, and blasted Dante with a cone of cold. He failed his Reflex save again, and died. The rest of the party took heavy damage, but finally was able to put Immo down.

After trying to figure out how to salvage this debacle, as Immo was often visited by other sages and magicians to exchange knowledge, the party went back to town. The NPC cleric said that they could ask the church of Pelor to speak to Dante's spirit and see if he wished to come back. Dante said no.

Other factors that may have influenced Dante's death. I noticed that Dante's player looked a bit bored and restless during the game. Two of the four people there (the fifth was busy and couldn't come) had varying reasons to want to talk things out. One has a very goody-two-shoes character and the other is a minor noble's son with high ranks in Diplomacy. As the only character with item creation feats, he has occasionally put his character essentially in limbo for two or three days of game time while the rest of the party makes the best of it and roleplays their little hearts out. Due to conflicting interests and a side quest, his character was again left somewhat in the lurch. His character was not particularly a talker, so during the many talk-y times during this adventure he didn't say or do a lot.

There wasn't a whole lot in the way of combat (I had had a rough week with very little time to prepare and doing NPC interactions is much easier for me than trying to come up with a half-dozen balanced and interesting encounters complete with treasure). He had some cool ideas during the few combats we had, ideas that were enthusiastically praised by the party, just to be fair.

The encounter with Immo and Tesh was a volatile one. It could have gone either way very easily. Both were very much convinced they were right, and only a valiant effort of diplomacy by nearly the entire party got even an uneasy truce. Stealing from Immo and then lying about it I think was a poor judgment call. A low initiative roll and two failed Reflex saves sealed Dante's fate.

On another note, Dante's player is also my DM for another game. When he overestimates our characters' abilities, he will often ask us our hit points to give us one round to stabilize a friend instead of killing us outright. I asked for Dante's hit points when I realized what was going to happen and he refused to tell me. Twice. I only fudged the damage on the cone of cold slightly, praying that would only take him badly under instead of killing him. Nope.

I also essentially gave him a "get out of jail free" card with the party taking his body to the church of Pelor. The party had done some significant work for the church a few adventures ago and was highly regarded. For only a short term of service they would have agreed to raise Dante. Yes, he would have been a level behind, but we have one player that's behind already due to missed sessions, so he wouldn't be alone.

Apparently Dante's player was angered at some of the comments made, in character, about his character's choices that got Dante killed. I'm guessing this was an amount of frustration coming to a head due to the other factors in the game. Maybe there were other factors as well (bad week at work or something), but I don't know.

What's really disheartening to me was the fact that the player didn't want to start rolling up his new character (I just wanted to see the rolls, I do that for everyone). He did send me an e-mail, saying that he wanted to be a chaotic neutral character and that he didn't care what his stats were. He mentioned that he didn't even care if his stats were low and wouldn't even care if this character died as "this game desperately needs someone to move it along." He didn't even have a class in mind.

With this e-mail I feel I've somehow failed as a DM. Obviously this player isn't having fun. He's been coming to my game and being bored, and only coming because otherwise he'd only be DMing and not playing. I could see that he was getting bored and restless, and I tried to focus some of the NPC interactions on him to get him engaged, but it's tough when a character makes choices that puts him out of the picture for a while. I'm all for PCs making their own stuff, and while I could gloss over it by saying "You take three weeks and enchant the magic sword," then every other character wants to do something other than sit around. That usually means NPC interactions, or at least a summary of them. With four other PCs, even a summary of their activities takes an amount of time. Also, he was playing a somewhat taciturn, sarcastic, and militant character that didn't always jive with the other party members' desire to talk or diplomacize instead of fighting.

So, my question is, did I handle Dante's death correctly? An ECL two above a party's average level is supposed to be challenging and even possibly result in one or more PC deaths, but with such a large party, I thought it was appropriate. For the challenges they faced, I thought they did very well, statistically speaking. However, was there anything more I could have done to prevent Dante's death?

