DDAL Jasper DMs Princes of the Apocalyse

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Princes of the Apocalypse Session 3

Day 6 to Day 15

Leaffall 6 to Leaffall 15

PC Killed 0 Monsters Killed 51 Villains Captured 3 Villains Escaped 3

Start Time 6:00 PM End Time: 9:54 PM

Take 10 down time days. 267 GP.

I had a strong group of seven. I had a very strong group of six. Geronimo Barbarian 3 Half-orc. Ember Life Clerc 3 Human. Liu Fang (Lue) monk 3 Aasimar. Phillip Druid 3 Tiefling. Zephron Twilight Cleric 3 human. Aurai Circle of the Moon Druid 3.

As they as seating down to breakfast at the Swinging Sword Sherrif Harburk Tuthmarillar (11) invites himself in for coffee. He opens with small talk and then asks about.

Grund Male Half Orc works at Mellikho Quarry page 28 and is a vendor at the market on his off days. (21)

Gale Female Tiefling works at Mellikho Quarry page 28 Leaffall 3

Mario male dwarf last seen at Mother Yalantha Leaffall 3

Marry female halfling last seen at Mother Yalantha Leaffall 3

Sue Male human barbarian last seen at Mother Yalantha Leaffall 3

Susan Female Changeling last seen at Mother Yalantha Leaffall 3.

They were either long time residences or some temps who sleeping in Mother Yalantha and he asks about the missing Sly but get no real good excuse. He asks the group to be on the look out and mentions for them to keep a look out for them. He also mentions Bloody Treasure (page 150) and The Last Laugh (Page 150) and mentions the rewards. The group says they will check out the sites and the rest of the town and they will stay out of trouble.

The cop also mentions the town elders. Ilmeth Waelvur human bandit Waelvur Wagonworks page 27. Dornen Finestone Head of believers Page 26. Albaeri Mellikho of Mellikho Stoneworks human female pot belly page 28. Baragustas Harbuckler male retired carpenter page 157. They generally meet once a month for taxes and coffee at the bakery.

The group checks their map and decides the Bloody Treasure would be a good one-day outing. But it would just be one day. As they get to small crevice, they smell blood and decide to jump over it. They awaken the stirges.

This complication has been brought to you by. Liu who rolled a 14. Two Earth Guards and four Cult robbers decide to ambush the party as they are swarmed by a dozen stirges. The fight is intense but goes strange and evil at the end. One fat stirge flies away scared when the robbers who are trapped in spike growth throw themselves on to ground chanting “the earth is mother, the earth is father.” And the remain earth guard pulls a holy hand grenade out which cause the party to scatter. As he about tosses the weapon into the crevice with Ember, he is killed and falls in. The mold earth grenade traps him in the crevice. It takes over an hour to dig him out while the other bodies are being looted. And amazingly it fits Zephron.

Book, “You awfully generous with my loot drops.”

Returning to Red Larch in the afternoon of the next day the decide to exchange the armour at Ironhead Arms (page 27) where Feng Ironhead is amazed, they had not cleaned the blood off. DM, Note He starts at half price and either upgrades or down grades the price. Roll percentage dice 51 and over he gives a percentage more. Fifty and under he gives less. This will change as you shop with him more.

On the way back to Mother as they have free room. Yes, it just the ground floor where you lay your sleeping bag but it free. Sly approaches. He smells like he been dead for about five days. It is not Sly but the person who he killed five days ago in the Moving Stones. Just as they thinking about hiding the zombie the cops show up. Liu distracts the Sherrif enough so the clerics know it is necromancer and earth magic who raised the murder victim. So Sherrif Harburk is looking for a necromancer since this is the first undead in sixty years.

To clean off they visit Haeleeya (bathhouse couldn’t put that in paragraph title could you book). Haeleeya (Lee for short) runs the only bathhouse in town. Liu is made to go around to the back to get splash down as a first cleaning. But since it is Leaffall and he has not shirt on, she takes special interest in him. In fact, he gets the Ivory soap while everyone else gets the lye soap. He engages her with small town. And while she starts to talk town gossip, she stops herself. When the new stove for the Swinging Sword arrives, they go on a date. Her side hustle is dresses and shirts for the town folks and visitors. They are slightly upscale and she will do a pink collar with spikes for 2 GP and 5 SP for Mary Jane.

Lee is the contact for the Emerald Conclave and will get a report to Aurai on day 20 (Why does the dm have homework?)

