JA's - The Princes Own - Start Date 15 June


log in or register to remove this ad



Hmmm thats two hours past where i normally stop but im sure fed ex will deliver :)
Besides Scotley does not invite me to memphis anymore :) but then again i have been more or less awol from the pack for about six years now
 

Okay an idea i have been tinkering with and would like some input ... Instead of sblocks etc how would everyone feel about a thread dedicated to their solo interaction with the dm.. I think this may speed up the main thread as well as allow for a generous amount of solo play during the game
 

Sigvald Ottarsson

Sigvald Ottarsson
Viking_Warrior large.JPG
Game Info

Race: Human
Class: Fighter (Viking archetype)
Level: 7
Alignment: Neutral
Languages: Common
Deity: Gorum
Abilities

STR: 18 (+4) 10 points +2 race
DEX: 16 (+3) 7 points +1 4th level
CON: 15 (+2) 7 points
INT: 13 (+1) 3 points
WIS: 12 (+1) 2 points
CHA: 10 (+0) 0 points

[sblock=Combat]

HP: 98 = 7d10 [70] +14 (CON) + 0 (misc) + 7 (favored class) + 7 (toughness
AC: 22 = 10 + 6 (armor) + 3 (shield) + 3 (DEX) + 0 (misc)
AC Touch: 13 = 10 + 3 (DEX) + (misc)
AC Flatfooted: 16 = 10 + 6 (armor) + 0 (shield) + 0 (misc)
INIT: +5 = +3 (DEX) + 2 (misc)
BAB: +7/+2 = +7/+2 (Fighter)
CMB: +11 = +4 (STR) + 7 (BAB)
CMD: 24 = 10 + 4 (STR) + 3 (DEX) + 7 (BAB)
Fort: +7 = + 5 (base Fighter) + 2 (CON)
Reflex: +5 = +2 (base Fighter) + 3 (DEX)
Will: +3 = +2 (base Fighter) + 1 (WIS)
Speed: 30
Damage Reduction: -
Spell Resistance: -
Spell Failure: -

Weapon Stats

EXAMPLE:
Longsword(melee): +12/+7 = +7 (BAB) + 4 (STR) + 1 (feat)/ DMG = 1d8+4 (STR), CRIT 18-20x2
Spiked Shield (small) +11/+6 = +7 (BAB) +4 (STR)/ DMG = 1d4+4 (STR), CRIT 20x2
Longbow(ranged 100’): +10/+5 =+5(BAB) +5 (DEX)/DMG=1d8, CRIT 20x3 (P)
Longspear
Battle axe
Throwing Axe
Dagger
Throwing spears
[/sblock]

[sblock=Racial Traits]

• +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
• Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
• Normal Speed: Humans have a base speed of 30 feet.
• Bonus Feat: Humans select one extra feat at 1st level.
• Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
[/sblock]

[sblock=Fighter Class Features]
Weapon And armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
A viking is not proficient with heavy armor or tower shields.
Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Fearsome: At 2nd level, a viking can make an Intimidate check to demoralize an opponent as a move action. At 10th level, she can do so as a swift action. At 18th level, she can demoralize a foe as a free action once per round.
This ability replaces bravery.
Shield DefenseStarting at 3rd level, a viking learns the art of fighting with a shield. Whenever she is wearing medium, light, or no armor and wielding a shield, the viking’s shield bonus to AC increases by 1. Every 4 levels thereafter (7th, 11th, and 15th), this bonus increases by 1.
This ability replaces armor training.
Bezerker: At 4th level, a viking gains the rage ability as the barbarian class feature, but her barbarian level is considered to be her fighter level –3.
This ability replaces weapon training 1, 2, 3, and 4.
Rage Powers: Starting at 6th level, whenever a viking gains a fighter bonus feat, she can instead choose to gain a single rage power, as the barbarian class feature, in place of the bonus feat. Once selected, these rage powers cannot be changed.
[/sblock]
[sblock=Feats & Traits]
Feats:
Human Bonus- Improved Shield Bash
1st lvl-Two Weapon Fighting
1st lvl Fighter Bonus-Power Attack
2nd lvl Fighter Bonus-Combat Expertise
3rd lvl-Weapon Focus (Long Sword)
4th lvl- Fighter Bonus- Weapon Specialization (Long Sword)
5th lvl- Step Up
6th lvl- Fighter Bonus-Double Slice
7th lvl- Improved Trip