My other question is, what do I write back to the player? I'm afraid he's going to make a chaotic neutral party disrupter in an attempt to make up for lost opportunity. I'm also afraid he's going to go after other party members for their comments. He's generally a pretty nice guy, but I think he's just frustrated with the game and looking to inject some fun for himself anyway he can. I don't like the idea of intraparty conflict due to this incident. That's not the game I'm trying to run. While a little could be interesting if it were for purely character reasons, this may end up as a way to avenge insults to the dead Dante.

I know I'm going to ask what problems he has with the game in an attempt to change it a bit to make it more accepting of his playing style. However, I want to guide him away from a chaotic neutral avenger. I'm probably going to enforce a "good character only" rule, but what other suggestions can I make in terms of class and character concept? I don't want to belabor the obvious meta-game point of not taking in character insults personally or using a new character to avenge slights done to an old one, but should I mention them?

I've been playing with this guy for three years and this is the first really major problem I've had. I've been DMing him in this game for about three months, and this is the only PC death we've had so far. The atmosphere at the end of the session was decidedly gloomy and depressed, not the upbeat, laughing way we usually end. I don't want to DM or play if things are going to be this tense. I play and DM this game as a way to relieve tension, not to cause it. What suggestions do you have so I can clear the air both in and out of the game? Thanks for listening.
 

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I don't think that the character's death was in any way your fault, from your description. From the what you said, he basically acted like he really didn't care anymore if he lived or died. Seems more like he was playing with a chip on his shoulder and a deathwish, and found dying to really be more interesting than playing.

I don't think it represents your failing as a DM. I think he just isn't really enjoying being a player at all, and will probably create a character just for :):):):)s and giggles. Possibly a directly disruptive character, possibly a character who's just going to try and commit suicide in whatever method the player feels will alleviate his boredom. If all of your other players seem to be enjoying the game just fine, it's probably just this one person. You can't please everyone.

You handled it as best you could: It's clear to me that this player had a deathwish, and you can't really stop a player who WANTS to die from getting himself killed. From your description, he didn't really seem personally angry about it, and, in fact, probably went out of his way to get killed, as his refusal to provide you with any information that might have allowed you to avoid toasting him suggests. As a DM himself, he was undoubtedly aware of why you asked, but obviously didn't want you to pull any punches. He wanted to die. Maybe he just doesn't really enjoy being a player, and would rather DM. Perhaps he's dissatisfied with his character, and can't think of a better/more interesting concept, so will just suicide himself over and over for amusement. Perhaps he feels like it's an onerous chore. Perhaps he's just irritable for reasons unrelated to you.

Hey, you can't please everyone, I guess. Just let him do what he wants, and see what he comes up with. Keep damage control ready in case he does produce a party disruptor.
 

Sometimes, a bloke just needs a new hero.

It doesn't seem like he holds a grudge. Ask him what he'd like his new character to be, and make a special point to address his issues and his character in the next session.

It's nothing to worry about. Stuff happens. Move on. Don't sweat it. :)
 

I'd worry about the situation a little, although it'll work out with time. It's possible that his play style just doesn't mesh well with the rest of the group. Look at his campaign, is it high octane action with challenging encounters and vicious fights? Does he seem to value noncombat encounters and reward diplomacy? Examining his game could yield insights into the type of game he wants.

Don't rule out the Bad Week factor though. Nothing caps a bad week like an unsatisfying roleplaying session. He may have come to the game looking to blow off steam in some nice monster bashing, but instead found himself trapped in the land of 'talk'. Then when he finally forced his way into a fight, the dice turned against him. The failed save vs. Chain Lightning knocked him down into the killable range, and when you asked for everyone's hit points, he knew /exactly/ why. This guy is an experienced GM. He knows a gm asks for hit points when they plan a little bit of benevolent fudging. He /didn't/ want fudging. In his pride filled male head he was ticked. The fight he was counting on to blow off steam turned bad, and he was going to die...but by god, he was going to die because of the choices he made. He wasn't going to accept mercy from any GM at that point. Then, he died and listened to the other players say how his poor choices caused his character's death. Well, he /knows/ it was his own darn fault, but listening to other people say it makes him feel like they're rubbing it in.