In the morning, they finally meet the baker, Mangobarl Lorren page 25. He provides most of the town bread for 2 SP a loaf. He mentions the Haunted tomb (page 149), the Moving Stones (Page 153), the Summit Hall (page 43) and has the local gossip.

They set out for The Last laugh and get their around noon and spend the next four hours trying to track down the laughter. Liu, “It would be only an hour if those others would not get into a contest on who could blow the bigger bugger.” The skull is a laughing death maker. A rare form of undead which calls other undead to it. Ember does not figure this out until after she puts into her pack.

They return to Red Larch and find still no Sly. So, they move on to Anderil Farm. This complication is brought to you by Geronimo who rolled a 13. It is Leaffall and the weather is still on the chilly side as they mean a mixed group of Water cultists in tank tops. And since exchanging precious body water, some of the group decide to find some nearby bushes to get sweaty.

Fade to black. NO, it is an ambush. The cult gets a hand on everyone but Philip, Ember, and Aurei. A great fight breaks out with Zephron fleeing from the encounter due to short staff issues.

They dress and loot the bodies.

We will pick this back up a mile or two from the farm. I should have Emerald report created by next session.

DM Note Does anyone have a price this for things not on the equipment list?

End of session 594.
 

Princes of the Apocalypse Session 4

Day 15 to Day 20

Leaffall 15 to Leaffall 20

PC Killed 0 Monsters Killed 100 Villains Captured 3 Villains Escaped 5

Start Time 5:58 PM End Time: 9:40 PM

Take 10 down time days. 222 GP.

I had a strong group of seven. I had a very strong group of six. Geronimo Barbarian 3 Half-orc. Ember Life Clerc 3 Human. Liu Fang (Lue) monk 3 Aasimar. Phillip Druid 3 Tiefling. Zephron Twilight Cleric 3 human. Aurai Circle of the Moon Druid 3.

Story Award for the Kids. You dragged two dead kids to the big town to get them resurrected. Two free casting with out material components of revivify or raise dead.

Story Award Family Feud. Germino has picked the nice side of family and went against the Iceshield Orcs. Iceshield orcs respect you. You can move their attitude one degree toward you.

Story Award. Its Knights we want to be. Sir Erned Stoutblade has ten percent chance of showing up to help you out. (Also, he gets death saves.)

Story Award. Bought the Farm. Kerbin Dellmon gave you the deed to local farm house with forty acres. It is empty for some reason. All tools you need to move in. No livestock. Just ask Germino’s relatives why not.

As the group is looting the dead the sounds of a merchant chart is heard coming over the hill. Cow bells and tin bells can be heard. A Chinese (Chou?) dragonborn appears.

“It is I Fai Chen. Merchant to the stars, the bars, and wanderers. Cash for some goods. Trade for others. Trade +1 dagger for +1 great sword can do. Sell +1 dagger for cash no can do. So, what say you?” says Fai Chen. (Fai Chen is the AL magic trader who generally show up at cons.)

Germino, “Can I get armour made for Mary Jane?”

Fai Chen opens a drawer and puts in two cookies, “Hey elf you have special order. Special order doesn’t upset us. No. No. Not smoke Mary Jane. Make armour for bear. Oh, only in hot pink with purple racing stripes. Okay. Price is paid get on Keebler.”

An hour goes by. Dark smoke is rising in the distance. “Bye now Iceshield Orcs gave me shrimp and grits recipe to delay you. Have fun cleaning up after raid.” He snaps his fingers three times and disappears.

Arriving at Anderil farm Germino kicks in the door and yeets the monk into the fire. Liu Feng chips a burning beam in two and rescues Selwyn Anderil. Zephron does a quick healing. The Iceshield orcs have been raiding the local farms the last 15 days. The raid happens just finished thirty minutes ago and they are headed east. The group moves out fast and catches up with the orc raiders. The first wagon has the kids and second wagon has the kids. Both are driven by oxen.

Germino, “Marvin is that you? How is Aunt Lulabelle? Why are you with these no accounts? You better get home before I tell your maw!”

Marvin, “Yes cousin Germino! See you at the family reunion at Christmas.”

Germino, “Uncle Lewis is that you? Stop this nonsense rid now. Oh, heck no you didn’t just throw a javelin at me. It is Miller time. Time to crack a cold on and bust some heads. naughty word they killing kids. Kill them all!” The dust settles only mother Maygan survives. Ember agrees to take the family to Westbridge while the rest moves on to the Dellmon Ranch. It is two days to Westbridge, and about five hours to the ranch.

