Hmmm! I guess I'm going against the grain of "public opinion" on this board, but oh well... What else isn't new?
It sounds to me like your player isn't a trouble maker, he's just plain bored. He wanted his character to die so that he could have a new one. Probably, he wants a new one to "move the party along to get to the good stuff". When a player says that, he usually means combat...
We know he played a mage who mostly buffed himself and entered into combat. We know that he was bored by talk, talk, talk. We know that his new player will be CN...
I can pretty much tell you what he'll do, I think... He'll take off, and go do whatever he pleases, without waiting to see what the rest of the party will do. He'll run off, solo, and start the fight, to "get things moving". Diplomacy is not for him. NPC interactions are not for him. Combat is adventure, and he wants to go adventuring!
Look at his Ex-PC's spell books... Am I right? mostly all combat spells?
This player may or may not fit into your group, depending upon what the rest like. If he stays, you may need to have more combats with weaker opponents in order to keep him interested. Heroic holding-actions where the lone Barbarian staves off the hordes of Orc assaulting the doorway, so that the Wizard can open the Gate for the party's escape, sound more like his cup o' brew, to me. Y'might as well brew him a whole pot!
Although I'm not the combat-oriented type, I HAVE been on the other end of this problem, twice! The first time, our "party" was told that we joined together along the road for "safety in numbers", a fog rolled in while we camped, and in the morning, we were elsewhere. Searches, tracking, etc., revealed little, except two maps: one was quickly revealed to be the local area, another a map of a town shown on the first. So we headed there.
Along the way, my PC was trying to make sense of signs in the sun, moon, and stars, and questioning an NPC revealed that they were the signs of a local goddess, who had a beef with another one. One had a temple nearby (and asking a farmer soon revealed that the other did, too, although it wasn't on the map). Along the way, more fog rolled in, and two more PCs showed up. The NPC priestess revealed that she'd had visions urging her to join our party, and foreseen these two, as well as another...
When we reached the crossroads, I asked the party, should we continue on to the town (a day and a half away), or check out the temple, which we'd reached shortly after nightfall. They decided to go to the temple, where, in the morning, we met the remaining PC, were told that we were "cursed", and that others didn't see what we saw in the sky, but that others had...
Now all of the information that we had, so far, had been unearthed by my restless PC, trying to make some kind of sense out of this consternation. So I asked the bovious: "What happened to these others?" All of them, save one, had died. The one? He lived in that town we were headed to... I got his name and where to find him, and told the rest I'd be waiting in the stables, when they were done with any more questions. No one else had any, so we left.
Half a day later, back at the crossroads, I asked; did we want to go to town, or to the other temple. A big arguement then ensued, but we decided to go to town. So we did...
Now at that point, I was moving (IRL), and was without a phone for about a month. So I told the GM I would be disappearing for a while, and when the gate guard charged a toll to get in, my PC objected, and told the rest he'd wait for them. One of the other PCs rode after him, name-calling, and attacked. My PC used a Feint & Hide maneuver, and rode off. The last PC to join then began bad-mouthing my PC, inside the gate. I moved, and rejoined a month later, when I got a new phone.
By then, the PCs had visited the stables & inn, ordered dinner, one PC had stayed behind (and dropped), and the rest had made it to the man's house, interviewed him, and was going to speak to the local mage. Since part of the reason we'd come to town was because we were running low on supplies, I went to the store. Meanwhile, another (unforeseen) PC knocked on the door and joined.
Leaving the man's house, the party saw me, and we joined back up. We then went to the bookstore where the mage was, to talk to him. At that point, I had many questions, and proceeded to get a lot of answers. This seemed to irritate the other PCs. Finally, the bad-mouthing one said that I was just slowing things down, so I said "Okay, I'm going to the store then". This PC then proceeded to bad mouth mine some more, saying that I wasn't there (even though I hadn't said I'd left). We finally ended up with two of us hitting the store, and the rest standing around the bookstore for a long time, doing little, and complaining about my PC leaving before they were ready (when they'd just been complaining that I was slowing things down).
