Jason Bulmahn Speaks about DDXP(His take on the system)

fafhrd said:
Scorching Burst requires attack rolls, so it's sufficient to kill them. Cleave, Divine Challenge and Wall of Ice cause problems.

They cause problems if you lack common sense, honestly. If a single hit from a rusty dagger that deals a single point of damage is enough to kill them, then common sense would dictate that any point of damage from any other source would kill them. This whole "a punch kills them, but the sun going supernova and destroying the planet won't" argument is beyond silly.
 

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Mourn said:
They cause problems if you lack common sense, honestly. If a single hit from a rusty dagger that deals a single point of damage is enough to kill them, then common sense would dictate that any point of damage from any other source would kill them. This whole "a punch kills them, but the sun going supernova and destroying the planet won't" argument is beyond silly.
Someone, somewhere is gaming across the table from Hypersmurf. However reasonable I am doesn't much matter if I play with ruleslawyers. It ain't worth the strife.
 

I was being humorous with my comment as I am sure you read my comments in the actual post I refer to. Anyone who would take that literally is begging for trouble in their game.
 

dm4hire said:
I was being humorous with my comment as I am sure you read my comments in the actual post I refer to. Anyone who would take that literally is begging for trouble in their game.
Sorry. I've been sitting in this thread slowly losing my mind listening to contradictory nonsense. I think I've lost some perspective.
 

I sympathize with you about the rules lawyers. My head instantly started aching as soon as I read the mentioning of them. My recommendation is to give them two cyanide and not to call them in the morning, but at last what can we do. The things we will put up with to keep a gaming group going.
 


I understand why they have gone to the at will, encounter, daily system, but at the same time as I mentioned I think certain classes should be focused on these aspects differently. The wizard being more of a daily user than the other types. The various fighting forms would allow for fighters to have more at wills, and so on. What real difference can there be between a wizard and a sorcerer now with this system, if any?
 

Zinegata said:
I was referring to older editions.

I was referring to 4E.

Cosmetic changes rarely result in long-term endearment.

Nobody said anything about long-term endearment.

Short-term excitement, yes. But if the crunch behind the fluff is still basically the same it won't amount to much.

Tell that to everyone whinging about how succubae got nerfed.

*shrugs* Whatever. If you think it's pointless, it's not my problem.

Indeed.

I hope it was. I thought it was fairly obvious that not having control over your own movement is to let someone else do the tactics for you :P

... and therefore, the solution is to move away from them, yes?
 

Zinegata said:
... With two per-day abilities even at level 5?
Consider the possibility, no matter how distant, that in 4E a wizard's abilities might extend beyond those usable only once per day.
 


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