[Jan05] Campaign reports

It's very interesting to think about my campaign in a "summary" sense. It actually started a year ago December, so it's sort of a first-year inventory as well.

Number of Sessions: 24
Number of Players: 5
In-Game Time Elapsed: 3 months
Average PC Level: 4

The PCs wake up, shipwrecked and suffering from amnesia, in a city they've never before seen. They search for their identities and find a mystery wrapped up in a sunken ship and a cult devoted to hunger. Meanwhile, parts of this city, which rests on the water, are collapsing, causing great damage and loss of life. Both trails lead to a prominent minister and prospective doge of of this city-state, and his son. Events culminate on the night of the election, and an eclipse of purported astrological significance.

The politician died that night in his chambers, as the assembly was casting its vote in his favor. He was alone except for a well-known performing artist: a member of the party. Furthermore, the PCs gave the cult too much credit, and discovered no ritual to end all life on the planet, but instead found one to use cultists bodies as dimensional anchors to summon monsters of consumption from a distant plane. Unfortunately for the stalwart Paladin, he was carrying two of the small idols that served as foci for the summoning, and its force was too great for him to withstand. He turned into a bloated creature with an immense maw and gullet and promptly swallowed the tattooed dwarf. The party had no choice but to turn on this creature.

These unfortunate events led the party to leave the city and follow the trail of the politicians son into a barren volcanic desert. Here they have found themselves caught up in politics once again, as the water supply of a remote outpost is disrupted. As they become involved in local affairs, the PCs began to learn that there is a connection with these events and the cultist, and soon find themselves in the heart of the desert, battling him in a collapsing volcanic chamber. And for the second time, he escapes.

The PCs continue to follow their quarry into the mountains and learn that a long-forgotten race of dragons once inhabited them. They discover snippets of history which hint at some of the forces which might be at work. They wonder if this might relate to recent events. And if so, how...
 

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mearls said:
The party reached the dead city, a ruined, undead and aberration infested metropolis at Eberron's north pole.

...

Outland (an arctic settlement that you flee to if you want to disappear from Khorvaire - think Mos Eisley but with ice), and there they need to bargain with a white dragon for their airship
Have you got Frostburn?
 

2003 was the year of my epic saga's conclusion (non d20).

We were all exhausted by that campaign, so 2004 saw a bunch of short D&D romps all across a tiny little island setting. Design finally got to a nice, stable point, when the players and I realized (just after Christmas) that we were ready for something more dramatically engaging again.

So back to the drawing board for me.
 

Doug McCrae said:
Have you got Frostburn?

Yup. I planned from the beginning to give the PCs an airship and have them do a globetrotting sort of adventure, so the environment series is perfect. I don't think that the desert book comes out in time for them. I've used plenty of monsters from the book, and overall I really like it. I really like arctic environments to begin with, and when I saw it on the release calendar I figured that it would come in handy.

FWIW, I've gotten heavy use out of Complete Warrior, Complete Arcane, Libris Mortis and Unearthed Arcana in addition to Frostburn.

Oh, and we just finished a session of RttToEE. Spoiler tagged for those who haven't played it:
We almost had a TPK on the doorstep of the Temple of All Consumption. The barbarian managed to roll 3 18's in a row against the trog cleric and take it down, plus an enlarge person'ed cleric of St. Cuthbert literally held back the tide of gnolls and human guards. Lots o' fun.
 

Hey M. Mearls,

Just realized I have to thank you for a bit of gaming goodness!

I just ran my Warhammer party through the last hogshead adventure that I think you wrote.

Needless to say it fell perfectly into place. The horror of their realization was priceless!

I would love to give more comments on my Warhammer campaign overall, but the NDA for playtesters says, "nope." I'm certainly looking forward to the new release!

Thanks again!
 

My campaign went down after the players seemed more content to sit, and fart and give wedgies to each other then listen to me.
 
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pogre said:
Hey M. Mearls,

Just realized I have to thank you for a bit of gaming goodness!

I just ran my Warhammer party through the last hogshead adventure that I think you wrote.

Needless to say it fell perfectly into place. The horror of their realization was priceless!

I would love to give more comments on my Warhammer campaign overall, but the NDA for playtesters says, "nope." I'm certainly looking forward to the new release!

Thanks again!

Cool! Glad you liked it - it's probably my favorite of the adventures I've written. I can't wait for the new edition of WFRP - it'll give me a good excuse to run it for my gaming group.

Anyway, it's always really cool to hear that someone's out there having fun with my stuff. It made my day - thanks!
 

Cool thread!

Well, I haven't been able to play for over 7-8 months now as our gaming group split up. Officially the campaign ended in February/March 2004. Here are the highlights...

Setting: Homebrew Egyptian world
Campaign length: Three and a half years (or was it longer)
Number of Sessions: 40+
Number of players: 3
Average PC Level at the end: 16th (I may have been stingy)
Player types: 1 warlord/military strategist, 1 puzzle solver, 1 storyteller

Most Dramatic Moment: Early in the game, one of the PCs so impressed a village of desert-dwellers they willingly gave up their lives to defend her from a small army of assailants. Over a dozen villagers died for her in that first fight and it left a big impression on the PC, who swore to defend the town to her grave.

Funniest Moment: One of the players ran a promiscuous warrioress seduced every powerful man she spent time with. Except for the last priest of Osiris, who was always a paragon of virtue. The PCs faced a tomb guardian who warned them: "None shall pass save the devout servant of Osiris!" A little red in the cheeks, the warrioress asked, "Er, celibacy isn't a requisite for devotion, right?" The rest of the party groaned in agony, "Not the priest! You seduced him too?"
 

We're playing Return to the Temple of Elemental Evil. Next session, we will have cleared the Outer Fane and will be proceeding into the Inner Fane.

After this mega-module is done, I will be taking over as DM to run a planar campaign wherein the PCs go after the Princes of Elemental Evil. They'll have to find some elemental-themed artifacts sprinkled throught the planes, and there will be another group of adventurers seeking the artifacts for their own reasons. It should be interesting.
 

The group I'm running is about halfway through the Shackled City adventure path from Dungeon (or, rather, they will be after this week's session). Two of our players are moving, though, meaning we're losing our half-celestial paladin and our weretiger. That leaves the gold dragon, the anthropomorphic ape barbarian, and the Green Folk noble. Hopefully two more players will be joining soon, and bring us back to my target number of five players.
 

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