Arriving at the ranch after dark, the group is folded into the defenses. With about 45 people in the compound (page 165) it is kind of crowded but the raiders don’t arrive on the first day but do around eight the next morning.

Germino, “Lew when did you get out jail. Stop this nonsense. We will kick your ass up into your shoulders.”

Lew, “I just out seven days ago and.”

Germino, “Seven days and back to your old ways. I see you got your girl friend Sally May with you. Sally May, I still see you getting your hair dye from Piggy Wiggly!”

Sally May, “Oh it is on!”

Sir Erned holds the barn door for the entire battle not letting any one in. Guard number three kills Lew and holds back six orcs himself. Zephron keeps up his Twilight Sanctuary over most of the ranch. Liu Fang and Dire wolf from Phillip hold the west side through most the battle. And the barbarian bar the north door.

The battle falls silent. Forty-one orcs lie dead. Sixteen famers and children lie dead. One lone orc escaped. The mourning begins.

DM Note Thanks for running the farmers NPCS. Hey the map was only ten feet off this time. Good job.

End of Session 595.
 

Princes of the Apocalypse Session 5

Day 20 to Day 24

Leaffall 20 to Leaffall 24

PC Killed 0 Monsters Killed 111 Villains Captured 3 Villains Escaped 8

Start Time 5:50 PM End Time: 9:00 PM

Take 10 down time days. 550 GP. Take a level.

Magic items. potion of Heroism. Scroll Skywriter. Scroll of beast bond.

Loot items. 3 Feathergale knight cloaks.

Story Award What is for dinner. Smokey Potsmore has vowed vengeance for making him cook. Watch yourselves.

I had a very weak group of three Ember Life Clerc 3 Human. Liu Fang (Lue) monk 3 Aasimar. Phillip Druid 3 Tiefling.

As they are on burial detail, Ember is offered squiredom from Sir Erned Stoutblade. This gives her a small presence in the noble circles. And contact with Order of the Gauntlet. She accepts. Hearing earth cultists are at Feathergale Spire in the Sighing Valley; they decide to raid it quietly.

Liu Feng flies up the plateau driving piton in for the other two. The stables are in the basement of the spire. Phillip makes good friends with the hippogriff and they sneak upwards. Passing the ground floor, they spy on Phil and Lill who are taking about cooks and guard duties. Moving on to the third floor they raid it all and come away with loot and notes.

Merosska,

We are pleased to hear about the outcome of your altercation with the Black Earth cult, and we praise you for the capture of one of their prisoners. This noblewoman from Waterdeep has an interesting tale to tell, and we shall enjoy interrogating her further. Keep a close watch on the Sacred Stone Monastery. I want to know what our enemy is planning next.

Your beloved queen,
Aerisi Kalinoth.

Sneaking back down to the second floor they kill Phill and Lill but nearly get the whole guard on them. But Ember is able to able to take Phill down. Sneaking up to the top floor and beat the stuffing out of Merosska and bring him back to his room. Merosska is not an earth cult member but an air cult member. They take trophies of earth cult tapestries when they can. He nearly bluffs the group to let him go but that does not happen.

Sneaking again down to the kitchen, they kill the Fred and make Smokey cook dinner. Moving on to the green house for an hour they make friends with Tommy and Chucky and make a dinner date in three hours.

Moving on to the gate house they try to bluff Savra talking about the back door, but there was no back door. So, two more air cult members fall. They eat dinner and try to escape only to be discover by Dill. Dill does not survive.

They arrive in Red Larch and go looking for the necromancer cave. But they only find two ogres who don’t last long.

We will start outside the Necromancer cave next session.

DM Note. The dice love the group during social rolls. And a lot during combat. Choose the next two quests Riverguard Keep 52 Summit Hall 43 Sacred stone 59 and let me know.

End of session 596
 

Princes of the Apocalypse Session 6

Day 24 to Day 28

Leaffall 24 to Leaffall 28

PC Killed 0 Monsters Killed 128 Villains Captured 3 Villains Escaped 8

Start Time 5:56 PM End Time: 9:16 PM

Take 10 down time days. 59GP.

Magic items. Wand of Magic missiles with 3 charges. Driftglobe.

Loot items. One necromancer cave.

