Lanefan
Victoria Rules
No, they don't, and aren't intended to. I mention (and name) them as somewhat-common intermediate design types between fully linear and Jaquays dungeons.I don't think a starfish or dendritic layout reflects Jaquays' design principles which the original article exalts.
I already knew all this.Part of the point of a Jaquays dungeon is that it contains loops and the ability to encounter stuff in different order. Depending on which ways the PCs go, they may have SEVERAL different orders in which they can encounter various rooms and locations. Combine that with multiple entrances, so even the first room/area encountered can vary. And multiple and tastefully-deployed vertical connections between levels, so areas can be circumnavigated vertically as well as horizontally, and approached from different directions that way too.

Agreed.If you haven't read the original articles, I recommend them. All the cool ideas that Charlequin listed a few posts ago, including looping options and paths, verticality, and multiple entrances, which Jaquays starting using in dungeons like Caverns of Thracia back in the 70s were IME a bit more advanced and thoughtful than most attempts even at non-linear dungeons. She had a TON of neat ideas and she had them really early. IMO she deserves the credit.