Fifth Element
Legend
Such as?Maybe this time around, they wanted to start from a "clean slate" in designing 4E?
The easiest way to do this is to hire people who are clearly ignorant about older editions and the history of the game.
Such as?Maybe this time around, they wanted to start from a "clean slate" in designing 4E?
The easiest way to do this is to hire people who are clearly ignorant about older editions and the history of the game.
[More from Tweet]
Added 5 July 09: For the record, the "bad stuff" I'm referring to is stuff like: too much arithmetic (5% XP bonus, copper pieces, etc.), wonky XP progression per class, too-random character creation, and poor class balance. It also has the problem that didn't get fixed until 4e: all spells are daily, which makes spellcasters play too differently from the fighters.[End quote]
This tells me that despite all the history and game design knowledge that Mr. Tweet has, he really doesn't understand old school gaming.
Spell casters play differently from fighters. This is a problem?
Yes, considering he makes the comment in the context of "all spells are daily", this makes sense. Once out of daily spells, the wizard's player wants to stop and rest. The fighter's player, maybe not.Yes, for some people it is. I'm not saying he's right, just that he has a point. When two people, sitting down to play at the same table, are playing essentially completely different games, that can cause problems. The wizard wants to stop and recharge so the fighter works to the wizzie's schedule, even though the game he's playing certainly doesn't require him to.
Again, I'm not taking sides here, just, hopefully, clarifying a point.
[More from Tweet]
Added 5 July 09: For the record, the "bad stuff" I'm referring to is stuff like: too much arithmetic (5% XP bonus, copper pieces, etc.), wonky XP progression per class, too-random character creation, and poor class balance. It also has the problem that didn't get fixed until 4e: all spells are daily, which makes spellcasters play too differently from the fighters.[End quote]
This tells me that despite all the history and game design knowledge that Mr. Tweet has, he really doesn't understand old school gaming.
Spell casters play differently from fighters. This is a problem?
Definitely.Sometimes I think people are using these words (eg. realistic, simulation) to mean vastly different things from each other.![]()
Sorry, I freaking love AD&D, but a lot of its RULES are not worth having any nostalgia for. I think he's spot on there.
This just means he's not the right person to discuss game design with.I have one hardcore grognard friend who sees the 1E AD&D rules as written, as if it was "religious edict" not to be questioned by anyone.
I wouldn't characterize this attitude as "nostalgia".Some people may disagree. I have one hardcore grognard friend who sees the 1E AD&D rules as written, as if it was "religious edict" not to be questioned by anyone.
I wouldn't characterize this attitude as "nostalgia".