I had an average group of five. Ember Life Cleric 4 Human. Liu Fang (Luo) monk 4 Aasimar. Sly sorcerer 4 changeling. Bucky Berserker Barbarian 4 human. Zephron twilight cleric 4 human.

Zephron moves some bushes aside and sees the cave opening to necromancer lair. Ember pops light on her shield and the group moves in. A lone corpse lies forty or so feet in.

Ember, “Zombie.”

Zephron, “Corpse, and I pop the next light spell.” He pokes the dead body and is punched in his chest.”

Ember, “I win.” As the first zombie is killed, a trio come out of the center hallway and activate a trap which knocks Zephron off his feet. The group slides down the slope and starts fighting zombies. Taking out the second wave, they move to right hallway and shuffle their order. Liu Feng wakes up five skeletons and seven corpses. As the dust settles, these are fresh skeletons and zombies. Their clothes are or were freshly press. Taking a short rest, they move into the left hallway where the zombies were a noble family. Stealing dad’s clothes, Sly finds pocket lint as his reward.

Moving on they go on to sneaky mode but the workshop and it huge. And well lit. Liu sees some crawling claws, skeletons, zombies, and Oreioth the necromancer. Oreioth, “Welcome. Are you here of a job? Living or nonliving?”

Liu Feng, “Sly. Sly I have someone you need to talk to!” Sly enters.

Oreioth, “What are you doing in Ned’s clothing? For a second there I thought you were a zombie.”

Sly, “He had better clothing than me. I love his tailor.” The two discuss how to well dress a zombie and the fact Sly had started a rumor of a zombie coming back to life when he shaped into zombie from session three.

Oreioth, “I don’t have dental plan but I need people to collect bodies for me. Three gold for a fresh corpse with the face intact.”

Sly, “What about a burned body.”

Oreioth, “Those are only one gold because those become skeletons.”

Sly, “group huddle. Do we want to earn some extra cash?” The group business plans are discussed in the other chamber while the necromancer waits. The discussion takes fifteen minutes before Sly and Bucky is over ruled. (This was a fun discussion and I allowed no dice rolls for the decision. Wish I could do it justice.)

Liu, “Hey Oreioth we punching out!” Oreioth, “But you not on the clock yet.”

Liu, “No we are punching your clock.” Oreioth, “naughty word. NOT the face.” A few rounds later.

Sly, “Hey my new lair has an escape hatch.” The group looks at him.

The group returns to Red Larch where Sly uses subtle suggestion to get the building permits to build his house over looking the quarry. (It will be done on day 56.) Their contacts get the location of Riverguard Keep. They get to river at night fall and spy a keelboat poling down the river. For five gold pieces and strength cleric and stupid cleric help, they pole back up the river to see if they can gain entrance by the water lock.

At seven thirty the next morning, another subtle suggestion spell cast on Reash gets the chain lowered. As they about to make landing, Shoalar Quanderil on the Riverwind starts asking questions. Questions the Sly cannot answer.

Initiative.

DM Notes. We will pick this up at K 13 and K 10. And the Players know about the lich not the pcs.

End of Session 597.
 

Princes of the Apocalypse Session 7

Day 28 to Day 29

Leaffall 28 to Leaffall 29

PC Killed 0 Monsters Killed 147 Villains Captured 3 Villains Escaped 58

Start Time 6:00PM End Time: 10:00 PM

Take 10 down time days. 104 GP. Take a level.

Magic items. Potion of healing.

I had an average group of five. Ember Life Cleric 4 Human. Liu Fang elemental monk 4 Aasimar.

Phillip druid 4 Tiefling. Zephron twilight cleric 4 Human. Geronimo way of beast barbarian 4 half-orc.

Shoalar Quanderil, “You will take a dirty nap adventurer.” Reash, “Form of Water snake.” He dives into the water. And his allies leave the building to assault the keel boat from land. Arrows, javelins, spells, and punches in the face knock Sholar into the water. He rises out of the river on a tidal wave which crashes into the keel boat. With Zephron HP temp HP ability, no one dies.

Pike jumps on to keel boat and KO ‘s the captain. The water snake grabs Geronimo in a wet hug.

Geronimo, “Get you summer hug off of me.” She is grabbed into the water. As Shoalar rises again on his tidal wave, he takes spells to the face but the wave wipes out the crew of the keel boat. Sholar swims under the boat. And the chorus enters the boat. The fight is hard especially with Shoalar snipe magic missiles from the water then dunking under. Most of the enemies are dying.

Phillip, “Form of a wolf eel. And I dragging Shoalar under so he can’t cast spells.”