My guess is this guy gets quiet when he's angry, the sort of uncomfortable quiet that's like a coiled spring. The sort that makes other people tense around him. He doesn't blow off steam as much as he slowly unwinds. Passive aggressive if you will. That's how I view the email you referenced. It's him unwinding with a calculated comment or two about shaking things up and moving them along. If he's anything like what I'm speculating, then he's got far too much pride in his D&D to make a purely revenge character. Targeting other PCs for something they did to a dead character is the lowest of the low. My guess is that he wants a character who can kill some things and get things done in a offensive fashion. He might even want to stir interparty conflict, but not actually try to get the other characters killed.

I think that you're handling the situation well. Communicate with him. Don't expect him to come to his senses immediately. Give him time to cool down, unwind. Maybe let him blow off steam with a short lived troublemaker if it won't disrupt other people's fun too much. Try to determine if the conflict is stress driven or campaign preference driven. When you know that, you'll have a much better idea on how to smooth over the trouble.

This entire post is rampant speculation based off 22 years of gaming experience and my own slow simmering temper. The player could be complete different in every way. These are just my guesses. Take with much salt.
 

imho, the best thing for you to do- the best thing you can do- is ask him what he enjoys, what he doesn't enjoy, etc. Get his feedback.

But I'll echo what others have said- sounds like he decided to kill himself off.
 

I think you've done everything right so far, Ray. Sounds to me like this guy is a DM first and a player second. Now that you're in command, he is silently second guessing you and finding that he would have done things differently. When he refuses to allow you to rescue his character, that is his way of asserting some control again. Now he intends to create a character that is not bound by alignment (I would guess that this character's background will be fairly vague and open-ended too) so that he may make whatever choices he needs to in order to get the game going in the direction that he feels it should go, without being hampered by character motivation or background.

I see it as boiling down to a control issue. I ran into this same problem a billion years ago in high school. My DM was phenomenal but when I wanted to run a few side games, his character would always try to assert his will on the game as a whole.

Maybe you could point this guy to this thread. That way you wouldn't have to retype all of your concerns and he could see other people's comments, separate from your own. It's a tough situation to deal with. Good luck.

Jay
 

Ray Silver said:
I've done it. I've killed my first PC.
Congrats! :D but it happens to everyone... honesty, so don't feel so hard on yourself, okay? :)

Ray Silver said:
One fellow joined a few weeks later with a mage character called Dante, an interesting character who mostly buffed himself up and would enter combat with his bastard sword. Here is his tale of death.
Intresting...

Ray Silver said:
Dante managed to find one scroll on planar magic and put in his robes about the time that the party had gotten Immo very reluctantly convinced to hand over the spell in order to get Tesh out of the cave. But when Immo went over to the stack, right next to where Dante was and found a scroll missing (and by a human hand, rather than Tesh's hot claw) called Dante a thief. He demanded he turn his pockets inside out. Dante, not having the scroll in his pockets, complied. Still angry, Immo thundered for him to give it back. Dante said he didn't have it. Immo, who I figured was at the breaking point, lashed out.

You shouldn't steal from a high level magic user, but he did, but you again gave him a chance to rectify the situation, and he refused to take it.

Ray Silver said:
After trying to figure out how to salvage this debacle, as Immo was often visited by other sages and magicians to exchange knowledge, the party went back to town. The NPC cleric said that they could ask the church of Pelor to speak to Dante's spirit and see if he wished to come back. Dante said no.

Players, or well the charatcer choice, I'm going to assume that the character didn't have any reason not to want to return to the living. Hince the player didn't want to return, maybe he's in the mood for something new, I wouldn't be surprised as you don't see to many mages rushing into battle with a bastard sword.

Ray Silver said:
Other factors that may have influenced Dante's death. I noticed that Dante's player looked a bit bored and restless during the game. :snip" His character was not particularly a talker, so during the many talk-y times during this adventure he didn't say or do a lot.