Traits:
a) Paragon of Speed--+2 to Initiative
b) Bred for War - +1 to Init, +1 to CMB
[/sblock]

[sblock=Skills]
Skill Ranks: 28 = [2 (Fighter) + 1 (INT)] x 7 (LvL)] + 7 (Human Bonus)
Max Ranks: 07
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+06 =  Acrobatics          +03    +03   +0  +0*   -0   DEX
+03 =  Appraise            +01    +02   +0  +00        INT
+00 =  Bluff               +00    +00   +0  +00*       CHA
+08 =  Climb               +04    +01   +3  +00   -0   STR
+05 =  Craft: Smith       +01    +01   +3  +00        INT
+00 =  Diplomacy           +00    +00   +0  +00       CHA
+00 =  Disable Device^     +03    +00   +0  +00   -0   DEX
+00 =  Disguise            +00    +00   +0  +00        CHA
+00 =  Escape Artist       +03    +00   +0  +00   -0   DEX
+03 =  Fly                 +03    +00   +0  +00   -0   DEX
+04 =  Handle Animal^      +00    +01   +3  +00        CHA
+01 =  Heal                +01    +00   +0  +00        WIS
+10 =  Intimidate          +00    +06   +3  +01*       CHA
+00 =  Know:Arcana^        +01    +00   +0  +00        INT
+00 =  Know: Dungeoneer  ^ +00    +00   +0  +00        INT
+05 =  Know:Engineering^   +01    +01   +3  +00        INT
+02 =  Know:Geography^     +01    +01   +0  +00        INT
+02 =  Know:History^       +01    +01   +0  +00        INT
+00 =  Know:Local^         +01    +00   +0  +00        INT
+00 =  Know:Nature^        +01    +00   +0  +00        INT
+02 =  Know:Nobility^      +01    +01   +0  +00        INT
+00 =  Know:Planes^        +01    +00   +0  +00        INT
+00 =  Know:Religion^      +01    +00   +0  +00        INT
+00 =  Linguistics^        +01    +00   +0  +00        INT
+01 =  Perception          +01    +00   +0  +00        WIS
+02 =  Perform:Poetry       +00    +02   +0  +00        CHA
+06 =  Professn^: Sailor  +01    +02   +3  +00        WIS
+09 =  Ride                +05    +01   +3  +00   -0   DEX
+02 =  Sense Motive        +01    +01   +0  +00        WIS
+00 =  Sleight of Hand^    +03    +00   +0  +00   -0   DEX
+na =  Spellcraft^         +01    +00   +0  +00        INT
+05 =  Stealth             +03    +02   +0  +00   -0   DEX
+05 =  Survival            +01    +01   +3  +00        WIS
+08 =  Swim                +04    +01   +3  +00   -0   STR
+00 =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]

[sblock=Spellcasting]
[/sblock]

[sblock=Equipment]
Chainmail
Small, wooden, spiked shield
Longsword
Battleaxe
Longspear
Throwing Axe
Dagger
Composite Longbow
Throwing spears (2)

Code:
Equipment Cost Weight


Total weight carried:
Treasure: gp, sp, cp Gems:

Carrying Capacity:
light- 100 lbs
medium- 200 lbs
heavy- 300 lbs
[/sblock]

[sblock=Mount] [/sblock]

[sblock=Character Details]

Size: Medium
Gender: Male
Age: 19
Height: 6’5”
Weight: 200#
Hair Color: Blond
Eye Color: Blue
Skin Color: Fair
Appearance: Sigvald is a handsome, tall, well-build youth. His blond hair hands to his shoulders, while his beard, is short, dense and red about the chin. Sigvald was only allowed to start growing his beard once he passed the Trials of the Warrior after his 18th winter. Clean limbed and broad shouldered, he possesses strength with an ease of movement that translates well in combat.
Demeanor: Sigvald is an outgoing, gregarious person. Quick with a joke, or laugh, he gets along with most people. Except when he has been drinking, then the bezerk can take hold of him. So he usually drinks in moderation because of that. Though Sigvald appears carefree, it is just that he has no worries or fears other than dying in bed.
[/sblock]