Shoalar, “I have a SWIM speed. Which means MAGIC MISSILE to your scaling face.” The bear and barbarian wipe out the water snake, and Phillip puts the final bite to Shoalar. Seeing their keel boat slowly leaking, they steal the row boat using the eel as a horse. Liu casts light as they enter the hidden tunnel. The water cave takes up about half the space of the castle, just Phillip is about to make landing. Six water ghouls attack.

Ember, “Why is the boat slowly. naughty word. Ghouls. Turn undead. Pull in the druid.”

Zephron, “The line is heavy. Oops!” Splash! He can see five ghouls retreating as one is nibbling on the druid in his own form.

Geronimo, “I got one. No two.” As she pulls in the ghoul and druid. She is punched in the face, and Phillip comes out his paralyzed, he punches the ghoul, and the bear cleans up.

After cleaning up at the landing the group find a secret door and secret staircase. They take a quick nap and move on. Geronimo opens the second door.

Geronimo, “Rats you are having breakfast with out me. I bet those biscuits are lardy and you call them scones.” She lays down a line of bs which gets some other people into the hall.

Jolliver Grimjaw, “Why are you here?”

Geronimo, “For breakfast!”

Jolliver Grimjaw, “What!”

Phillip, “Sue the clownfish wants you to stop throwing your trash into the river!”

Jolliver Grimjaw, “Huh?”

Ember, “To kill all you water cultists! Oops.” Grimjaw shifts into wereboar form and the fight is on. The group spreads out but Urshnora runs toward the door and casts invisibility on himself. Two over reavers attack the party. Urshnora leaves the building as they finish killing off Grimjaw. A slightly pause as some of the party finish off the reavers. Ember leaves the building.

Liu Feng, “I charge the door.” The water priest casts sleet storm in the room. She then closes the door and leads against it. She waves to Ember. Liu ice skates to the door and punches to pieces. The chapel choir attack Ember and Liu while a guard shouts encouragement.

Urshnora leaves the fight and enters the barracks. Zephron chases him with Moonbeam.

Liu Feng, “We are losing. Time to leave!” He high kicks the priest off the cliff and hears a splash. They start a fighting retreat up the starts and to north east tower, in hopes the can make to the docks. Geronimo flanks and starts an unfriendly arrow exchange with the guard at the north west tower. Phillip casts spike growth and the barracks backup is too smart to go into it.

Zephron runs for the tower, “The priest is out the water.”

Priest, “It is Drosnin. Line of sight, distance, and MAGIC MISSILE UPCAST to your face. Now you have no face.” The twilight cleric goes down.

Liu Feng, “I will kill her.” He dashes into the tower, pass three furry creatures, out the door and down the steps. “The tower is clear! Go.”

Drosnin, “Magic missile to your face.”

Liu Feng, “You not upcasting it!”

Drosnin, “Nope out of upper-level slots. And this means punches to my face?”

Liu Feng, “Yes it does.” Drosnin, “rats.”

Ember, “You didn’t tell us about the bugbears. Icky. Bugbear armpit hair in my face.” The monk back tracks and goes to save the life cleric. The rest of party starts collapsing into the tower unlucky the druid takes an arrow and lose concentration on the spike growth. They start dashing to Sholar boat. The monk karate chops the anchor rope with his fist releasing it from the dock.

Zephron, “Wait a minute I forgot something.” He runs back into the tower slams and locks the outer door. “Why is the boat leaving? Wait for me.” He jumps.

And misses the boat.

He is fished out the river by the bear. He wonders. Did they defeat the water cult? Did they win?

He wonders. Did they defeat the water cult? Did they win?

He wonders. Did they defeat the water cult? Did they win?

He wonders. Did they defeat the water cult? Did they win?

Zephron, “Hey DM go check the victory conditions, like you said you would during the write up!”

DM, “Huh. OH. Be right back!”

With their high command dead, the water cultists think on what to do. Yes, you hit the victory conditions.

DM Note. I need to know which quest you going to take up next. Level 3:

Skyriders (page 45): The Sighing Valley (page 50): New Management/Bargewright Inn (page 160): Womford Rats (page 43) Westwood (page 39)

Level 4: The Spy's Letter (page 75): Tremors (page 44):

Level 5: Sacred Stone Monastery (page 59): The Long Road (page 166): Fiery Fangs (page 45), Helvenblade House (page 34).



End of session 599.
 

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