He might be bored with the character, or he might not be the type that likes a lot of talk. Is he always counting his experience to see how many for his next level? He might be more interested in a final fantasy type of game with its frequent leveling. If so he might not be looking for the same thing in D&D as you and your other players are looking for.

Ray Silver said:
On another note, Dante's player is also my DM for another game. When he overestimates our characters' abilities, he will often ask us our hit points to give us one round to stabilize a friend instead of killing us outright. I asked for Dante's hit points when I realized what was going to happen and he refused to tell me. Twice. I only fudged the damage on the cone of cold slightly, praying that would only take him badly under instead of killing him.

He was looking for death, and you where only the messenger.

Ray Silver said:
What's really disheartening to me was the fact that the player didn't want to start rolling up his new character (I just wanted to see the rolls, I do that for everyone). He did send me an e-mail, saying that he wanted to be a chaotic neutral character and that he didn't care what his stats were. He mentioned that he didn't even care if his stats were low and wouldn't even care if this character died as "this game desperately needs someone to move it along." He didn't even have a class in mind.

I should start reading the whole post you already know most of what I said, but I don't like to forget stuff I want to point out. Bessides, at this point I typed it so your going to have to read it or ignore it. :D )

Anyhow, Ray you might want to ask yourself is this the type of distraction you or the others want to have? I would wait into the morning, well later today, and email him back. Don't ignore what he said and openly ask him what he thinks is wrong with the game, and based upon his response you might want ask him if he would be more comfortable with going separate ways. :(

Ray Silver said:
With this e-mail I feel I've somehow failed as a DM. Obviously this player isn't having fun. He's been coming to my game and being bored, and only coming because otherwise he'd only be DMing and not playing. I could see that he was getting bored and restless, and I tried to focus some of the NPC interactions on him to get him engaged, but it's tough when a character makes choices that puts him out of the picture for a while.
I agree on most of that but it's got to be a big campus, and lots of people who play D&D, if he does bow out have him contact your local store for other groups.

Now as for failing as a DM, I don't see that you have 4 other people who are having allot of fun, you can't make a game to please everyone. Some people prefer lots of combat; others detest it and are really looking for way to stimulate their mind. Myself to be honest I'm more combat originated, with a rear exception, but I can handle lots of talk and consider myself the normal player. To me normal player like half and half or 60/40*, either way, at the most and like alot of changes so they don't get bored.

* Me

I would be curious to know what his DM style is. Lots of combat, lots of talk, etc.


Ray Silver said:
I'm all for PCs making their own stuff, and while I could gloss over it by saying "You take three weeks and enchant the magic sword," then every other character wants to do something other than sit around. That usually means NPC interactions, or at least a summary of them. With four other PCs, even a summary of their activities takes an amount of time. Also, he was playing a somewhat taciturn, sarcastic, and militant character that didn't always jive with the other party members' desire to talk or diplomacize instead of fighting.

You have to take that time from them if you do not theirs no way theis no negatives to making your own stuff and the warriors are really going to feel leftout. Yes, they can make armor and masterwork armor, but lets face it that's never going too be as cool as as making magic items.

Ray Silver said:
So, my question is, did I handle Dante's death correctly? An ECL two above a party's average level is supposed to be challenging and even possibly result in one or more PC deaths, but with such a large party, I thought it was appropriate. For the challenges they faced, I thought they did very well, statistically speaking. However, was there anything more I could have done to prevent Dante's death?

Besides, roleplay his character for him? Not really.

Ray Silver said:
My other question is, what do I write back to the player? I'm afraid he's going to make a chaotic neutral party disrupter in an attempt to make up for lost opportunity. I'm also afraid he's going to go after other party members for their comments. He's generally a pretty nice guy, but I think he's just frustrated with the game and looking to inject some fun for himself anyway he can. I don't like the idea of intraparty conflict due to this incident. That's not the game I'm trying to run. While a little could be interesting if it were for purely character reasons, this may end up as a way to avenge insults to the dead Dante.