[sblock=Background]
Sigvald was born in the far northern Kingdom of Njora. Njora is a vassal state to Car-Ni-Micar, and though they still have a King, they pay tribute and are considered part of the Kingdom, though they operate under some of their own laws. Sigvald grew up in the traditional manner of young men, learning to sail and to fight. His aspiration was to follow his father in going a-viking, or raiding on the great longboats. Sigvald’s father Ottar the Bear Haakonsson was a jarl, or chief in the kingdom, governing one of the many coastal villages.
In the Spring after Sigvald’s 18th winter, he took the Trials of the Warrior along with all the other men turning 18. This was an important moment, Freemen did not have to take the trial, but anyone who wanted to be in the warrior caste had to, and that of course included all the males of the jarls. The Trials are brutal tests of endurance, strength and survival. Sigvald passed his Trials with ease, he was after all the son of Ottar the Bear, one of the strongest (and hairiest) men in the Kingdom. Sigvald took after his father in physical attributes. After his trial he was allow to stop shaving, and start growing the beard of a warrior.
The newly-minted warrior, took that summer to go raiding. He proved his worth on board ship, as well as in a fight and acquired some treasure and glory for himself. Sigvald had a comfortable winter. Come the next Spring he looked forward to seeing some of his friends take the Trials. But the King had a second announcement, a Thing was called for all the Chieftans. The week after the Trials of the Warrior, there would be a second event, a competition. While the Trials aren’t ranked, you just have to survive, this competition was looking for a winner. The High King of Car-Ni-Micar was looking for retainers for the royal family. By treaty Njora was bound to send 5 of their best young men to fill these positions. One skald, one craftsman, one rune caster, one lightfoot (a Freeman warrior –light infantry) and one Viking of the warrior caste. Sigvald competed of course in the Viking slot. Various events including rock throwing, swimming, archery, caber tossing, and combat with wooden swords were held. Sigvald beat out 20 other young men to take the honor. So young Sigvald was off to the South, to fulfill an honor debt, to fulfill an oath

[/sblock]
[sblock=Personality/Appearance]
Appearance: Sigvald is a handsome, tall, well-build youth. His blond hair hands to his shoulders, while his beard, is short, dense and red about the chin. Sigvald was only allowed to start growing his beard once he passed the Trials of Manhood after his 18th winter. Clean limbed and broad shouldered, he possesses strength with an ease of movement that translates well in combat. He wears some of the traditional garb of the north, but much less the longer he stays in the employ of the Prince.
Demeanor: Sigvald is an outgoing, gregarious person. Quick with a joke, or laugh, he gets along with most people. Except when he has been drinking, then the bezerk can take hold of him. So he usually drinks in moderation because of that. Though Sigvald appears carefree, it is just that he has no worries or fears other than dying in bed.
[/sblock]

[sblock=Adventure Notes]
None yet
[/sblock]
 

Not entirely done, as I need to finish stating out the weapons and various permutations, but everything else is good to go.

And actually question for the group, do you think it would be worthwhile to drop either Double Slice (+2 damage on a shield bash) or Step Up for Greater Trip? And is there another feat I am missing that I ought to have?

The Greater Trip would be nice to get the immediate AoO, but I haven't seen the other feats in action to make an informed decision.
 
Last edited:

Okay an idea i have been tinkering with and would like some input ... Instead of sblocks etc how would everyone feel about a thread dedicated to their solo interaction with the dm.. I think this may speed up the main thread as well as allow for a generous amount of solo play during the game

so, the RG, IC, OOC, and DM Dedicated chat thread?I like it. I subscribe to whatever I need and hit the settings tag for what applies any way.
 

Okay an idea i have been tinkering with and would like some input ... Instead of sblocks etc how would everyone feel about a thread dedicated to their solo interaction with the dm.. I think this may speed up the main thread as well as allow for a generous amount of solo play during the game

I suppose it depends on how much interaction you choose to engage in. If there are 5 or 6 posts from each of us, I think sblocks will work fine. If it will be much more than that, then yes, individual threads is the way to go.
 

I am really just thinking of two threads
The recruiting thread which will double occ and rg and an in game thread and an individual thread for those that wish one

I really see the individual thread as a way for the players to really run a solo personal life when they are not involved with the party. For example how do you spend your days off / nights ...

Perhaps i may be wrong but i think it could add depth to the main action, sow the seeds for potiential adventures and help fill the downtime while we wait for post from everyone in the main thread

Hope this made sense
 

Remove ads

Top