So at that point, I left the other PC (who wandered back), searched the entire town for secret doors, visited the temple, got an audience with the high priest, learned that there were magical "ley lines" criss-crossing the town, and that this temple, the mage's bookstore, and the Witch's hut were all at the "nodes" where these lines crossed. On my way to the Witch's hut, I ran across a former-PC (now played by someone else) who had previously been "detained by a Dryad" (after the former player failed to show up).
Meanwhile, the rest of the party left the bookstore, and then went to the store (where I had already been long before) and got supplies.
At the Witch's, she said she was aware of all that had passed at the mage's, and did not "suffer fools gladly", so we could ask her ONE question. I asked her to promise some pretty simple things (that what she said was the truth, and that she wouldn't try to harm or enspell us). She refused to take these "great oaths", unless we swore to take her out of this place when we got out. Having learned that she was 1/2 Succubus, my PC (Ranger, Favored Enemy: Outsiders (Evil)) refused, and left. She banned my PC from her hut. The other PC swore to help free her... As we left, the rest of the party came along, heading to the same place. They all agreed, too.
Thereafter, we met, again, and the rest of the party ignored not only my PC, but also the other guy's "return", as well. They returned to the inn, while the other two of us (and NPC Priestess) went to the market, bakery, and the "cursed" NPC's house. We all got together, again, there, later that night, and (of course) they all wanted to know what I'd learned, since they'd found nothing. Since I hadn't found anything related to the quest for six or seven items the mage had told us about, I said not much...
I did say that, perhaps, the spell casters might want to co-ordinate spells before we went after the first item, in the morning, but that cooperation didn't seem to be a party byword. That one comment kicked up such a fuss that one of the other PCs (who rarely said anything) told my PC that maybe I should leave the party, as they didn't have arguements like this when my PC wasn't around!
I told him I could be as silent as a stone, if that's what they wanted, and proceeded to prove it, the next day... Meanwhile, the dropped PC had been replaced by a new player and PC. So off we went to find the first piece.
When we got to some ruins where our "Artifact Locater" told us the first piece was, my PC spoke up and said maybe we should ask the locals about this place, before barging in. The party agreed, and we quickly did, learning little more than that some young men went missing. My tracking rolls had already told me Bugbears were in these woods.
So we reconned, found a bugbear, killed eight of them, and fought off a flying goblin sorceress with a ring of improved invisibility, and a bugbear cleric. The newest PC, and the one who had objected to my saying the spellcasters should coordinate spells dropped during the fight. The NPC Priestess almost died, but the Paladin cured her. After mopping up, we prepared to go on. My friend's PC said something to the effect of "You may sometimes be sharp-tongued, my friend, but your eyes are sharper." (since I was the only one to hit the invisible goblin sorceress). This prompted the paladin's player to take a shot, which prompted the bad-mouthing PC to start up, again...
Now to the point of the whole long set-up: I asked myself "What is my PC doing with these people? Why is he here? This isn't fun! When did it stop being fun?" I thought about it... for days!... I finally decided that it had NEVER really been fun, but that I had been trying to MAKE it fun by "solving the riddle".
A that point, my PC said he was going to check on the horses, and left. Several members of the group made fun of that. I sent the GM and note, and quit the game. The GM killed off my PC, in game, the remaining PCs (one of whom had revealed that he was really a spy sent to keep tabs on us, and not really a mage - which is why he refused to coordinate spells) found the item and returned to town...
The funniest part was when the bad-mouthing PC said "Well, it's been so long, I can't remember... Where were we supposed to go next?" It seems no one else had bothered to take notes on all the answers that "the pesky elf" had asked!
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The second time a situation like this happened to me, it was early in the first game session. One PC said two of us were slowing the game down by "worrying" about whether or not we had enough supplies for our trek through the desert. He wanted to hurry up and "get to the good stuff". Having learned my lesson the last time, I quit the game right there... He was probably a spy, too!
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So I guess the moral of the story is, the same game that irritates your "problem PC" may be just what the rest like. Not all gamers are compatible...
Best of luck, with yours!
