stuart
First Post
An interesting post from Jonathan Tweet (designer for D&D 3e) on his recent experiences playing Swords & Wizardry -- which is a clone of Original D&D with tidied up rules.

Miniatures are fun, but I found the idea that *not* using them was "a bald refusal to be realistic and or attempt simulation" was a very strange idea. Sometimes I think people are using these words (eg. realistic, simulation) to mean vastly different things from each other.The game has a lot of warts, but it played really fast. Combat was arbitrary but it was blessedly fast. We didn't use miniatures. That's a break with tradition, but it seems to represent a bald refusal to be realistic and or attempt simulation. The interesting thing is that we can now approach the original D&D rules knowing everything we know about game design and role playing. Used judiciously, the system works and is simple, just what you need for a more story-oriented game. I think there are some interesting possibilities along these lines.
The problem with such games is that there's a lot of bad stuff that people are nostalgic for. For every bad rule that you might want to strip out, there are people who won't think your OD&D is original enough if you don't have it. Swords & Wizardry even has two AC systems that it uses side-by-side: the old-fashioned 9-down system that they have to include for tradition's sake and the 10+ system that they have to include because it's just clearly better.
