Jason Bulmahn Speaks about DDXP(His take on the system)

hong said:
I was referring to 4E.

What we have here is a failure to communicate.

Nobody said anything about long-term endearment.

Nope, but that was the implied problem of relying only on cosmetic changes.

Tell that to everyone whinging about how succubae got nerfed.

They aren't in this thread, so not really relevant.

... and therefore, the solution is to move away from them, yes?

Uh, how can one move away if you can't voluntarily move away?
 

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hong said:
Consider the possibility, no matter how distant, that in 4E a wizard's abilities might extend beyond those usable only once per day.

If you consider per-encounter abilities, yep, they have more firepower. Still, the "big gun" ones seem awfully few.

Does anyone have any info if per-day abilities may eventually become per-encounter ones though? (Once you go up a few levels anyway)
 

Zinegata said:
What we have here is a failure to communicate.

What we have here is pointless argumentation, which is my schtick.

Nope, but that was the implied problem of relying only on cosmetic changes.

Nobody said anything about relying only on cosmetic changes.

They aren't in this thread, so not really relevant.

Perfectly relevant, as an example of how fluff can impact a game.

Uh, how can one move away if you can't voluntarily move away?

Sigh.
 

Zinegata said:
If you consider per-encounter abilities, yep, they have more firepower. Still, the "big gun" ones seem awfully few.

Which is a feature, not a bug, at least until the paragon tier.
 

hong said:
What we have here is pointless argumentation, which is my schtick.

I noticed.

Nobody said anything about relying only on cosmetic changes.

Which is why I asked for the non-cosmetic changes.

Perfectly relevant, as an example of how fluff can impact a game.

Yeah, but they're not here so I can't tell them their whining is irrelevant.

That was the irrelevant part, not how fluff can impact the game.


... You're the one who told me that you don't have to voluntarily move in 4E. Since you previously implied 4E was full of movement, the conclusion is that much of the movement is involuntary.

Perhaps you can clarify?
 

hong said:
Which is a feature, not a bug, at least until the paragon tier.

Ah. Right, the game goes up to level 30 now. So ability/power progression (from a level by level perspective) was likely made slower.
 

Zinegata said:
I noticed.

I do this better than you.

Which is why I asked for the non-cosmetic changes.

The non-cosmetic changes include per-encounter and per-day abilities.

Yeah, but they're not here so I can't tell them their whining is irrelevant.

That was the irrelevant part, not how fluff can impact the game.

And since it is all irrelevant, presumably you'll now stop whining about how wizards can zap magic missiles at will.

... You're the one who told me that you don't have to voluntarily move in 4E. Since you previously implied 4E was full of movement, the conclusion is that much of the movement is involuntary.

Perhaps you can clarify?

If you don't want to be MOVED, you have to MOVE.

Isn't this fun?
 


Zinegata said:
Ah. Right, the game goes up to level 30 now. So ability/power progression (from a level by level perspective) was likely made slower.

Yeah, that is definitely one thing to consider when speculating about damage, hit points, and all that. Since the power curve has been flattened a bit by the addition of 10 levels to the core "balancing act," things are going to look odd to us until we can actually put it through it's paces.
 

hong said:
I do this better than you.

Good for you. Because I don't really care.

The non-cosmetic changes include per-encounter and per-day abilities.

They're basically just reworked spells.

And since it is all irrelevant, presumably you'll now stop whining about how wizards can zap magic missiles at will.

Uh, who's whining about Wizards able to zap MMs all day?

I was just saying it's weird they retained basic attacks when they can already zap MM's all day.

If you don't want to be MOVED, you have to MOVE.

What are the consequences of getting moved?

Isn't this fun?

Not really, but enduring it might reveal some good tidbits and insights, which is fun.
 

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