The honest truth. I sort of answered this before hand and judging on that reply, I suggest you tell him you can't allow him to ruin the fun for 5 other people.

Ray Silver said:
I know I'm going to ask what problems he has with the game in an attempt to change it a bit to make it more accepting of his playing style. However, I want to guide him away from a chaotic neutral avenger. I'm probably going to enforce a "good character only" rule, but what other suggestions can I make in terms of class and character concept? I don't want to belabor the obvious meta-game point of not taking in character insults personally or using a new character to avenge slights done to an old one, but should I mention them?

Only if your first email meets with a less than positive response. Open communication, ask him that is more likely to close communication and anger him.

Ray Silver said:
I've been playing with this guy for three years and this is the first really major problem I've had. I've been DMing him in this game for about three months, and this is the only PC death we've had so far. The atmosphere at the end of the session was decidedly gloomy and depressed, not the upbeat, laughing way we usually end.
Could be the death of the character or maybe it was everyone felling the underlining effect of an unhappy player.

Ray Silver said:
I don't want to DM or play if things are going to be this tense. I play and DM this game as a way to relieve tension, not to cause it.
Then don't. :)

Ray Silver said:
What suggestions do you have so I can clear the air both in and out of the game?
Honesty, and have open comincation with him, he might be negative with your DM style (not that imagine why to be honest. ;) )

Ray Silver said:
Thanks for listening.
Your welcome. :)


What's a chaotic natural avenger from? The only Avenger I know is from Dragon (CG paladin) any chance you meant the Anarch? (CN paladin) If so theirs no way to place that into a party, it's a solo only class if you ask me, and you have my sympathy if that’s what he is wanting to play.
 

I don't think you sound like a bad DM. In fact, I'd like to play in your game.:)

As others have said, this guy had a death wish, so it isn't your fault. Also, I'll agree that he might be having control issues. However, knowing these things doesn't help you solve the problem, does it? Hmm.

Ok, ask yourself this: do you still want to continue playing with this guy? If the answer is yes, then I recommend trying to talk this out. Personally, I'd rather have this talk in person, because without the additional cues that body language and tone of voice provide, an already tense situation could easily become worse.

Resolve to ignore his rudeness as long as you can. Start out by telling him that you had been noticing that he seemed bored, and ask what you can do, together, to make his gaming experience more fun. Listen to what he says, asking open ended questions. Do not promise to give him anything he asks for. For example, if you absolutely don't want a CN character in your game, say so, but do it in a way that still attempts to accomodate him, saying something like "Since I don't allow CN characters, I'm afraid I can't do that, but let's see if there is something else we can do that will preserve the fun for all of us." Then listen to his alternative suggestions, and be prepared to make your own. If he's still being rude, call him on it. "Dude, I'm trying to work with you. But as a fellow DM, I know you understand why I can't let you have X." Most people will back down if they're directly confronted about their bad behavior. If he won't, then regretfully, you may have to ditch him.

Best of luck in this. Don't blame yourself!
 

Ray Silver said:
I've done it. I've killed my first PC.

that's not entirely true. :D

the spirit of Hanthor will forever haunt your half-orc barbarian.

how was i to know you would crit me? :eek:

edit: don't sweat it. it sounds like you are on the right path.
 
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Yet another opinion:

From your description, you handled it well. The fudging I might not have done, but that's to the preference of each DM out there.

I WOULD, however, talk to him and ask him what does he want to get out of the game, and if he has any grievances he would like to share. Just tell him you're in it for everybody's fun (stressing the everybody), and if he has some comments, please let you know.

The best talent of a DM is to listen to their players and find out if there's an impasse that needs to be addressed and worked around.

Remember, the DM of a DM is to entertain their players, which does not mean that the DM's job is to necessarily give them what they want. But to create shared entertainment, we have to get those pesky issues out of the way.

Good luck, RS.
 

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